# Alexandre B A Villares - https://abav.lugaralgum.com/sketch-a-day SKETCH_NAME = "s125" # 180505 add_library('serial') # import processing.serial.*; add_library('arduino') # import cc.arduino.*; add_library('gifAnimation') from gif_exporter import * from inputs import * def setup(): global input, GIF_EXPORT, ELEMENTS size(600, 600) rectMode(CENTER) # retângulos desenhados pelo centro noFill() # sem contorno frameRate(30) strokeWeight(3) ELEMENTS = [] GIF_EXPORT = False # Ask user for Arduino port, uses slider if none is selected` input = Input(Arduino, slider_pins=[1, 2]) create_grid() def draw(): background(127) # fundo cinza claro for stroke_c, x, y, el_size, status in ELEMENTS: if dist(x, y, mouseX, mouseY) < spac_size * 2: fill(0, 100) else: noFill() if status: stroke(stroke_c) pointy_hexagon(x, y, el_size) # uncomment next lines to export GIF global GIF_EXPORT if not frameCount % 20 and GIF_EXPORT: GIF_EXPORT = gif_export(GifMaker, frames=1000, delay=300, filename=SKETCH_NAME) # Updates reading or draws sliders and checks mouse dragging / keystrokes input.update() def keyPressed(): global GIF_EXPORT if key == 'p': # save PNG saveFrame("####.png") if key == 'g': # save GIF GIF_EXPORT = True if key == 'h': input.help() if keyCode == SHIFT: create_grid() input.keyPressed() def keyReleased(): input.keyReleased() def rnd_choice(collection): i = int(random(len(collection))) return collection[i] def item_at_x_y(x, y, collenction, width_): return collection[x + y * width_] def pointy_hexagon(x, y, r): with pushMatrix(): translate(x, y) rotate(radians(30)) # pointy, comment out for "flat_hexagon()" beginShape() for i in range(6): sx = cos(i * TWO_PI / 6) * r sy = sin(i * TWO_PI / 6) * r vertex(sx, sy) endShape(CLOSE) def create_grid(): global grid_elem, rand_size, spac_size # seize inputs grid_elem = int(input.analog(1) / 16) # 0 a 63 linhas e colunas na grade rand_size = int(input.analog(2) / 16) # escala a randomização do tamanho randomSeed(int(input.analog(1)) / 4) # espaçamento entre os elementos spac_size = int(width / (grid_elem + 0.01)) # empty list ELEMENTS[:] = [] v = spac_size * 1.5 h = spac_size * sqrt(3) for _ in range(1): for ix in range(grid_elem): # um x p/ cada coluna # um y p/ cada linha for iy in range(grid_elem): if iy % 2: x = ix * h + h / 4 else: x = ix * h - h / 4 y = iy * v final_size = spac_size + rand_size * random(-1, 1) C = map(final_size, 0, 63, 0, 255) ELEMENTS.append((C, x, y, final_size, int(random(2))))