# Alexandre B A Villares - https://abav.lugaralgum.com/sketch-a-day SKETCH_NAME = "s297" # 20181022 OUTPUT = ".gif" # add_library('gifAnimation') # from gif_exporter import gif_export NUM = 10 BORDER = 50 SPACING = 10 def setup(): global poly size(500, 500) rectMode(CENTER) frameRate(5) poly = create_points(non_intersecting=True) def create_points(non_intersecting=True): background(200) done = False while not done: poly_points = [PVector(random(BORDER, width - BORDER), random(BORDER, height - BORDER) ) for _ in range(NUM)] ed = edges(poly_points) done = True if non_intersecting: for p1, p2 in ed[::-1]: for p3, p4 in ed[2::]: # test only non consecutive edges if (p1 != p3) and (p2 != p3) and (p1 != p4): if line_instersect(Line(p1, p2), Line(p3, p4)): done = False break return poly_points def draw(): global SPACING background(200) SPACING = 10 + frameCount % 20 fill(0, 0, 200) stroke(200) strokeWeight(1) #noStroke() for x in range(0, width, SPACING): for y in range(0, height, SPACING): if is_inside(x, y, poly): rect(x, y, SPACING, SPACING) stroke(200, 0, 0) strokeWeight(3) for p1, p2 in edges(poly): line(p1.x, p1.y, p2.x, p2.y) # gif_export(GifMaker, SKETCH_NAME, frames=40) def is_inside(x, y, poly_points): min_, max_ = min_max(poly_points) if x < min_.x or y < min_.y or x > max_.x or y > max_.y: return False # strokeWeight(0.5) # stroke(0) # with pushMatrix(): # translate(SPACING/2, SPACING/2) # line(x, min_.y, x, max_.y) # line(min_.x, y, max_.x, y) a = PVector(x, min_.y) b = PVector(x, max_.y) v_lines = inter_lines(Line(a, b), poly_points) if not v_lines: return False a = PVector(min_.x, y) b = PVector(max_.x, y) h_lines = inter_lines(Line(a, b), poly_points) if not h_lines: return False for v in v_lines: for h in h_lines: if line_instersect(v, h): return True return False def inter_lines(L, poly_points): inter_points = [] for p1, p2 in edges(poly_points): inter = line_instersect(Line(p1, p2), L) if inter: inter_points.append(inter) if not inter_points: return [] inter_lines = [] if len(inter_points) > 1: inter_points.sort() pairs = zip(inter_points[::2], inter_points[1::2]) for p1, p2 in pairs: if p2: inter_lines.append(Line(PVector(p1.x, p1.y), PVector(p2.x, p2.y))) return inter_lines def keyPressed(): global poly if key == " ": poly = create_points(True) if key == "s": saveFrame("###.png") class Line(): """ I should change this to a named tuple... """ def __init__(self, p1, p2): self.p1 = p1 self.p2 = p2 def line_instersect(line_a, line_b): """ code adapted from Bernardo Fontes https://github.com/berinhard/sketches/ """ x1, y1 = line_a.p1.x, line_a.p1.y x2, y2 = line_a.p2.x, line_a.p2.y x3, y3 = line_b.p1.x, line_b.p1.y x4, y4 = line_b.p2.x, line_b.p2.y try: uA = ((x4-x3)*(y1-y3) - (y4-y3)*(x1-x3)) / ((y4-y3)*(x2-x1) - (x4-x3)*(y2-y1)); uB = ((x2-x1)*(y1-y3) - (y2-y1)*(x1-x3)) / ((y4-y3)*(x2-x1) - (x4-x3)*(y2-y1)); except ZeroDivisionError: return if not(0 <= uA <= 1 and 0 <= uB <= 1): return x = line_a.p1.x + uA * (line_a.p2.x - line_a.p1.x) y = line_a.p1.y + uA * (line_a.p2.y - line_a.p1.y) return PVector(x, y) def edges(poly_points): return pairwise(poly_points) + [(poly_points[-1], poly_points[0])] def pairwise(iterable): import itertools "s -> (s0,s1), (s1,s2), (s2, s3), ..." a, b = itertools.tee(iterable) next(b, None) return zip(a, b) def min_max(points): points = iter(points) try: p = points.next() min_x, min_y = max_x, max_y = p.x, p.y except StopIteration: raise ValueError, "min_max requires at least one point" for p in points: if p.x < min_x: min_x = p.x elif p.x > max_x: max_x = p.x if p.y < min_y: min_y = p.y elif p.y > max_y: max_y = p.y return (PVector(min_x, min_y), PVector(max_x, max_y)) # print text to add to the project's README.md def settings(): println( """ ![{0}]({0}/{0}{2}) {1}: [code](https://github.com/villares/sketch-a-day/tree/master/{0}) [[Py.Processing](https://villares.github.io/como-instalar-o-processing-modo-python/index-EN)] """.format(SKETCH_NAME, SKETCH_NAME[1:], OUTPUT) )