kopia lustrzana https://github.com/villares/sketch-a-day
156 wiersze
5.3 KiB
Python
156 wiersze
5.3 KiB
Python
# Alexandre B A Villares - https://abav.lugaralgum.com/sketch-a-day
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# inspired by a Processing implementation of Game of Life By Joan Soler-Adillon
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SKETCH_NAME = "s122_sesc" # 180502
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add_library('gifAnimation')
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from gif_exporter import *
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cellSize = 16 # Size of cells
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# How likely for a cell to be alive at start (in percentage)
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probabilityOfAliveAtStart = 20
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# Variables for timer
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interval = 150
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lastRecordedTime = 0
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pause = False # Pause
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GIF_EXPORT = False
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def setup():
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global input
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global grid_w, grid_h
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global cells # Array of cells
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global cellsBuffer # Buffer while changing the others in the interations
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size(500, 500)
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colorMode(HSB)
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strokeWeight(3)
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background(0)
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# Instantiate arrays
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grid_w, grid_h = int(width / cellSize), int(height / cellSize)
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cells = [[None] * grid_w for _ in range(grid_h)]
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cellsBuffer = [[None] * grid_w for _ in range(grid_h)]
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# This stroke will draw the background grid
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noFill() # stroke(48)
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# Initialization of cells
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for x in range(grid_w):
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for y in range(grid_h):
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state = random(100)
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if state > probabilityOfAliveAtStart:
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state = 0
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else:
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state = 1
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cells[x][y] = state # Save state of each cell
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def draw():
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global lastRecordedTime
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fill(0,30)
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rect(0, 0, width, height)
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# Draw grid
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for x in range(grid_w):
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for y in range(grid_h):
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n = calc_neighbours(x, y)
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if cells[x][y] == 1:
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stroke((n*25 + frameCount) % 256, 255, 255) # If alive
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else:
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noStroke() # fill(dead) # If dead
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noFill()
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pointy_hexagon(x * cellSize, y * cellSize, cellSize)
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# Iterate if timer ticks
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if millis() - lastRecordedTime > interval:
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if not pause:
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iteration()
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lastRecordedTime = millis()
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global GIF_EXPORT
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if GIF_EXPORT:
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GIF_EXPORT = gif_export(GifMaker,
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frames=100,
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filename=SKETCH_NAME)
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# Create new cells manually on pause
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if pause and mousePressed:
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# Map and adef out of bound errors
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xCellOver = int(map(mouseX, 0, width, 0, width / cellSize))
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xCellOver = constrain(xCellOver, 0, width / cellSize - 1)
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yCellOver = int(map(mouseY, 0, height, 0, height / cellSize))
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yCellOver = constrain(yCellOver, 0, height / cellSize - 1)
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# Check against cells in buffer
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if cellsBuffer[xCellOver][yCellOver] == 1: # Cell is alive
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cells[xCellOver][yCellOver] = 0 # Kill
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else: # Cell is dead
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cells[xCellOver][yCellOver] = 1 # Make alive
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# And then save to buffer once mouse goes up
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elif pause and not mousePressed:
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# Save cells to buffer
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# (so we opeate with one array keeping the other intact)
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pass
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for x in range(grid_w):
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for y in range(grid_h):
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cellsBuffer[x][y] = cells[x][y]
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def iteration(): # When the clock ticks
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global n
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# Save cells to buffer
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# (so we opeate with one array keeping the other intact)
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for x in range(grid_w):
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for y in range(grid_h):
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cellsBuffer[x][y] = cells[x][y]
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# Visit each cell:
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for x in range(grid_w):
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for y in range(grid_h):
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# And visit all the neighbours of each cell
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n = calc_neighbours(x, y)
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if cellsBuffer[x][y] == 1:
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if n < 2 or n > 3:
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cells[x][y] = 0 # Die unless it has 2 or 3 neighbours
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else: # The cell is dead: make it live if necessary
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if n == 3:
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cells[x][y] = 1 # Only if it has 3 neighbours
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def calc_neighbours(x, y):
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neighbours = 0 # We'll count the neighbours
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for xx in range(x - 1, x + 2):
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for yy in range(y - 1, y + 2):
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# Make sure you are not out of bounds
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if 0 <= xx < grid_w and 0 <= yy < grid_w:
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# Make sure to check against self
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if not (xx == x and yy == y):
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if cellsBuffer[xx][yy] == 1:
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# Check alive neighbours and count them
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neighbours = neighbours + 1
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return neighbours
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def keyPressed():
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global pause
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if key == 'r' or key == 'R':
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# Restart: reinitialization of cells
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for x in range(grid_w):
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for y in range(grid_h):
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state = random(100)
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if state > probabilityOfAliveAtStart:
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state = 0
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else:
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state = 1
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cells[x][y] = state # Save state of each cell
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if key == ' ': # On/off of pause
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pause = not pause
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if (key == 'c' or key == 'C'): # Clear all
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for x in range(grid_w):
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for y in range(grid_h):
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cells[x][y] = 0 # Save all to zero
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global GIF_EXPORT
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if key == 'p': # save PNG
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saveFrame("####.png")
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if key == 'g': # save GIF
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GIF_EXPORT = True
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def pointy_hexagon(x, y, r):
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with pushMatrix():
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translate(x, y)
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rotate(radians(30)) # pointy, comment out for "flat_hexagon()"
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beginShape()
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for i in range(6):
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sx = cos(i * TWO_PI / 6) * r
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sy = sin(i * TWO_PI / 6) * r
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vertex(sx, sy)
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endShape(CLOSE)
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