kopia lustrzana https://github.com/villares/sketch-a-day
				
				
				
			
		
			
				
	
	
		
			155 wiersze
		
	
	
		
			5.3 KiB
		
	
	
	
		
			Python
		
	
	
			
		
		
	
	
			155 wiersze
		
	
	
		
			5.3 KiB
		
	
	
	
		
			Python
		
	
	
# Alexandre B A Villares - https://abav.lugaralgum.com/sketch-a-day
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# inspired by a Processing implementation of Game of Life By Joan Soler-Adillon
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SKETCH_NAME = "s122b"  # 180502
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add_library('gifAnimation')
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from gif_exporter import *
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cellSize = 16  # Size of cells
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# How likely for a cell to be alive at start (in percentage)
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probabilityOfAliveAtStart = 20
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# Variables for timer
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interval = 150
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lastRecordedTime = 0
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pause = False  # Pause
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GIF_EXPORT = False
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def setup():
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    global input
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    global grid_w, grid_h
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    global cells  # Array of cells
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    global cellsBuffer  # Buffer while changing the others in the interations
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    size(500, 500)
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    colorMode(HSB)
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    strokeWeight(3)
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    background(0)
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    # Instantiate arrays
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    grid_w, grid_h = int(width / cellSize), int(height / cellSize)
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    cells = [[None] * grid_w for _ in range(grid_h)]
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    cellsBuffer = [[None] * grid_w for _ in range(grid_h)]
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    # This stroke will draw the background grid
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    noFill()  # stroke(48)
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    # Initialization of cells
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    for x in range(grid_w):
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        for y in range(grid_h):
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            state = random(100)
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            if state > probabilityOfAliveAtStart:
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                state = 0
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            else:
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                state = 1
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            cells[x][y] = state  # Save state of each cell
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def draw():
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    global lastRecordedTime
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    fill(0,30)
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    rect(0, 0, width, height)
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    # Draw grid
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    for x in range(grid_w):
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        for y in range(grid_h):
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            n = calc_neighbours(x, y)
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            if cells[x][y] == 1:
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                stroke((n*25 + frameCount) % 256, 255, 255)  # If alive
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            else:
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                noStroke()  # fill(dead)  # If dead
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            noFill()
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            pointy_hexagon(x * cellSize, y * cellSize, cellSize)
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    # Iterate if timer ticks
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    if millis() - lastRecordedTime > interval:
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        if not pause:
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            iteration()
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            lastRecordedTime = millis()
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        global GIF_EXPORT
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        if GIF_EXPORT:
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            GIF_EXPORT = gif_export(GifMaker,
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                                frames=100,
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                                filename=SKETCH_NAME)
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    # Create new cells manually on pause
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    if pause and mousePressed:
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        # Map and adef out of bound errors
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        xCellOver = int(map(mouseX, 0, width, 0, width / cellSize))
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        xCellOver = constrain(xCellOver, 0, width / cellSize - 1)
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        yCellOver = int(map(mouseY, 0, height, 0, height / cellSize))
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        yCellOver = constrain(yCellOver, 0, height / cellSize - 1)
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        # Check against cells in buffer
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        if cellsBuffer[xCellOver][yCellOver] == 1:  # Cell is alive
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            cells[xCellOver][yCellOver] = 0  # Kill
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        else:  # Cell is dead
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            cells[xCellOver][yCellOver] = 1  # Make alive
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    # And then save to buffer once mouse goes up
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    elif pause and not mousePressed:
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        # Save cells to buffer
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        # (so we opeate with one array keeping the other intact)
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        for x in range(grid_w):
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            for y in range(grid_h):
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                cellsBuffer[x][y] = cells[x][y]
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def iteration():  # When the clock ticks
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    global n
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    # Save cells to buffer
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    # (so we opeate with one array keeping the other intact)
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    for x in range(grid_w):
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        for y in range(grid_h):
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            cellsBuffer[x][y] = cells[x][y]
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    # Visit each cell:
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    for x in range(grid_w):
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        for y in range(grid_h):
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            # And visit all the neighbours of each cell
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            n = calc_neighbours(x, y)
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            if cellsBuffer[x][y] == 1:
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                if n < 2 or n > 3:
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                    cells[x][y] = 0  # Die unless it has 2 or 3 neighbours
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            else:  # The cell is dead: make it live if necessary
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                if n == 3:
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                    cells[x][y] = 1  # Only if it has 3 neighbours
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def calc_neighbours(x, y):
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    neighbours = 0  # We'll count the neighbours
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    for xx in range(x - 1, x + 2):
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        for yy in range(y - 1, y + 2):
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                    # Make sure you are not out of bounds
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            if 0 <= xx < grid_w and 0 <= yy < grid_w:
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                # Make sure to check against self
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                if not (xx == x and yy == y):
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                    if cellsBuffer[xx][yy] == 1:
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                        # Check alive neighbours and count them
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                        neighbours = neighbours + 1
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    return neighbours
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def keyPressed():
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    global pause
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    if key == 'r' or key == 'R':
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        # Restart: reinitialization of cells
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        for x in range(grid_w):
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            for y in range(grid_h):
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                state = random(100)
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                if state > probabilityOfAliveAtStart:
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                    state = 0
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                else:
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                    state = 1
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                cells[x][y] = state  # Save state of each cell
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    if key == ' ':  # On/off of pause
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        pause = not pause
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    if (key == 'c' or key == 'C'):  # Clear all
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        for x in range(grid_w):
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            for y in range(grid_h):
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                cells[x][y] = 0  # Save all to zero
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    global GIF_EXPORT
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    if key == 'p':  # save PNG
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        saveFrame("####.png")
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    if key == 'g':  # save GIF
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        GIF_EXPORT = True
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def pointy_hexagon(x, y, r):
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    with pushMatrix():
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        translate(x, y)
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        rotate(radians(30))  # pointy, comment out for "flat_hexagon()"
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        beginShape()
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        for i in range(6):
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            sx = cos(i * TWO_PI / 6) * r
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            sy = sin(i * TWO_PI / 6) * r
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            vertex(sx, sy)
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        endShape(CLOSE)
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