# Alexandre B A Villares - https://abav.lugaralgum.com/sketch-a-day SKETCH_NAME = "s120" # 180430 add_library('serial') # import processing.serial.*; add_library('arduino') # import cc.arduino.*; add_library('gifAnimation') from gif_exporter import * from inputs import * ELEMENTS, OTHER = [], [] GIF_EXPORT = False def setup(): global input size(600, 600) noFill() # sem preenchimento frameRate(30) strokeWeight(3) colorMode(HSB) # Ask user for Arduino port, uses slider if none is selected` input = Input(Arduino, slider_pins=[1, 2, 3, 4]) def create_grid(i): grid = [] grid_elem = int(input.analog(1) / 16) # 0 a 63 linhas e colunas na grade elem_size = int(input.analog(2) / 16) # 0 a 63 tamanho base dos quadrados rand_posi = int(input.analog(4) / 16) # escala a randomização da posição # espaçamento entre os elementos spac_size = width / (grid_elem + 1) v = spac_size * 1.5 h = spac_size * sqrt(3) for ix in range(grid_elem): #(-1, grid_elem + 1): for iy in range(grid_elem): #(-1, grid_elem + 1): if iy % 2: x = ix * h + h / 4 else: x = ix * h - h / 4 y = iy * v state = int(random(2)) final_size = spac_size - i * 0.5 * elem_size oX = rand_posi * random(-1, 1) oY = rand_posi * random(-1, 1) grid.append((x + oX, y + oY, final_size, state)) return grid def draw(): global ELEMENTS, OTHER background(0) # trava a random entre os ciclos de draw seed = int(input.analog(3) / 16) randomSeed(seed*100) #cria duas grades ELEMENTS = create_grid(0) OTHER = create_grid(1) for e0, e1 in zip(ELEMENTS, reversed(OTHER)): x0, y0, es0, state0 = e0 x1, y1, es1, state1 = e1 if state1: for i in range(5): x, y = lerp(x0, x1, .25 * i), lerp(y0, y1, .25 * i) fs = lerp(es0, es1, .25 * i) st = (lerp(0, 255, .25 * i) + frameCount) % 256 stroke(st, 255, 255) pointy_hexagon(x, y, fs) # uncomment next lines to export GIF global GIF_EXPORT if not frameCount % 20 and GIF_EXPORT: GIF_EXPORT = gif_export(GifMaker, frames=1000, delay=300, filename=SKETCH_NAME) # Updates reading or draws sliders and checks mouse dragging / keystrokes input.update() def keyPressed(): global GIF_EXPORT if key == 'p': # save PNG saveFrame("####.png") if key == 'g': # save GIF GIF_EXPORT = True if key == 'h': input.help() input.keyPressed() def keyReleased(): input.keyReleased() def rnd_choice(collection): i = int(random(len(collection))) return collection[i] def item_at_x_y(x, y, collenction, width_): return collection[x + y * width_] def pointy_hexagon(x, y, r): with pushMatrix(): translate(x, y) rotate(radians(30)) # pointy, comment out for "flat_hexagon()" beginShape() for i in range(6): sx = cos(i * TWO_PI / 6) * r sy = sin(i * TWO_PI / 6) * r vertex(sx, sy) endShape(CLOSE)