from random import choice from arcs import quarter_circle, half_circle, circle_arc class Node(): nodes = [] def __init__(self, x, y): self.x = Node.border + Node.spacing / 2 + x * Node.spacing - width / 2 self.y = Node.border + Node.spacing / 2 + y * Node.spacing - height / 2 self.size_ = 1 self.rot0 = choice((0, HALF_PI)) # , PI, PI + HALF_PI)) self.rot1 = choice((HALF_PI, PI)) # , PI + HALF_PI)) self.type = choice(("f1", "f2", "t", "i", "l")) def plot(self, ang): """ draws node """ with pushMatrix(): translate(self.x, self.y) d = abs(self.rot0 + ang - self.rot1) if d >= 0.30: rotate(self.rot0 + ang) else: self.rot0 = self.rot1 - ang rotate(self.rot1) noFill() # stroke(0) siz = Node.spacing * self.size_ l = siz / 2. a = l / 2. - 1 c = l / 2. + 1 stroke(0, 0, 200, 50) rect(0, 0, siz, siz) for i in range(-4, 5, 4): # (-28, 29, 7): stroke(32, 64 + i * 8, 64 - i * 8) if self.type == "f1": quarter_circle(l, l, c + i, TOP + LEFT) quarter_circle(-l, -l, c + i, BOTTOM + RIGHT) quarter_circle(-l, l, c + i, TOP + RIGHT) quarter_circle(l, -l, c + i, BOTTOM + LEFT) elif self.type == "f2": half_circle(-l, 0, a - i, RIGHT) half_circle(l, 0, a - i, LEFT) half_circle(0, l, a - i, TOP) half_circle(0, -l, a - i, BOTTOM) elif self.type == "t": half_circle(-l, 0, a - i, RIGHT) half_circle(l, 0, a - i, LEFT) half_circle(0, -l, a - i, BOTTOM) elif self.type == "i": half_circle(0, l, a - i, TOP) half_circle(0, -l, a - i, BOTTOM) elif self.type == "l": half_circle(-l, 0, a - i, RIGHT) half_circle(l, 0, a - i, LEFT) @classmethod def init_grid(cls, grid_size, border): cls.border = border cls.spacing = (width - cls.border * 2) / grid_size cls.nodes = [] for x in range(grid_size): for y in range(grid_size): new_node = cls(x, y) cls.nodes.append(new_node)