from random import choice class Grid(): def __init__(self, pos, **args): self.pos = PVector(*pos) self.vel = PVector(choice((-1, 1, .5, -.5)), choice((.25, -.25))) self.shapes = Grid.shapes((0, 0), **args) self.space = args['space'] def update(self): for sh in self.shapes: shape(sh, self.pos.x, self.pos.y) self.pos += self.vel * self.space if self.pos.magSq() > width * height: self.pos = self.pos * -1 @staticmethod def shapes(pos, dims, space, elem): gx, gy = pos col_num, row_num = dims result = [] half_w = col_num * space / 2. half_h = row_num * space / 2. for ix in range(col_num): x = gx + ix * space + space / 2. - half_w for iy in range(row_num): y = gy + iy * space + space / 2. - half_h noFill() stroke(Grid.color_rule(ix, iy, row_num)) result.append(Grid.create_element(x, y, *elem)) return result @staticmethod def color_rule(ix, iy, row_num): return color(row_num * 24 - (ix + iy) % 3 * 32 , 255, 255) @staticmethod def create_element(x, y, *args): sh = args[0] # shape si = args[1] # size if args[0] in (RECT, ELLIPSE): return createShape(sh, x, y, si, si) elif sh == TRIANGLE: return createShape(TRIANGLE, x, y, x + si, y, x, y + si) elif sh == TRIANGLES: return createShape(TRIANGLE, x, y, x - si, y, x, y - si)