""" sketch 62 180303 - Alexandre B A Villares https://abav.lugaralgum.com/sketch-a-day """ import random as rnd import copy as cp SPACING, MARGIN, RANGE = 50, 75, 1 DRAWING = [] # drawing elements 'D_nodes' SAVE_FRAMES = True def setup(): size(500, 500) rectMode(CENTER) noFill() create_drawing(DRAWING) def keyPressed(): global RANGE if key == 'n': create_drawing(DRAWING) if key == 'b': for node in DRAWING: node.copy_target(-1, 1) # target back to the first points if key == '=' or key == "+": RANGE += .5 if key == '-' and RANGE > 1: RANGE -= .5 def create_drawing(drawing): """ clears the list of nodes and creates a a new drawing appending a list of nodes/drawing elements: arrows, connecting lines and lonely nodes """ drawing[:] = [] for x in range(MARGIN, 1 + width - MARGIN, SPACING): for y in range(MARGIN, 1 + height - MARGIN, SPACING): drawing.append(D_node(x, y, DRAWING)) for node in drawing: # para cada elemento do drawing node.randomize_target(0, RANGE * SPACING) # set of random targets node.copy_target(0, -1) # backup of original targets node.randomize_target(1, RANGE * SPACING) # secondary set of random targets def draw(): background(200) fc = frameCount % 300 - 150 if fc < 0: fase = 0 elif 0 <= fc < 149: fase = map(fc, 0, 149, 0, 1) # and frameCount < 1050: # add/remove 300 for longer/shorter elif fc == 149: fase = 0 for node in DRAWING: node.copy_target(1, 0) node.randomize_target(1, RANGE * SPACING) # draws circles/'lines', non-arrows for node in (n for n in DRAWING if not n.is_arrow): node.plot(fase) # draws arrows for node in (n for n in DRAWING if n.is_arrow): node.plot(fase) if SAVE_FRAMES and not fc % 10: saveFrame("####.tga") class D_node(object): """ Drawing elements, arrows or circles that might point to another element """ def __init__(self, x, y, drawing): self.x = x self.y = y self.t_size = rnd.choice([5, 10, 15]) # t_size self.s_weight = rnd.choice([1, 2, 3]) # s_weight self.is_arrow = rnd.choice([True, False]) self.points_to = [[], [], []] # current targets, next targets, initial targets self.drawing = drawing def plot(self, amt, other=None): strokeWeight(self.s_weight) stroke(self.s_color(amt)) for other in self.points_now(amt): if self.is_arrow: seta(self.x, self.y, other.x, other.y, self.t_size, self.s_weight * 5, # shorten amount, head size rect, self.t_size) # tail func, tail size else: line(self.x, self.y, other.x, other.y) ellipse(self.x, self.y, self.t_size, self.t_size) if not other: if self.is_arrow: other = self seta(self.x, self.y, other.x, other.y, self.t_size, self.s_weight * 5, rect, self.t_size) else: ellipse(self.x, self.y, self.t_size, self.t_size) def randomize_target(self, index, range_times_spacing): self.points_to[index][:] = [] for _ in range(3): rnd_node = rnd.choice(self.drawing) while dist(self.x, self.y, rnd_node.x, rnd_node.y) > range_times_spacing: rnd_node = rnd.choice(self.drawing) if (self.x, self.y) != (rnd_node.x, rnd_node.y) and random(10) < 5: self.points_to[index].append(PVector(rnd_node.x, rnd_node.y)) def copy_target(self, origin, destination): self.points_to[destination] = cp.deepcopy(self.points_to[origin]) def never_empty(self, points): if not points: return [PVector(self.x, self.y)] else: return points def points_now(self, amt=0): points = [] if amt == 0 or amt == 1: return self.points_to[int(amt)] else: #for p0 in self.never_empty(self.points_to[0]): p0 = self.never_empty(self.points_to[0])[0] # not all interpolated arrows are shown for p1 in self.never_empty(self.points_to[1]): points.append(PVector(lerp(p0.x, p1.x, amt), lerp(p0.y, p1.y, amt))) return points def s_color(self, amt): if amt == 0 or amt == 1: if not self.points_to[int(amt)]: return color(0, 0, 255) elif self.is_arrow: return color(0) else: return color(255) else: return lerpColor(self.s_color(0), self.s_color(1), amt) def seta(x1, y1, x2, y2, shorter=0, head=None, tail_func=None, tail_size=None): """ Seta means arrow in Portuguese """ L = dist(x1, y1, x2, y2) if not head: head = max(L / 10, 10) with pushMatrix(): translate(x1, y1) angle = atan2(x1 - x2, y2 - y1) rotate(angle) offset = shorter / 2 strokeCap(ROUND) if L > head * 2: line(0, L - offset, -head / 3, L - offset - head) line(0, L - offset, head / 3, L - offset - head) strokeCap(SQUARE) line(0, offset, 0, L - offset) if tail_func and tail_size: tail_func(0, 0, tail_size, tail_size)