kopia lustrzana https://github.com/villares/sketch-a-day
				
				
				
			
		
			
				
	
	
		
			128 wiersze
		
	
	
		
			4.2 KiB
		
	
	
	
		
			Python
		
	
	
			
		
		
	
	
			128 wiersze
		
	
	
		
			4.2 KiB
		
	
	
	
		
			Python
		
	
	
# -*- coding: UTF-8 -*-
 | 
						|
 | 
						|
 | 
						|
def arc_filleted_poly(p_list, r_list, open_poly=False, arc_func=arc):
 | 
						|
    """
 | 
						|
    draws a 'filleted' polygon with variable radius
 | 
						|
    dependent on roundedCorner()
 | 
						|
    """
 | 
						|
    p_list = list(p_list)
 | 
						|
    r_list = list(r_list)
 | 
						|
 | 
						|
    if not open_poly:
 | 
						|
        # with pushStyle():
 | 
						|
        #     noStroke()
 | 
						|
        #     beginShape()
 | 
						|
        #     for p0, p1 in zip(p_list, [p_list[-1]] + p_list[:-1]):
 | 
						|
        #         m = (PVector(p0.x, p0.y) + PVector(p1.x, p1.y)) / 2
 | 
						|
        #         vertex(m.x, m.y)
 | 
						|
        #     endShape(CLOSE)
 | 
						|
        for p0, p1, p2, r in zip(p_list,
 | 
						|
                                [p_list[-1]] + p_list[:-1],
 | 
						|
                                [p_list[-2]] + [p_list[-1]] + p_list[:-2],
 | 
						|
                                [r_list[-1]] + r_list[:-1]
 | 
						|
                                ):
 | 
						|
            m1 = (PVector(p0.x, p0.y) + PVector(p1.x, p1.y)) / 2
 | 
						|
            m2 = (PVector(p2.x, p2.y) + PVector(p1.x, p1.y)) / 2
 | 
						|
            roundedCorner(p1, m1, m2, r, arc_func)
 | 
						|
    else:
 | 
						|
            for p0, p1, p2, r in zip(p_list[:-1],
 | 
						|
                                [p_list[-1]] + p_list[:-2],
 | 
						|
                                [p_list[-2]] + [p_list[-1]] + p_list[:-3],
 | 
						|
                                [r_list[-1]] + r_list[:-2]
 | 
						|
                                ):
 | 
						|
                m1 = (PVector(p0.x, p0.y) + PVector(p1.x, p1.y)) / 2
 | 
						|
                m2 = (PVector(p2.x, p2.y) + PVector(p1.x, p1.y)) / 2
 | 
						|
                roundedCorner(p1, m1, m2, r, arc_func)
 | 
						|
            
 | 
						|
 | 
						|
def roundedCorner(pc, p1, p2, r, arc_func):
 | 
						|
    """
 | 
						|
    Based on Stackoverflow C# rounded corner post 
 | 
						|
    https://stackoverflow.com/questions/24771828/algorithm-for-creating-rounded-corners-in-a-polygon
 | 
						|
    """
 | 
						|
    
 | 
						|
    def GetProportionPoint(pt, segment, L, dx, dy):
 | 
						|
        factor = float(segment) / L if L != 0 else segment
 | 
						|
        return PVector((pt.x - dx * factor), (pt.y - dy * factor))
 | 
						|
 | 
						|
    # Vector 1
 | 
						|
    dx1 = pc.x - p1.x
 | 
						|
    dy1 = pc.y - p1.y
 | 
						|
 | 
						|
    # Vector 2
 | 
						|
    dx2 = pc.x - p2.x
 | 
						|
    dy2 = pc.y - p2.y
 | 
						|
 | 
						|
    # Angle between vector 1 and vector 2 divided by 2
 | 
						|
    angle = (atan2(dy1, dx1) - atan2(dy2, dx2)) / 2
 | 
						|
 | 
						|
    # The length of segment between angular point and the
 | 
						|
    # points of intersection with the circle of a given radius
 | 
						|
    tng = abs(tan(angle))
 | 
						|
    segment = r / tng if tng != 0 else r
 | 
						|
 | 
						|
    # Check the segment
 | 
						|
    length1 = sqrt(dx1 * dx1 + dy1 * dy1)
 | 
						|
    length2 = sqrt(dx2 * dx2 + dy2 * dy2)
 | 
						|
 | 
						|
    min_len = min(length1, length2)
 | 
						|
 | 
						|
    if segment > min_len:
 | 
						|
        segment = min_len
 | 
						|
        max_r = min_len * abs(tan(angle))
 | 
						|
    else:
 | 
						|
        max_r = r
 | 
						|
 | 
						|
    # Points of intersection are calculated by the proportion between
 | 
						|
    # length of vector and the length of the segment.
 | 
						|
    p1Cross = GetProportionPoint(pc, segment, length1, dx1, dy1)
 | 
						|
    p2Cross = GetProportionPoint(pc, segment, length2, dx2, dy2)
 | 
						|
 | 
						|
    # Calculation of the coordinates of the circle
 | 
						|
    # center by the addition of angular vectors.
 | 
						|
    dx = pc.x * 2 - p1Cross.x - p2Cross.x
 | 
						|
    dy = pc.y * 2 - p1Cross.y - p2Cross.y
 | 
						|
 | 
						|
    L = sqrt(dx * dx + dy * dy)
 | 
						|
    d = sqrt(segment * segment + max_r * max_r)
 | 
						|
 | 
						|
    circlePoint = GetProportionPoint(pc, d, L, dx, dy)
 | 
						|
 | 
						|
    # StartAngle and EndAngle of arc
 | 
						|
    startAngle = atan2(p1Cross.y - circlePoint.y, p1Cross.x - circlePoint.x)
 | 
						|
    endAngle = atan2(p2Cross.y - circlePoint.y, p2Cross.x - circlePoint.x)
 | 
						|
 | 
						|
    # Sweep angle
 | 
						|
    sweepAngle = endAngle - startAngle
 | 
						|
 | 
						|
    # Some additional checks
 | 
						|
    if sweepAngle < 0:
 | 
						|
        startAngle, endAngle = endAngle, startAngle
 | 
						|
        sweepAngle = -sweepAngle
 | 
						|
 | 
						|
    if sweepAngle > PI:
 | 
						|
        startAngle, endAngle = endAngle, startAngle
 | 
						|
        sweepAngle = TWO_PI - sweepAngle
 | 
						|
 | 
						|
    # Draw result using graphics
 | 
						|
    # noStroke()
 | 
						|
    # with pushStyle():
 | 
						|
    #     noStroke()
 | 
						|
    #     beginShape()
 | 
						|
    #     vertex(p1.x, p1.y)
 | 
						|
    #     vertex(p1Cross.x, p1Cross.y)
 | 
						|
    #     vertex(p2Cross.x, p2Cross.y)
 | 
						|
    #     vertex(p2.x, p2.y)
 | 
						|
    #     endShape(CLOSE)
 | 
						|
 | 
						|
    circle(p1.x, p1.y, 5)
 | 
						|
    circle(p1Cross.x, p1Cross.y, 5)
 | 
						|
    circle(p2Cross.x, p2Cross.y, 5)
 | 
						|
    circle(p2.x, p2.y, 5)
 | 
						|
 | 
						|
    line(p1.x, p1.y, p1Cross.x, p1Cross.y)
 | 
						|
    line(p2.x, p2.y, p2Cross.x, p2Cross.y)
 | 
						|
    arc_func(circlePoint.x, circlePoint.y, 2 * max_r, 2 * max_r,
 | 
						|
        startAngle, startAngle + sweepAngle)
 |