# Alexandre B A Villares - https://abav.lugaralgum.com/sketch-a-day SKETCH_NAME = "s108" # 180418 add_library('serial') # import processing.serial.*; add_library('arduino') # import cc.arduino.*; add_library('gifAnimation') from gif_exporter import * from inputs import * ELEMENTS = [] GIF_EXPORT = False def setup(): global input size(600, 600) noFill() # sem preenchimento frameRate(30) strokeWeight(3) colorMode(HSB) # Ask user for Arduino port, uses slider if none is selected` input = Input(Arduino, slider_pins=[1, 2, 3, 4]) def draw(): background(0) # fundo preto grid_elem = int(input.analog(1) / 16) # 0 a 63 linhas e colunas na grade elem_size = int(input.analog(2) / 16) # 0 a 63 tamanho base dos quadrados rand_size = int(input.analog(3) / 16) # escala a randomização do tamanho rand_posi = int(input.analog(4) / 16) # escala a randomização da posição # trava a random entre os ciclos de draw # mas varia com o número de colunas na grade randomSeed(int(input.analog(1)) / 4) # espaçamento entre os elementos spac_size = width / (grid_elem + 1) v = spac_size * 1.5 h = spac_size * sqrt(3) for ix in range(-1, grid_elem + 1): for iy in range(-1, grid_elem + 1): if iy % 2: x = ix * h + h / 4 es = elem_size else: x = ix * h - h / 4 es = -elem_size y = iy * v for i in range(3): final_size = es * (i + 0.5) C = color(map(abs(final_size), 0, 63, 0, 255), 255, 255) oX = rand_posi * random(-1, 1) oY = rand_posi * random(-1, 1) ELEMENTS.append((C, x + oX, y + oY, final_size)) # three layers of elements for e0, e1, e2 in zip(ELEMENTS[0::3], ELEMENTS[1::3], ELEMENTS[2::3]): st0, x0, y0, es0 = e0 st1, x1, y1, es1 = e1 st2, x2, y2, es2 = e2 fs0 = es0 + rand_size * random(-1, 1) fs1 = es1 + rand_size * random(-1, 1) fs2 = es2 + rand_size * random(-1, 1) stroke(st0) equilateral(x0, y0, fs0) stroke(st1) equilateral(x1, y1, fs1) stroke(st2) equilateral(x2, y2, fs2) # empty list ELEMENTS[:] = [] # uncomment next lines to export GIF global GIF_EXPORT if not frameCount % 20 and GIF_EXPORT: GIF_EXPORT = gif_export(GifMaker, frames=1000, delay=300, filename=SKETCH_NAME) # Updates reading or draws sliders and checks mouse dragging / keystrokes input.update() def keyPressed(): global GIF_EXPORT if key == 'p': # save PNG saveFrame("####.png") if key == 'g': # save GIF GIF_EXPORT = True if key == 'h': input.help() input.keyPressed() def keyReleased(): input.keyReleased() def rnd_choice(collection): i = int(random(len(collection))) return collection[i] def equilateral(x, y, r): with pushMatrix(): translate(x, y) triangle(-0.866 * r, -0.5 * r, 0.866 * r, -0.5 * r, # 0.000 * r, 1.0 * r) 0, r)