# Alexandre B A Villares - https://abav.lugaralgum.com/sketch-a-day SKETCH_NAME = "s144" # 180524 add_library('gifAnimation') from gif_export_wrapper import * def setup(): print_text_for_readme(SKETCH_NAME) size(700, 700, P3D) noFill() ortho() def draw(): background(200) translate(width / 2, height / 2) grid = 4 border = 0 space = (width - border * 2) / grid for x in range(grid): for y in range(grid): px = border + space / 2 + x * space py = border + space / 2 + y * space with pushMatrix(): translate(px - width / 2, py - height / 2) rotateX(PI * frameCount / 25.) rotateY(PI * frameCount / 100.) poly_shape(0, 0, TWO_PI / 4, rot=y + 1, gen=4, scaling=x) gif_export(GifMaker, repeat=1, frames=99, filename=SKETCH_NAME) def poly_shape(x, y, angle, rot, gen, scaling): rnd = 0 with pushMatrix(): translate(x, y) rotate(angle / rot) # + random(-rnd, rnd) radius = map(scaling, 0, 3, gen * 8, gen ** 2 * 2.7) ps = createShape() # to create a polygon on a ps PShape object ps.beginShape() a = 0 while a < TWO_PI: sx = cos(a) * radius sy = sin(a) * radius ps.vertex(sx + random(-rnd, rnd), sy + random(-rnd, rnd)) a += angle ps.endShape(CLOSE) # end of PShape creation if keyPressed: shape(ps, 0, 0) else: with pushMatrix(): rotate(PI / 4) box(radius * sqrt(2)) # Draw the PShape if gen > 1: # if the recursion 'distance'/'depth' allows... for i in range(ps.getVertexCount()): # for each vertex pv = ps.getVertex(i) # gets vertex as a PVector # recusively call poly_shape with a smaller D poly_shape(pv.x, pv.y, angle, rot, gen - 1, scaling) def keyPressed(): loop() def print_text_for_readme(name): println(""" ![{0}]({0}/{0}.gif) {1}: [code](https://github.com/villares/sketch-a-day/tree/master/{0}) [[Py.Processing](https://villares.github.io/como-instalar-o-processing-modo-python/index-EN)] """.format(name, name[1:]) )