# -*- coding: utf-8 -*- from random import choice from arcs import quarter_circle, half_circle, circle_arc class Cell(): # neighbours list NL = ((-1, -1), (+0, -1), (+1, -1), (-1, +0), (+0, +0), (+1, +0), (-1, +1), (+0, +1), (+1, +1)) ONL = ((+0, -1), (-1, +0), (+0, +0), (+1, +0), (+0, +1)) DNL = ((-1, -1), (+1, -1), (+0, +0), (-1, +1), (+1, +1)) def __init__(self, index, cell_size, state=False): self.index = index self.state = state self.size_ = cell_size self.mouse_down = False i, j = index[0], index[1] self.pos = PVector(self.size_ / 2 + i * self.size_, self.size_ / 2 + j * self.size_) self.variation = choice(("a", "b", "c")) self.ang = choice((0, 1, 2, 3)) def update(self, mx, my): if keyPressed and keyCode == SHIFT and self.ang > 0: self.ang -= (1 / 4.) # mouse over & selection treatment hs = self.size_ / 2 px, py = self.pos.x, self.pos.y self.mouse_on = (px - hs < mx < px + hs and py - hs < my < py + hs) if self.mouse_on and mousePressed: self.mouse_down = True elif self.mouse_down: self.state = not self.state self.mouse_down = False self.find_type(Cell.ONL) def plot(self, mode): if self.state: strokeWeight(2) if mode == 1: self.variation = "a" if mode == 2: self.variation = "b" if mode == 3: self.variation = "c" if mode == 4: self.variation = choice(("a", "b", "c")) if mode == -1: fill(0) noStroke() rect(self.pos.x, self.pos.y, self.size_, self.size_) noFill() """ draws node """ with pushMatrix(): translate(self.pos.x, self.pos.y) rotate(HALF_PI * self.ang) noFill() # stroke(0) siz = self.size_ l = siz / 2. a = l / 2. - 1 c = l / 2. + 1 # base rect #stroke(0, 0, 200, 50) #rect(0, 0, siz, siz) #text(self.type, 0, 0) # inv t & inv l if (self.type == "11110" or self.type == "10110" or self.type == "00101"): rotate(PI) if (self.type == "11101" or self.type == "01110" or self.type == "11100" or self.type == "00110"): # t r & i rotate(HALF_PI) if (self.type == "10111" or self.type == "00111" or self.type == "01100"): # t l rotate(PI + HALF_PI) for i in range(-4, 5, 4): # (-28, 29, 7): stroke(32, 64 + i * 8, 64 - i * 8) if self.type == "11111" and self.variation == "a": quarter_circle(l, l, c + i, TOP + LEFT) quarter_circle(-l, -l, c + i, BOTTOM + RIGHT) quarter_circle(-l, l, c + i, TOP + RIGHT) quarter_circle(l, -l, c + i, BOTTOM + LEFT) if self.type == "11111" and self.variation == "b": #ellipse(0, 0, (a + i) * 2, (a + i) * 2) half_circle(-l, 0, a - i, RIGHT) half_circle(l, 0, a - i, LEFT) half_circle(0, l, a - i, TOP) half_circle(0, -l, a - i, BOTTOM) if self.type == "11111" and self.variation == "c": line(+a - i, -l, +a - i, l) line(-a + i, -l, -a + i, l) half_circle(-l, 0, a - i, RIGHT) half_circle(l, 0, a - i, LEFT) # ellipse(0, 0, (a + i) * 2, (a + i) * 2) elif (self.type == "01111" or # t self.type == "11110" or self.type == "11101" or self.type == "10111"): # t #line(-l, a + i, l, a + i) line(-l, -a + i, l, -a + i) #half_circle(-l, 0, a - i, RIGHT) #half_circle(l, 0, a - i, LEFT) #half_circle(0, l, a - i, TOP) quarter_circle(l, l, c + i, TOP + LEFT) #quarter_circle(-l, -l, c + i, BOTTOM + RIGHT) quarter_circle(-l, l, c + i, TOP + RIGHT) #quarter_circle(l, -l, c + i, BOTTOM + LEFT) #ellipse(0, 0, (a + i) * 2, (a + i) * 2) elif self.type == "10101" or self.type == "01110": if self.variation in "ab": line(+a - i, -l, +a - i, l) line(-a + i, -l, -a + i, l) elif self.variation == "c": half_circle(0, l, a - i, TOP) half_circle(0, -l, a - i, BOTTOM) ellipse(0, 0, (a + i) * 2, (a + i) * 2) elif (self.type == "01101" or self.type == "10110" or self.type == "00111" or self.type == "11100"): # l if self.variation == "a": # stroke(255, 0, 0) # text(self.type, 0, 0) half_circle(-l, 0, a - i, RIGHT) half_circle(0, l, a - i, TOP) else: # stroke(0, 255, 0) # text(self.type, 0, 0) quarter_circle(-l, l, siz - c - i, TOP + RIGHT) i *= -1 quarter_circle(-l, l, c - i, TOP + RIGHT) #half_circle(-l, 0, a - i, RIGHT) #half_circle(0, l, a - i, TOP) elif (self.type == "01100" or self.type == "00110" or self.type == "00101" or self.type == "10100"): line(+a - i, -l, +a - i, 0) line(-a + i, -l, -a + i, 0) half_circle(0, 0, a - i, BOTTOM) elif self.type == "00100": rect(0, 0, (a - i) * 2, (a - i) * 2, (a-i-1)) # ellipse(0, 0, (a + i) * 2.0, (a + i) * 2.0) # ellipse(0, 0, (a - i) * 2.5, (a - i) * 2.5) def find_type(self, nbs): i, j = self.index[0], self.index[1] self.type = "" for (ni, nj) in nbs: nb = Cell.grid.get((i + ni, j + nj), None) if nb and nb.state: self.type += "1" else: self.type += "0"