""" sketch 49 180218 - Alexandre B A Villares https://abav.lugaralgum.com/sketch-a-day """ import random as rnd LIST = [] SRINK = .50 OFFSET = .25 SIZE = 236 # base size SAVE_FRAME = False NODE_DRAW = [rect, ellipse, lambda x, y, w, h: rect(x, y, w, h, w/4), lambda x, y, w, h: triangle(x-w/2,y-w/2,x+w/2,y-w/2,x+w/2,y+w/2) ] def setup(): size(512 + 200, 512 + 200) rectMode(CENTER) colorMode(HSB) strokeWeight(2) LIST.append(Cell()) def draw(): translate(width / 2, height / 2) background(200) for cell in LIST: cell.update() save_frame() # saves frame if SAVE_FRAME is set True def keyPressed(): global SAVE_FRAME, DRAW_F, SRINK, OFFSET if key == " ": LIST[:] = [Cell()] SRINK = .50 OFFSET = .25 if key == "r": NODE_DRAW.append(NODE_DRAW.pop(0)) # circles drawing functions list SAVE_FRAME = True class Cell(): def __init__(self, x=0, y=0, gen=0): self.LIST = [] self.x, self.y = x, y self.gen = gen self.color = color(random(0, 200), 200, 200, 200) def s(self): # size return SIZE * (SRINK ** self.gen) def update(self): global SAVE_FRAME self.draw() # draws itself if not self.LIST: # if random(100) < 7 / (self.gen + 1): # self.divide() # SAVE_FRAME = True if mousePressed and self.on_mouse(): self.divide() # will create new sub-cells #SAVE_FRAME = True # otherwise will recursively update sub-cells and draw a line to them else: for sub_cell in self.LIST: sub_cell.update() stroke(0) line(self.x, self.y, sub_cell.x, sub_cell.y) def draw(self): noStroke() fill(self.color) s = self.gen % len(NODE_DRAW) NODE_DRAW[s](self.x, self.y, self.s(), self.s()) fill(0) NODE_DRAW[s](self.x, self.y, 4, 4) #text(str(self.gen), self.x, self.y) def divide(self): if self.gen < 6: x, y = self.x, self.y new_gen = self.gen + 1 o = self.s() * OFFSET * new_gen self.LIST.append(Cell(x + o, y + o, gen=new_gen)) self.LIST.append(Cell(x + o, y - o, gen=new_gen)) self.LIST.append(Cell(x - o, y + o, gen=new_gen)) self.LIST.append(Cell(x - o, y - o, gen=new_gen)) #self.gen = new_gen def on_mouse(self): x, y = self.x + width / 2, self.y + height / 2 r = self.s() / 2 if (x - r < mouseX < x + r and y - r < mouseY < y + r): return True def save_frame(): global SAVE_FRAME if SAVE_FRAME: SAVE_FRAME = False #if frameCount < 600: #and not frameCount % 3: saveFrame("49-######.tga")