# Alexandre B A Villares - https://abav.lugaralgum.com/sketch-a-day SKETCH_NAME = "s101" # 180411 add_library('serial') # import processing.serial.*; add_library('arduino') # import cc.arduino.*; add_library('gifAnimation') from gif_exporter import * from inputs import * def setup(): global input, GIF_EXPORT, ELEMENTS size(600, 600) noFill() # sem contorno frameRate(30) strokeWeight(3) ELEMENTS = [] GIF_EXPORT = False # Ask user for Arduino port, uses slider if none is selected` input = Input(Arduino, slider_pins=[1, 2, 3, 4]) def draw(): background(127) # fundo cinza claro grid_elem = int(input.analog(1) / 16) # 0 a 63 linhas e colunas na grade elem_size = int(input.analog(2) / 16) # 0 a 63 tamanho base dos quadrados rand_size = int(input.analog(3) / 16) # escala a randomização do tamanho rand_posi = int(input.analog(4) / 16) # escala a randomização da posição # trava a random entre os ciclos de draw # mas varia com o número de colunas na grade randomSeed(int(input.analog(1)) / 4) # espaçamento entre os elementos spac_size = int(width / (grid_elem + 1)) for _ in range(3): for x in range(spac_size / 2, width, spac_size): for y in range(spac_size / 2, width, spac_size): final_size = elem_size + rand_size * random(-1, 1) offsetX = rand_posi * random(-1, 1) offsetY = rand_posi * random(-1, 1) C = map(final_size, 0, 63, 0, 255) ELEMENTS.append((C, x + offsetX, y + offsetY, final_size )) for _ in range(grid_elem * 2): stroke1, x1, y1, es1 = rnd_choice(ELEMENTS) stroke(stroke1) ellipse(x1, y1, es1, es1) stroke2, x2, y2, es2 = rnd_choice(ELEMENTS) stroke(stroke2) ellipse(x2, y2, es2, es2) line(x1, y1, x2, y2) # empty list ELEMENTS[:] = [] # uncomment next lines to export GIF global GIF_EXPORT if not frameCount % 20 and GIF_EXPORT: GIF_EXPORT = gif_export(GifMaker, frames=1000, delay=300, filename=SKETCH_NAME) # Updates reading or draws sliders and checks mouse dragging / keystrokes input.update() def keyPressed(): global GIF_EXPORT if key == 'p': # save PNG saveFrame("####.png") if key == 'g': # save GIF GIF_EXPORT = True if key == 'h': input.help() input.keyPressed() def keyReleased(): input.keyReleased() def rnd_choice(collection): i = int(random(len(collection))) return collection[i]