kopia lustrzana https://github.com/villares/sketch-a-day
74 wiersze
2.5 KiB
Python
74 wiersze
2.5 KiB
Python
# Alexandre B A Villares - https://abav.lugaralgum.com/sketch-a-day
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SKETCH_NAME = "s099" # 180409
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add_library('serial') # import processing.serial.*;
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add_library('arduino') # import cc.arduino.*;
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add_library('gifAnimation')
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from gif_exporter import *
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from inputs import *
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def setup():
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global input, GIF_EXPORT
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size(600, 600)
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rectMode(CENTER) # retângulos desenhados pelo centro
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noFill() # sem contorno
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frameRate(30)
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strokeWeight(3)
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GIF_EXPORT = False
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# Ask user for Arduino port, uses slider if none is selected`
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input = Input(Arduino, slider_pins=[1, 2, 3, 4])
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def draw():
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background(127) # fundo cinza claro
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grid_elem = int(input.analog(1) / 16) # 0 a 63 linhas e colunas na grade
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elem_size = int(input.analog(2) / 16) # 0 a 63 tamanho base dos quadrados
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rand_size = int(input.analog(3) / 16) # escala a randomização do tamanho
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rand_posi = int(input.analog(4) / 16) # escala a randomização da posição
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# trava a random entre os ciclos de draw
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# mas varia com o número de colunas na grade
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randomSeed(int(input.analog(1)) / 4)
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# espaçamento entre os quadrandos
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spac_size = int(width / (grid_elem + 1))
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for x in range(spac_size / 2, width, spac_size): # um x p/ cada coluna
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for y in range(spac_size / 2, width, spac_size): # um y p/ cada linha
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# sorteia um tamanho (se o rand_size > 0)
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final_size = elem_size + rand_size * random(-1, 1)
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offsetX = rand_posi * random(-1, 1)
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offsetY = rand_posi * random(-1, 1)
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H = map(offsetX + offsetY, -128, 127, 0, 255)
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S = map(final_size, 0, 63, 0, 255)
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stroke(S)
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#print(H, S)
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ellipse(x + offsetX, # desenha um quadrado
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y + offsetY,
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final_size,
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final_size)
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# uncomment next lines to export GIF
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global GIF_EXPORT
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if not frameCount % 20 and GIF_EXPORT:
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GIF_EXPORT = gif_export(GifMaker,
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frames=1000,
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delay=300,
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filename=SKETCH_NAME)
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# Updates reading or draws sliders and checks mouse dragging / keystrokes
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input.update()
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def keyPressed():
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global GIF_EXPORT
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if key == 'p': # save PNG
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saveFrame("####.png")
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if key == 'g': # save GIF
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GIF_EXPORT = True
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if key == 'h':
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input.help()
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input.keyPressed()
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def keyReleased():
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input.keyReleased()
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