def setup(): size(500, 500) p1 = PVector(100, 100) p2 = PVector(400, 200) p3 = PVector(200, 400) po = PVector(10, 10) r1 = 30 r2 = 50 r3 = 70 noFill() strokeWeight(1) vec_bar(p1, p2, r1, r2) vec_bar(p2, p3, r2, r3) vec_bar(p1, p3, r1, r3) triangle(p1.x, p1.y, p2.x, p2.y, p3.x, p3.y) strokeWeight(3) r1 += 10 r2 += 10 r3 += 10 test(p1, p2, r1, r2) test(p2, p3, r2, r3) test(p3, p1, r3, r1) def test(pa, pb, r1, r2): p1x, p1y = pa.x, pa.y p2x, p2y = pb.x, pb.y d = dist(p1x, p1y, p2x, p2y) if d > 0: with pushMatrix(): translate(p1x, p1y) ang = atan2(p1x - p2x, p2y - p1y) + HALF_PI rotate(ang) ri = r1 - r2 beta = asin(ri / d) + HALF_PI #+ ang a = PVector(cos(beta) * r1, sin(beta) * r1) #a = a.rotate(ang) x1, y1 = a.x, a.y b = PVector(cos(beta) * r2, sin(beta) * r2) #b = b.rotate(ang) x2, y2 = b.x, b.y line(-x1, -y1, d - x2, -y2) #line(-x1, +y1, d - x2, +y2) arc(0, 0, r1 * 2, r1 * 2, -beta - PI, beta - PI ) #arc(d, 0, r2 * 2, r2 * 2, # beta - PI, PI - beta) def vec_bar(p1, p2, r1, r2): var_bar(p1.x, p1.y, p2.x, p2.y, r1, r2) def var_bar(p1x, p1y, p2x, p2y, r1, r2=None): if r2 is None: r2 = r1 d = dist(p1x, p1y, p2x, p2y) if d > 0: with pushMatrix(): translate(p1x, p1y) angle = atan2(p1x - p2x, p2y - p1y) rotate(angle + HALF_PI) ri = r1 - r2 beta = asin(ri / d) + HALF_PI x1 = cos(beta) * r1 y1 = sin(beta) * r1 x2 = cos(beta) * r2 y2 = sin(beta) * r2 line(-x1, -y1, d - x2, -y2) line(-x1, +y1, d - x2, +y2) arc(0, 0, r1 * 2, r1 * 2, -beta - PI, beta - PI) arc(d, 0, r2 * 2, r2 * 2, beta - PI, PI - beta) with pushStyle(): noStroke() fill(0) ellipse(-x1, -y1, 5, 5) ellipse(d - x2, -y2, 5, 5) ellipse(-x1, +y1, 5, 5) ellipse(d - x2, +y2, 5, 5)