""" sketch 72 180313 - Alexandre B A Villares https://abav.lugaralgum.com/sketch-a-day """ from __future__ import division from slider import Slider add_library('gifAnimation') from gif_exporter import gif_export # slider_object = Slider(lowest, highest, initial value) i = Slider(PI / 6, TWO_PI / 3, QUARTER_PI) # angle, changes number of sides j = Slider(1, 4, 2) # depth, changes number of recursions (fiddled afterwards) k = Slider(10, 100, 50) # scale l = Slider(0, TWO_PI, 0) # rotation I, J, K, L = 1, 1, 1, 1 # dummy initial slider global values # ^ I need these globals because I want to read/draw sliders # at the end of the draw loop so they draw on top # I should 'decouple' reading and drawing the sliders... def setup(): size(600, 600) colorMode(HSB) # makes it easy to cycle colors through Hues... noFill() # Position Sliders (x, y) i.position(20, 20) j.position(20, 60) k.position(20, 100) l.position(20, 140) frameRate(10) def draw(): global I, J, K, L background(200) poly_shape(width / 2, height / 2, I, J, K, L) # Read and update sliders I = i.value() # from PI/6 to TWO_PI/3. J = j.value() # 1 to 3 + I * 1.5 K = k.value() # 10 to 50 L = l.value() # 0 to TWO_PI # uncomment the next line to save frames! #if not frameCount % 10: gif_export(GifMaker, frames=3000) def poly_shape(x, y, angle, D, sat, rotation): if int(D) % 2: stroke(0) else: stroke(255) strokeWeight(D*2) with pushMatrix(): translate(x, y) rotate(rotation) radius = D * K # create a polygon on a ps PShape object ps = createShape() ps.beginShape() a = 0 while a < TWO_PI: sx = cos(a) * radius sy = sin(a) * radius ps.vertex(sx , sy) a += angle ps.stroke(int(sx) % 256, 255, 255) ps.endShape(CLOSE) # end of PShape creation #shape(ps, 0, 0) # Draw the PShape if D > 1: # if the recursion 'distance'/'depth' allows... for i in range(ps.getVertexCount()): # for each vertex pv = ps.getVertex(i) # gets vertex as a PVector arrow(0, 0, pv.x, pv.y, shorter=D*3, tail_func=ellipse, tail_size=D*3) # recusively call poly_shape with a smaller D poly_shape(pv.x, pv.y, angle, D - .90, sat, rotation) def arrow(x1, y1, x2, y2, shorter=0, head=None, tail_func=None, tail_size=None): """ O código para fazer as setas, dois pares (x, y), um parâmetro de encurtamento: shorter e para o tamanho da cabeça da seta: head """ rectMode(CENTER) L = dist(x1, y1, x2, y2) if not head: head = max(L / 10, 10) with pushMatrix(): translate(x1, y1) angle = atan2(x1 - x2, y2 - y1) rotate(angle) offset = shorter / 2 strokeCap(ROUND) line(0, L - offset, -head / 3, L - offset - head) line(0, L - offset, head / 3, L - offset - head) strokeCap(SQUARE) line(0, offset, 0, L - offset) if tail_func: if not tail_size: tail_size = head tail_func(0, 0, tail_size, tail_size)