# Alexandre B A Villares - https://abav.lugaralgum.com/sketch-a-day # Using JCSG library prepared for Processing by George Profenza # A new take on my experiments with boxes from last year # Now I can twist Cylinders! # You'll need to copy these libs into your Processing libraries folder: add_library('VVecMath') add_library('jcsg') from random import choice dim = (200, 300, 400, 500) def setup(): global pshape_result size(600, 500, P3D) hint(ENABLE_DEPTH_TEST) hint(ENABLE_DEPTH_SORT) pshape_result = calculate_stuff() def draw(): background(100) lights() translate(width * 0.5, height * 0.5, -height) rotateY(map(mouseX, 0, width, -PI, PI)) rotateX(map(mouseY, 0, height, PI, -PI)) shape(pshape_result) def calculate_stuff(): solids, holes = [], [] thick = 50 for i, s in enumerate(range(3)): w, h, d = choice(dim), choice(dim), choice(dim) solid = Cube(w, h, d).toCSG() if w / 100 % 2: hole = csgTranslate(Cylinder(d, w, 32).toCSG(), 0, 0, -w / 2) # hole = Cube(w - thick, h, d - thick).toCSG() # hole = csgRot(hole, 0, 90, 0) else: hole = csgTranslate(Cylinder(h, w, 32).toCSG(), 0, 0, -w / 2) # hole = Cube(w, h - thick, d - thick).toCSG() hole = csgTranslate(Cylinder(200, w, 16).toCSG(), 0, 0, -w / 2) move = choice(dim) if move / 100 % 2: hole = csgRot(hole, 15, 0, 0) solid = csgRot(solid, 15, 0, 0) solids.append(csgTranslate(solid, move - 250, 0, 0)) holes.append(csgTranslate(hole, move - 250, 0, 0)) mass = solids[0].union(solids[1:]) void = holes[0].union(holes[1:]) result = mass.difference(void) return CSGToPShape(result, 1) def csgTranslate(csg, x, y, z): return csg.transformed(Transform.unity().translate(x, y, z)) def csgRot(csg, x, y, z): return csg.transformed(Transform.unity().rot(x, y, z)) def CSGToPShape(mesh, scale): """ Convert a CSG mesh to a Processing PShape """ result = createShape(GROUP) # allocate a PShape group # for each polygon (Note: these can have 3,4 or more vertices) final_i = len(mesh.getPolygons()) for i, p in enumerate(mesh.getPolygons()): # make a child PShape polyShape = createShape() # begin setting vertices to it polyShape.beginShape() # for each vertex in the polygon for v in p.vertices: # add each (scaled) polygon vertex polyShape.vertex(v.pos.x * scale, v.pos.y * scale, v.pos.z * scale) # finish this polygon polyShape.endShape() polyShape.setFill(color(100, 200, map(i, 0, final_i, 0, 255))) polyShape.setStroke(False) # append the child PShape to the parent result.addChild(polyShape) return result def keyPressed(): if key == "p": saveFrame("###.png") if key == " ": global pshape_result pshape_result = calculate_stuff() def settings(): from os import path global SKETCH_NAME SKETCH_NAME = path.basename(sketchPath()) OUTPUT = ".png" println( """ ![{0}]({2}/{0}/{0}{1}) [{0}](https://github.com/villares/sketch-a-day/tree/master/{2}/{0}) [[Py.Processing](https://villares.github.io/como-instalar-o-processing-modo-python/index-EN)] """.format(SKETCH_NAME, OUTPUT, year()) )