sketch-a-day/s122_revisited/s122_revisited.pyde

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5.3 KiB
Python

# Alexandre B A Villares - https://abav.lugaralgum.com/sketch-a-day
# inspired by a Processing implementation of Game of Life By Joan Soler-Adillon
SKETCH_NAME = "s122_sesc" # 180502
add_library('gifAnimation')
from gif_exporter import *
cellSize = 16 # Size of cells
# How likely for a cell to be alive at start (in percentage)
probabilityOfAliveAtStart = 20
# Variables for timer
interval = 150
lastRecordedTime = 0
pause = False # Pause
GIF_EXPORT = False
def setup():
global input
global grid_w, grid_h
global cells # Array of cells
global cellsBuffer # Buffer while changing the others in the interations
size(500, 500)
colorMode(HSB)
strokeWeight(3)
background(0)
# Instantiate arrays
grid_w, grid_h = int(width / cellSize), int(height / cellSize)
cells = [[None] * grid_w for _ in range(grid_h)]
cellsBuffer = [[None] * grid_w for _ in range(grid_h)]
# This stroke will draw the background grid
noFill() # stroke(48)
# Initialization of cells
for x in range(grid_w):
for y in range(grid_h):
state = random(100)
if state > probabilityOfAliveAtStart:
state = 0
else:
state = 1
cells[x][y] = state # Save state of each cell
def draw():
global lastRecordedTime
fill(0,30)
rect(0, 0, width, height)
# Draw grid
for x in range(grid_w):
for y in range(grid_h):
n = calc_neighbours(x, y)
if cells[x][y] == 1:
stroke((n*25 + frameCount) % 256, 255, 255) # If alive
else:
noStroke() # fill(dead) # If dead
noFill()
pointy_hexagon(x * cellSize, y * cellSize, cellSize)
# Iterate if timer ticks
if millis() - lastRecordedTime > interval:
if not pause:
iteration()
lastRecordedTime = millis()
global GIF_EXPORT
if GIF_EXPORT:
GIF_EXPORT = gif_export(GifMaker,
frames=100,
filename=SKETCH_NAME)
# Create new cells manually on pause
if pause and mousePressed:
# Map and adef out of bound errors
xCellOver = int(map(mouseX, 0, width, 0, width / cellSize))
xCellOver = constrain(xCellOver, 0, width / cellSize - 1)
yCellOver = int(map(mouseY, 0, height, 0, height / cellSize))
yCellOver = constrain(yCellOver, 0, height / cellSize - 1)
# Check against cells in buffer
if cellsBuffer[xCellOver][yCellOver] == 1: # Cell is alive
cells[xCellOver][yCellOver] = 0 # Kill
else: # Cell is dead
cells[xCellOver][yCellOver] = 1 # Make alive
# And then save to buffer once mouse goes up
elif pause and not mousePressed:
# Save cells to buffer
# (so we opeate with one array keeping the other intact)
pass
for x in range(grid_w):
for y in range(grid_h):
cellsBuffer[x][y] = cells[x][y]
def iteration(): # When the clock ticks
global n
# Save cells to buffer
# (so we opeate with one array keeping the other intact)
for x in range(grid_w):
for y in range(grid_h):
cellsBuffer[x][y] = cells[x][y]
# Visit each cell:
for x in range(grid_w):
for y in range(grid_h):
# And visit all the neighbours of each cell
n = calc_neighbours(x, y)
if cellsBuffer[x][y] == 1:
if n < 2 or n > 3:
cells[x][y] = 0 # Die unless it has 2 or 3 neighbours
else: # The cell is dead: make it live if necessary
if n == 3:
cells[x][y] = 1 # Only if it has 3 neighbours
def calc_neighbours(x, y):
neighbours = 0 # We'll count the neighbours
for xx in range(x - 1, x + 2):
for yy in range(y - 1, y + 2):
# Make sure you are not out of bounds
if 0 <= xx < grid_w and 0 <= yy < grid_w:
# Make sure to check against self
if not (xx == x and yy == y):
if cellsBuffer[xx][yy] == 1:
# Check alive neighbours and count them
neighbours = neighbours + 1
return neighbours
def keyPressed():
global pause
if key == 'r' or key == 'R':
# Restart: reinitialization of cells
for x in range(grid_w):
for y in range(grid_h):
state = random(100)
if state > probabilityOfAliveAtStart:
state = 0
else:
state = 1
cells[x][y] = state # Save state of each cell
if key == ' ': # On/off of pause
pause = not pause
if (key == 'c' or key == 'C'): # Clear all
for x in range(grid_w):
for y in range(grid_h):
cells[x][y] = 0 # Save all to zero
global GIF_EXPORT
if key == 'p': # save PNG
saveFrame("####.png")
if key == 'g': # save GIF
GIF_EXPORT = True
def pointy_hexagon(x, y, r):
with pushMatrix():
translate(x, y)
rotate(radians(30)) # pointy, comment out for "flat_hexagon()"
beginShape()
for i in range(6):
sx = cos(i * TWO_PI / 6) * r
sy = sin(i * TWO_PI / 6) * r
vertex(sx, sy)
endShape(CLOSE)