kopia lustrzana https://github.com/villares/sketch-a-day
				
				
				
			
		
			
				
	
	
		
			150 wiersze
		
	
	
		
			5.0 KiB
		
	
	
	
		
			Python
		
	
	
			
		
		
	
	
			150 wiersze
		
	
	
		
			5.0 KiB
		
	
	
	
		
			Python
		
	
	
# -*- coding: utf-8 -*-
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from __future__ import division
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ROTATION = {0: 0,
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            BOTTOM: 0,
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            DOWN: 0,
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            1: HALF_PI,
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            LEFT: HALF_PI,
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            2: PI,
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            TOP: PI,
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            UP: PI,
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            3: PI + HALF_PI,
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            RIGHT: PI + HALF_PI,
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            BOTTOM + RIGHT: 0,
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            DOWN + RIGHT: 0,
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            DOWN + LEFT: HALF_PI,
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            BOTTOM + LEFT: HALF_PI,
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            TOP + LEFT: PI,
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            UP + LEFT: PI,
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            TOP + RIGHT: PI + HALF_PI,
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            UP + RIGHT: PI + HALF_PI,
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            }
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def quarter_circle(x, y, radius, quadrant):
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    circle_arc(x, y, radius, ROTATION[quadrant], HALF_PI)
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def half_circle(x, y, radius, quadrant):
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    circle_arc(x, y, radius, ROTATION[quadrant], PI)
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def circle_arc(x, y, radius, start_ang, sweep_ang):
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    arc(x, y, radius * 2, radius * 2, start_ang, start_ang + sweep_ang)
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def b_circle_arc(x, y, radius, start_ang, sweep_ang, mode=0):
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    """
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    Alternative interface for b_arc
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    """
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    b_arc(x, y, radius * 2, radius * 2, start_ang, start_ang + sweep_ang,
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          mode=mode)
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def b_arc(cx, cy, w, h, start_angle, end_angle, mode=0):
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    """
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    A bezier approximation of an arc
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    using the same signature as the original Processing arc()
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    mode: 0 "normal" or stand-alone arc, using beginShape() and endShape()
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          1 "middle" used in recursive call of smaller arcs
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          2 "naked" like normal, but without beginShape() and endShape()
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             for use inside a larger PShape
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    """
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    theta = end_angle - start_angle
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    # Compute raw Bezier coordinates.
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    if mode != 1 or abs(theta) <= QUARTER_PI:
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        x0 = cos(theta / 2.0)
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        y0 = sin(theta / 2.0)
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        x3 = x0
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        y3 = 0 - y0
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        x1 = (4.0 - x0) / 3.0
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        if y0 != 0:
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            y1 = ((1.0 - x0) * (3.0 - x0)) / (3.0 * y0)  # y0 != 0...
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        else:
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            y1 = 0
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        x2 = x1
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        y2 = 0 - y1
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        # Compute rotationally-offset Bezier coordinates, using:
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        # x' = cos(angle) * x - sin(angle) * y
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        # y' = sin(angle) * x + cos(angle) * y
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        bezAng = start_angle + theta / 2.0
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        cBezAng = cos(bezAng)
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        sBezAng = sin(bezAng)
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        rx0 = cBezAng * x0 - sBezAng * y0
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        ry0 = sBezAng * x0 + cBezAng * y0
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        rx1 = cBezAng * x1 - sBezAng * y1
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        ry1 = sBezAng * x1 + cBezAng * y1
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        rx2 = cBezAng * x2 - sBezAng * y2
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        ry2 = sBezAng * x2 + cBezAng * y2
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        rx3 = cBezAng * x3 - sBezAng * y3
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        ry3 = sBezAng * x3 + cBezAng * y3
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        # Compute scaled and translated Bezier coordinates.
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        rx, ry = w / 2.0, h / 2.0
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        px0 = cx + rx * rx0
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        py0 = cy + ry * ry0
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        px1 = cx + rx * rx1
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        py1 = cy + ry * ry1
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        px2 = cx + rx * rx2
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        py2 = cy + ry * ry2
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        px3 = cx + rx * rx3
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        py3 = cy + ry * ry3
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        # Debug points... comment this out!
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        # stroke(0)
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        # ellipse(px3, py3, 15, 15)
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        # ellipse(px0, py0, 5, 5)
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    # Drawing
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    if mode == 0: # 'normal' arc (not 'middle' nor 'naked')
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        beginShape()
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    if mode != 1: # if not 'middle'
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        vertex(px3, py3)
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    if abs(theta) <= QUARTER_PI:
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        bezierVertex(px2, py2, px1, py1, px0, py0)
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    else:
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        # to avoid distortion, break into 2 smaller arcs
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        b_arc(cx, cy, w, h, start_angle, end_angle - theta / 2.0, mode=1)
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        b_arc(cx, cy, w, h, start_angle + theta / 2.0, end_angle, mode=1)
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    if mode == 0: # end of a 'normal' arc
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        endShape()
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def p_circle_arc(x, y, radius, start_ang, sweep_ang, mode=0, num_points=None):
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    """
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    Alternative interface for b_arc
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    """
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    p_arc(x, y, radius * 2, radius * 2, start_ang, start_ang + sweep_ang,
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          mode=mode, num_points=num_points)
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def p_arc(cx, cy, w, h, start_angle, end_angle, mode=0, num_points=None):
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    """
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    A poly approximation of an arc
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    using the same signature as the original Processing arc()
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    mode: 0 "normal" arc, using beginShape() and endShape()
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              2 "naked" like normal, but without beginShape() and endShape()
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                 for use inside a larger PShape
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    """
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    if not num_points:
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        num_points = 36  
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    # start_angle = start_angle if start_angle < end_angle else start_angle - TWO_PI
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    sweep_angle = end_angle - start_angle  
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    if mode == 0:
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            beginShape()
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    if sweep_angle < 0:
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        start_angle, end_angle = end_angle, start_angle
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        sweep_angle = -sweep_angle 
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        angle = sweep_angle / int(num_points)
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        a = end_angle
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        while a >= start_angle:
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                sx = cx + cos(a) * w / 2.
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                sy = cy + sin(a) * h / 2.
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                vertex(sx, sy)
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                a -= angle   
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    elif sweep_angle > 0:
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        angle = sweep_angle / int(num_points)
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        a = start_angle
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        while a <= end_angle:
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                sx = cx + cos(a) * w / 2.
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                sy = cy + sin(a) * h / 2.
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                vertex(sx, sy)
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                a += angle
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    else:
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        sx = cx + cos(start_angle) * w / 2.
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        sy = cy + sin(start_angle) * h / 2.
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        vertex(sx, sy)
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    if mode == 0:
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        endShape()
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