# Alexandre B A Villares - https://abav.lugaralgum.com/sketch-a-day # Using JCSG library prepared for Processing by George Profenza # Work in progress... # You'll need to copy these libs into your Processing libraries folder: add_library('VVecMath') add_library('jcsg') from random import choice dim = (200, 300, 400, 500) def setup(): global pshape_result size(600, 500, P3D) hint(ENABLE_DEPTH_TEST) hint(ENABLE_DEPTH_SORT) # fill(100, 200, 200, 240) pshape_result = calculate_stuff() def draw(): background(240) lights() translate(width * 0.5, height * 0.5, -height) rotateY(map(mouseX, 0, width, -PI, PI)) rotateX(map(mouseY, 0, height, PI, -PI)) for ps in pshape_result: shape(ps) def calculate_stuff(): solids, holes = [], [] thick = 50 for i, s in enumerate(range(3)): w, h, d = choice(dim), choice(dim), choice(dim) solid = Cube(w, h, d).toCSG() if w / 100 % 2: hole = Cube(w - thick, h, d - thick).toCSG() else: hole = Cube(w, h - thick, d - thick).toCSG() move = choice(dim) if move / 100 % 2: hole = csgRot(hole, 15, 0, 0) solid = csgRot(solid, 15, 0, 0) solids.append(csgTranslate(solid, move - 250, 0, 0)) holes.append(csgTranslate(hole, move - 250, 0, 0)) mass = solids[0].union(solids[1:]) void = holes[0].union(holes[1:]) sub_result = mass.difference(void) results = [] for s in solids: results.append(sub_result.intersect(s)) for i, r in enumerate(results): results[i] = r.difference(solids[i - 1]) colors = [lambda: color(255, 100, 100), lambda: color(0, 255, 100), lambda: color(0, 100, 255)] return [CSGToPShape(r, 1, colors[i % len(results)]) for i, r in enumerate(results)] def csgTranslate(csg, x, y, z): return csg.transformed(Transform.unity().translate(x, y, z)) def csgRot(csg, x, y, z): return csg.transformed(Transform.unity().rot(x, y, z)) def CSGToPShape(mesh, scale, color_maker): """ Convert a CSG mesh to a Processing PShape """ result = createShape(GROUP) # allocate a PShape group # for each polygon (Note: these can have 3,4 or more vertices) for p in mesh.getPolygons(): # make a child PShape polyShape = createShape() # begin setting vertices to it polyShape.beginShape() # for each vertex in the polygon for v in p.vertices: # add each (scaled) polygon vertex polyShape.vertex(v.pos.x * scale, v.pos.y * scale, v.pos.z * scale) # finish this polygon polyShape.endShape() polyShape.setFill(color_maker()) # append the child PShape to the parent result.addChild(polyShape) return result def keyPressed(): if key == "p": saveFrame("###.png") if key == " ": global pshape_result pshape_result = calculate_stuff() def settings(): from os import path global SKETCH_NAME SKETCH_NAME = path.basename(sketchPath()) OUTPUT = ".png" println( """ ![{0}]({2}/{0}/{0}{1}) [{0}](https://github.com/villares/sketch-a-day/tree/master/{2}/{0}) [[Py.Processing](https://villares.github.io/como-instalar-o-processing-modo-python/index-EN)] """.format(SKETCH_NAME, OUTPUT, year()) )