kopia lustrzana https://github.com/villares/sketch-a-day
97 wiersze
2.6 KiB
Python
97 wiersze
2.6 KiB
Python
"""
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Based on Stackoverflow C# rounded corner post
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https://stackoverflow.com/questions/24771828/algorithm-for-creating-rounded-corners-in-a-polygon
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"""
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def setup():
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size(500, 500)
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def draw():
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background(200)
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p1 = PVector(100, 400)
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p0 = PVector(300, 100)
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p2 = PVector(mouseX, mouseY)
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r = 50
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roundedCorner(p0, p1, p2, r)
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def roundedCorner( angularPoint,
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p1, p2, radius):
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#Vector 1
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dx1 = angularPoint.x - p1.x
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dy1 = angularPoint.y - p1.y
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#Vector 2
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dx2 = angularPoint.x - p2.x
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dy2 = angularPoint.y - p2.y
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#Angle between vector 1 and vector 2 divided by 2
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angle = (atan2(dy1, dx1) - atan2(dy2, dx2)) / 2
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# The length of segment between angular point and the
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# points of intersection with the circle of a given radius
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segment = radius / abs(tan(angle))
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#Check the segment
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length1 = GetLength(dx1, dy1)
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length2 = GetLength(dx2, dy2)
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length = min(length1, length2)
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if segment > length:
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segment = length
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radius = length * abs(tan(angle))
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# Points of intersection are calculated by the proportion between
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# the coordinates of the vector, length of vector and the length of the segment.
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p1Cross = GetProportionPoint(angularPoint, segment, length1, dx1, dy1)
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p2Cross = GetProportionPoint(angularPoint, segment, length2, dx2, dy2)
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# Calculation of the coordinates of the circle
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# center by the addition of angular vectors.
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dx = angularPoint.x * 2 - p1Cross.x - p2Cross.x
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dy = angularPoint.y * 2 - p1Cross.y - p2Cross.y
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L = GetLength(dx, dy)
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d = GetLength(segment, radius)
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circlePoint = GetProportionPoint(angularPoint, d, L, dx, dy)
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#StartAngle and EndAngle of arc
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startAngle = atan2(p1Cross.y - circlePoint.y, p1Cross.x - circlePoint.x)
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endAngle = atan2(p2Cross.y - circlePoint.y, p2Cross.x - circlePoint.x)
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#Sweep angle
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sweepAngle = endAngle - startAngle
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#Some additional checks
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if sweepAngle < 0:
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startAngle = endAngle
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sweepAngle = -sweepAngle
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if sweepAngle > PI:
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sweepAngle = PI - sweepAngle
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#Draw result using graphics
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noFill()
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strokeWeight(3)
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line(p1.x, p1.y, p1Cross.x, p1Cross.y)
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line(p2.x, p2.y, p2Cross.x, p2Cross.y)
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arc(circlePoint.x, circlePoint.y, 2 * radius, 2 * radius,
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startAngle, startAngle + sweepAngle)
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def GetLength(dx, dy):
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return sqrt(dx * dx + dy * dy)
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def GetProportionPoint(pt, segment, L, dx, dy):
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if L != 0:
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factor = segment / L
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else:
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factor = 0
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return PVector(
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(pt.x - dx * factor),
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(pt.y - dy * factor))
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