kopia lustrzana https://github.com/villares/sketch-a-day
				
				
				
			
		
			
				
	
	
		
			61 wiersze
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Python
		
	
	
			
		
		
	
	
			61 wiersze
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Python
		
	
	
"""
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sketch 68 180309 - Alexandre B A Villares
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https://abav.lugaralgum.com/sketch-a-day
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"""
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from __future__ import division
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from slider import Slider
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# slider_object = Slider(lowest, highest, initial value)
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i = Slider(PI / 6, TWO_PI / 3, QUARTER_PI) # angle, changes number of sides
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j = Slider(1, 4, 2) # depth, changes number of recursions (fiddled afterwards)
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k = Slider(10, 50, 25) # offset, changes scale
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I, J, K = 1, 1, 1 # dummy initial slider global values
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# ^ I need these globals because I want to read/draw sliders 
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#   at the end of the draw loop so they draw on top
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def setup():
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    size(600, 600)
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    colorMode(HSB) # makes it easy to cycle colors through Hues...
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    noFill()
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    # Position Sliders (x, y)
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    i.position(20, 20)
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    j.position(20, 60)
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    k.position(20, 100)
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def draw():
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    global I, J, K
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    background(0)
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    poly_shape(width / 2, height/2, I, J, K)
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    # Read and update sliders
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    I = i.value()  # from PI/6 to TWO_PI/3
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    j.high = 3 + I * 1.5 # change J's upper limit...
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    J = j.value()  # 1 to 3 + I * 1.5 
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    K = k.value()  # 10 to 50
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    #if not frameCount % 100: saveFrame("s####.tga") # uncomment to save frames!
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def poly_shape(x, y, angle, D, offset):
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    stroke((frameCount / 2 * D) % 256, 255, 255, 255)
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    strokeWeight(D)
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    with pushMatrix():
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        translate(x, y)
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        # rotate(radians(30)) # saved for the next day ;) !
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        radius = D * offset
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        # create a polygon on a ps PShape object
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        ps = createShape()
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        ps.beginShape()
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        a = 0
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        while a < TWO_PI:
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            sx = cos(a) * radius
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            sy = sin(a) * radius
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            ps.vertex(sx, sy)
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            a += angle
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        ps.endShape(CLOSE)  # end of PShape creation
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        shape(ps, 0, 0) # Draw the PShape
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        if D > 1:  # if the recursion 'distance'/'depth' allows...
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            for i in range(ps.getVertexCount()):
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                # for each vertex
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                pv = ps.getVertex(i)  # gets vertex as a PVector
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                # recusively call poly_shape with a smaller D
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                poly_shape(pv.x, pv.y, angle, D - 1, offset)
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