sketch-a-day/2019/sketch_190208a/arcs.py

113 wiersze
3.4 KiB
Python

# -*- coding: utf-8 -*-
ROTATION = {0: 0,
BOTTOM: 0,
DOWN: 0,
1: HALF_PI,
LEFT: HALF_PI,
2: PI,
TOP: PI,
UP: PI,
3: PI + HALF_PI,
RIGHT: PI + HALF_PI,
BOTTOM + RIGHT: 0,
DOWN + RIGHT: 0,
DOWN + LEFT: HALF_PI,
BOTTOM + LEFT: HALF_PI,
TOP + LEFT: PI,
UP + LEFT: PI,
TOP + RIGHT: PI + HALF_PI,
UP + RIGHT: PI + HALF_PI,
}
def quarter_circle(x, y, radius, quadrant):
circle_arc(x, y, radius, ROTATION[quadrant], HALF_PI)
def half_circle(x, y, radius, quadrant):
circle_arc(x, y, radius, ROTATION[quadrant], PI)
def circle_arc(x, y, radius, start_ang, sweep_ang):
arc(x, y, radius * 2, radius * 2, start_ang, start_ang + sweep_ang)
def poly_arc(x, y, radius, start_ang, sweep_ang, num_points=2):
angle = sweep_ang / int(num_points)
a = start_ang
with beginShape():
while a <= start_ang + sweep_ang:
sx = x + cos(a) * radius
sy = y + sin(a) * radius
vertex(sx, sy)
a += angle
def arc_poly(x, y, d, _, start_ang, end_ang, num_points=5):
sweep_ang = end_ang - start_ang
angle = sweep_ang / int(num_points)
a = start_ang
with beginShape():
while a <= end_ang:
sx = x + cos(a) * d / 2
sy = y + sin(a) * d / 2
vertex(sx, sy)
a += angle
def bar(x1, y1, x2, y2, thickness=None, shorter=0, ends=(1, 1)):
"""
O código para fazer as barras, dois pares (x, y),
um parâmetro de encurtamento: shorter
"""
L = dist(x1, y1, x2, y2)
if not thickness:
thickness = 10
with pushMatrix():
translate(x1, y1)
angle = atan2(x1 - x2, y2 - y1)
rotate(angle)
offset = shorter / 2
line(thickness / 2, offset, thickness / 2, L - offset)
line(-thickness / 2, offset, -thickness / 2, L - offset)
if ends[0]:
half_circle(0, offset, thickness / 2, UP)
if ends[1]:
half_circle(0, L - offset, thickness / 2, DOWN)
def var_bar(p1x, p1y, p2x, p2y, r1, r2=None):
if r2 is None:
r2 = r1
d = dist(p1x, p1y, p2x, p2y)
ri = r1 - r2
if d > abs(ri):
rid = (r1 - r2) / d
if rid > 1:
rid = 1
if rid < -1:
rid = -1
beta = asin(rid) + HALF_PI
with pushMatrix():
translate(p1x, p1y)
angle = atan2(p1x - p2x, p2y - p1y)
rotate(angle + HALF_PI)
x1 = cos(beta) * r1
y1 = sin(beta) * r1
x2 = cos(beta) * r2
y2 = sin(beta) * r2
#print((d, beta, ri, x1, y1, x2, y2))
with pushStyle():
noStroke()
beginShape()
vertex(-x1, -y1)
vertex(d - x2, -y2)
vertex(d, 0)
vertex(d - x2, +y2)
vertex(-x1, +y1)
vertex(0, 0)
endShape(CLOSE)
line(-x1, -y1, d - x2, -y2)
line(-x1, +y1, d - x2, +y2)
arc(0, 0, r1 * 2, r1 * 2,
-beta - PI, beta - PI)
arc(d, 0, r2 * 2, r2 * 2,
beta - PI, PI - beta)
else:
ellipse(p1x, p1y, r1 * 2, r1 * 2)
ellipse(p2x, p2y, r2 * 2, r2 * 2)