# Alexandre B A Villares - https://abav.lugaralgum.com/sketch-a-day SKETCH_NAME = "s118" # 180428 add_library('serial') # import processing.serial.*; add_library('arduino') # import cc.arduino.*; add_library('gifAnimation') from gif_exporter import * from inputs import * ELEMENTS, BUFFER = [], [] GIF_EXPORT = False def setup(): global input size(600, 600) noFill() # sem preenchimento frameRate(30) strokeWeight(3) colorMode(HSB) # Ask user for Arduino port, uses slider if none is selected` input = Input(Arduino, slider_pins=[1, 2, 3, 4]) def draw(): background(0) grid_elem = int(input.analog(1) / 16) # 0 a 63 linhas e colunas na grade elem_size = int(input.analog(2) / 16) # 0 a 63 tamanho base dos quadrados rotation = int(input.analog(3) / 16) # escala a randomização do tamanho rand_posi = int(input.analog(4) / 16) # escala a randomização da posição # trava a random entre os ciclos de draw # mas varia com o número de colunas na grade randomSeed(int(input.analog(1)) / 4) # espaçamento entre os elementos spac_size = width / (grid_elem + 1) v = spac_size * 1.5 h = spac_size * sqrt(3) for ix in range(-1, grid_elem + 1): for iy in range(-1, grid_elem + 1): if iy % 2: x = ix * h + h / 4 else: x = ix * h - h / 4 y = iy * v for i in range(2): final_size = spac_size - i * 0.5 * elem_size oX = rand_posi * random(-1, 1) oY = rand_posi * random(-1, 1) ELEMENTS.append((x + oX, y + oY, final_size)) for e0, e1 in zip(ELEMENTS[0::2], ELEMENTS[1::2]): x0, y0, es0 = e0 x1, y1, es1 = e1 for i in range(5): x, y = lerp(x0, x1, .25 * i), lerp(y0, y1, .25 * i) fs = lerp(es0, es1, .25 * i) st = (lerp(0, 255, .25 * i) + frameCount) % 256 with pushMatrix(): translate(x, y) rotate(radians(10)*rotation) stroke(st, 255, 255) hexagon(0, 0, fs) # empty list ELEMENTS[:] = [] # uncomment next lines to export GIF global GIF_EXPORT if not frameCount % 20 and GIF_EXPORT: GIF_EXPORT = gif_export(GifMaker, frames=1000, delay=300, filename=SKETCH_NAME) # Updates reading or draws sliders and checks mouse dragging / keystrokes input.update() def keyPressed(): global GIF_EXPORT if key == 'p': # save PNG saveFrame("####.png") if key == 'g': # save GIF GIF_EXPORT = True if key == 'h': input.help() input.keyPressed() def keyReleased(): input.keyReleased() def rnd_choice(collection): i = int(random(len(collection))) return collection[i] def hexagon(x, y, r): with pushMatrix(): translate(x, y) beginShape() for i in range(6): sx = cos(i * TWO_PI / 6) * r sy = sin(i * TWO_PI / 6) * r vertex(sx, sy) endShape(CLOSE)