kopia lustrzana https://github.com/villares/sketch-a-day
				
				
				
			
		
			
				
	
	
		
			104 wiersze
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Python
		
	
	
			
		
		
	
	
			104 wiersze
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Python
		
	
	
| """
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| sketch 72 180313 - Alexandre B A Villares
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| https://abav.lugaralgum.com/sketch-a-day
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| """
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| 
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| from __future__ import division
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| from slider import Slider
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| add_library('gifAnimation')
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| from gif_exporter import gif_export
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| 
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| # slider_object = Slider(lowest, highest, initial value)
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| i = Slider(PI / 6, TWO_PI / 3, QUARTER_PI)  # angle, changes number of sides
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| j = Slider(1, 4, 2)  # depth, changes number of recursions (fiddled afterwards)
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| k = Slider(10, 100, 50)  # scale
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| l = Slider(0, TWO_PI, 0)  # rotation
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| 
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| I, J, K, L = 1, 1, 1, 1  # dummy initial slider global values
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| # ^ I need these globals because I want to read/draw sliders
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| #   at the end of the draw loop so they draw on top
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| #   I should 'decouple' reading and drawing the sliders...
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| 
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| def setup():
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|     size(600, 600)
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|     colorMode(HSB)  # makes it easy to cycle colors through Hues...
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|     noFill()
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|     # Position Sliders (x, y)
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|     i.position(20, 20)
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|     j.position(20, 60)
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|     k.position(20, 100)
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|     l.position(20, 140)
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|     frameRate(10)
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| 
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| def draw():
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|     global I, J, K, L
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|     background(200)
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|     poly_shape(width / 2, height / 2, I, J, K, L)
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|     # Read and update sliders
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|     I = i.value()  # from PI/6 to TWO_PI/3.
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|     J = j.value()  # 1 to 3 + I * 1.5
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|     K = k.value()  # 10 to 50
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|     L = l.value()  # 0 to TWO_PI
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|     # uncomment the next line to save frames!
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|     #if not frameCount % 10: gif_export(GifMaker, frames=3000)
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| 
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| 
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| def poly_shape(x, y, angle, D, sat, rotation):
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|     if int(D) % 2: stroke(0)
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|     else: stroke(255)
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|     strokeWeight(D*2)
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|     with pushMatrix():
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|         translate(x, y)
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|         rotate(rotation)
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|         radius = D * K
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|         # create a polygon on a ps PShape object
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|         ps = createShape()
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|         ps.beginShape()
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|         a = 0
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|         while a < TWO_PI:
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|             sx = cos(a) * radius
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|             sy = sin(a) * radius
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|             ps.vertex(sx , sy)
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|             a += angle
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|             ps.stroke(int(sx) % 256, 255, 255)
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|         ps.endShape(CLOSE)  # end of PShape creation
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|         #shape(ps, 0, 0)  # Draw the PShape
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|         if D > 1:  # if the recursion 'distance'/'depth' allows...
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|             for i in range(ps.getVertexCount()):
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|                 # for each vertex
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|                 pv = ps.getVertex(i)  # gets vertex as a PVector
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|                 arrow(0, 0, pv.x, pv.y,
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|                   shorter=D*3,
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|                   tail_func=ellipse,
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|                   tail_size=D*3)
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|                
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|                 # recusively call poly_shape with a smaller D
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|                 poly_shape(pv.x, pv.y, angle, D - .90, sat, rotation)
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|     
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|             
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|                                     
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| def arrow(x1, y1, x2, y2, shorter=0, head=None,
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|     tail_func=None, tail_size=None):
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|     """
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|     O código para fazer as setas, dois pares (x, y),
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|     um parâmetro de encurtamento: shorter
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|     e para o tamanho da cabeça da seta: head
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|     """
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|     rectMode(CENTER)
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|     L = dist(x1, y1, x2, y2)
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|     if not head:
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|         head = max(L / 10, 10)
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|     with pushMatrix():
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|         translate(x1, y1)
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|         angle = atan2(x1 - x2, y2 - y1)
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|         rotate(angle)
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|         offset = shorter / 2
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|         strokeCap(ROUND)
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|         line(0, L - offset, -head / 3, L - offset - head)
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|         line(0, L - offset, head / 3, L - offset - head)
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|         strokeCap(SQUARE)
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|         line(0, offset, 0, L - offset)
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|         
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|         if tail_func:
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|             if not tail_size: tail_size = head
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|             tail_func(0, 0, tail_size, tail_size) |