""" sketch 68 180309 - Alexandre B A Villares https://abav.lugaralgum.com/sketch-a-day """ from __future__ import division from slider import Slider # slider_object = Slider(lowest, highest, initial value) i = Slider(PI / 6, TWO_PI / 3, QUARTER_PI) # angle, changes number of sides j = Slider(1, 4, 2) # depth, changes number of recursions (fiddled afterwards) k = Slider(10, 50, 25) # offset, changes scale I, J, K = 1, 1, 1 # dummy initial slider global values # ^ I need these globals because I want to read/draw sliders # at the end of the draw loop so they draw on top def setup(): size(600, 600) colorMode(HSB) # makes it easy to cycle colors through Hues... noFill() # Position Sliders (x, y) i.position(20, 20) j.position(20, 60) k.position(20, 100) def draw(): global I, J, K background(0) poly_shape(width / 2, height/2, I, J, K) # Read and update sliders I = i.value() # from PI/6 to TWO_PI/3 j.high = 3 + I * 1.5 # change J's upper limit... J = j.value() # 1 to 3 + I * 1.5 K = k.value() # 10 to 50 #if not frameCount % 100: saveFrame("s####.tga") # uncomment to save frames! def poly_shape(x, y, angle, D, offset): stroke((frameCount / 2 * D) % 256, 255, 255, 255) strokeWeight(D) with pushMatrix(): translate(x, y) # rotate(radians(30)) # saved for the next day ;) ! radius = D * offset # create a polygon on a ps PShape object ps = createShape() ps.beginShape() a = 0 while a < TWO_PI: sx = cos(a) * radius sy = sin(a) * radius ps.vertex(sx, sy) a += angle ps.endShape(CLOSE) # end of PShape creation shape(ps, 0, 0) # Draw the PShape if D > 1: # if the recursion 'distance'/'depth' allows... for i in range(ps.getVertexCount()): # for each vertex pv = ps.getVertex(i) # gets vertex as a PVector # recusively call poly_shape with a smaller D poly_shape(pv.x, pv.y, angle, D - 1, offset)