# Alexandre B A Villares - https://abav.lugaralgum.com/sketch-a-day SKETCH_NAME, OUTPUT = "sketch_190320a", ".gi"f """ based on sketch 57 180226 """ from collections import namedtuple import random as rnd add_library('GifAnimation') from gif_exporter import gif_export SPACING, MARGIN = 120, 120 X_LIST, Y_LIST = [], [] # listas de posições para elementos DESENHO = [] # lista dos elementos, 'nodes', do desenho NUM_NODES = 8 # número de elementos do desenho / number of nodes Node = namedtuple( 'Node', ['x', 'y', 't_size', 's_weight', 'is_arrow', 'points_to']) def setup(): size(600, 600) rectMode(CENTER) noFill() X_LIST[:] = [x for x in range(MARGIN, 1 + width - MARGIN, SPACING)] Y_LIST[:] = [y for y in range(MARGIN, 1 + height - MARGIN, SPACING)] novo_desenho(DESENHO) println("'s' to save, and 'n' for a new drawing") def keyPressed(): if key == 's': saveFrame("####.png") if key == 'r': make_nodes_point(DESENHO) if key == 'n': novo_desenho(DESENHO) if key == 'g': gif_export(GifMaker, filename=SKETCH_NAME) def novo_desenho(desenho): """ esvazia a lista elementos (waves e linhas) do desenho anterior clears the list of nodes and creates a a new drawing appending DESENHO, a list of nodes/drawing elements: arrows, connecting lines and lonely nodes """ desenho[:] = [] for _ in range(NUM_NODES): desenho.append(new_node()) make_nodes_point(desenho) def new_node(): return Node( # elemento/"nó" uma namedtuple com: rnd.choice(X_LIST), # x rnd.choice(Y_LIST), # y rnd.choice([10, 20, 30]), # t_size (tail/circle size) rnd.choice([2, 4, 6]), # s_weight (espessura da linha) rnd.choice([True, False]), # is_arrow? (se é wave ou 'linha') [] # points_to... (lista com ref. a outro elem.)) ) def make_nodes_point(desenho): for node in desenho: # para cada elemento do desenho node.points_to[:] = [] random_node = rnd.choice(desenho) # sorteia outro elemento if (node.x, node.y) != (random_node.x, random_node.y): # 'aponta' para este elemento, acrescenta na sub_lista node.points_to.append(random_node) def draw(): background(200) # draws white 'lines', non-arrows, first. for node in (n for n in DESENHO if not n.is_arrow): for other in node.points_to: # se estiver apontando para alguém strokeWeight(node.s_weight) stroke(255) line(node.x, node.y, other.x, other.y) # desenha o círculo (repare que só em nós que 'apontam') ellipse(node.x, node.y, node.t_size, node.t_size) # then draws 'lonely nodes' in red (nodes that do not point anywhere) for node in (n for n in DESENHO if not n.points_to): strokeWeight(node.s_weight) stroke(255, 0, 0) # red stroke for lonely nodes if node.is_arrow: rect(node.x, node.y, node.t_size, node.t_size) else: ellipse(node.x, node.y, node.t_size, node.t_size) # then draws black arrows for node in (n for n in DESENHO if n.is_arrow): for other in node.points_to: # se estiver apontando para alguém strokeWeight(node.s_weight) stroke(0) wave(node.x, node.y, other.x, other.y, node.t_size) def wave(x1, y1, x2, y2, s=None): """ O código para fazer as waves, dois pares (x, y), """ L = int(dist(x1, y1, x2, y2)) if not s: s = int(max(L / 10, 10)) with pushMatrix(): translate(x1, y1) angle = atan2(x1 - x2, y2 - y1) rotate(angle) offset = 0 N = 10 dy = L / (N-1) for i in range(N-2): # y = dy/2 + map(i, 0, N-1, 0, L) # if i % 2: pass # # line(0, y -dy, -s, y) # # line(0, y +dy, -s, y) # else: # line(-s, y -dy, s, y) # line(-s, y +dy, s, y) y = map(i, 0, N-1, 0, L) if i % 2: line(s, y , -s, y) line(s, y + 2*dy, -s, y) else: line(-s, y , s, y) line(-s, y + 2*dy, s, y) line(0, 0, 0, L) # print text to add to the project's README.md def settings(): println( """ ![{0}](2019/{0}/{0}{1}) [{0}](https://github.com/villares/sketch-a-day/tree/master/2019/{0}) [[Py.Processing](https://villares.github.io/como-instalar-o-processing-modo-python/index-EN)] """.format(SKETCH_NAME, OUTPUT) )