sketch-a-day/s069/s069.pyde

65 wiersze
2.2 KiB
Python

"""
sketch 69 180310 - Alexandre B A Villares
https://abav.lugaralgum.com/sketch-a-day
"""
from __future__ import division
from slider import Slider
# slider_object = Slider(lowest, highest, initial value)
i = Slider(PI / 6, TWO_PI / 3, QUARTER_PI) # angle, changes number of sides
j = Slider(1, 4, 2) # depth, changes number of recursions (fiddled afterwards)
k = Slider(10, 50, 25) # offset, changes scale
l = Slider(0, TWO_PI, 0) # rotation
I, J, K, L = 1, 1, 1, 1 # dummy initial slider global values
# ^ I need these globals because I want to read/draw sliders
# at the end of the draw loop so they draw on top
# I should 'decouple' reading and drawing the sliders...
def setup():
size(600, 600)
colorMode(HSB) # makes it easy to cycle colors through Hues...
noFill()
# Position Sliders (x, y)
i.position(20, 20)
j.position(20, 60)
k.position(20, 100)
l.position(20, 140)
def draw():
global I, J, K, L
background(0)
poly_shape(width / 2, height/2, I, J, K, L)
# Read and update sliders
I = i.value() # from PI/6 to TWO_PI/3
j.high = 3 + I * 1.5 # change J's upper limit...
J = j.value() # 1 to 3 + I * 1.5
K = k.value() # 10 to 50
L = l.value() # 0 to TWO_PI
# uncomment the next line to save frames!
#if not frameCount % 100: saveFrame("s####.tga")
def poly_shape(x, y, angle, D, offset, rotation):
stroke((frameCount / 2 * D) % 256, 255, 255, 255)
strokeWeight(D)
with pushMatrix():
translate(x, y)
rotate(rotation)
radius = D * offset
# create a polygon on a ps PShape object
ps = createShape()
ps.beginShape()
a = 0
while a < TWO_PI:
sx = cos(a) * radius
sy = sin(a) * radius
ps.vertex(sx, sy)
a += angle
ps.endShape(CLOSE) # end of PShape creation
shape(ps, 0, 0) # Draw the PShape
if D > 1: # if the recursion 'distance'/'depth' allows...
for i in range(ps.getVertexCount()):
# for each vertex
pv = ps.getVertex(i) # gets vertex as a PVector
# recusively call poly_shape with a smaller D
poly_shape(pv.x, pv.y, angle, D - 1, offset, rotation)