python factory!

main
Alexandre B A Villares 2018-01-09 19:26:01 -02:00
rodzic 31341b5e23
commit ee052ac0fd
3 zmienionych plików z 64 dodań i 65 usunięć

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@ -1,64 +1,61 @@
from functools import partial
def PlatonicFactory(type):
s = Tetrahedron(18*2)
if type == 1:
s = Hexahedron(14*2)
elif type == 2:
s = Octahedron(22*2)
elif type == 3:
s = Dodecahedron(18*2)
elif type == 4:
s = Icosahedron(18*2)
def PlatonicFactory(type=0, size_=None):
classes = {0: Tetrahedron,
1: Hexahedron,
2: Octahedron,
3: Dodecahedron,
4: Icosahedron,
}
default_sizes = {0: 36, 1: 28, 2: 44, 3: 36, 4: 36}
if size_:
solid_size = size_
else:
solid_size = default_sizes[type]
def platotonic_s(self):
stroke(self.c)
s.platonic_stroke = partial(platotonic_s, s)
return s
return classes[type](solid_size)
class Tetrahedron():
def __init__(self, radius):
self.vert = [0] * 4
self.radius = radius
a = radius * 0.6666
self.vert[0] = PVector(a, a, a)
self.vert[1] = PVector(-a, -a, a)
self.vert[2] = PVector(-a, a, -a)
self.vert[3] = PVector(a, -a, -a)
self.vert[0] = PVector(a, a, a)
self.vert[1] = PVector(-a, -a, a)
self.vert[2] = PVector(-a, a, -a)
self.vert[3] = PVector(a, -a, -a)
# draws tetrahedron
def create(self):
vert = self.vert
beginShape(TRIANGLE_STRIP)
vertex(vert[0].x, vert[0].y, vert[0].z)
vertex(vert[1].x, vert[1].y, vert[1].z)
vertex(vert[2].x, vert[2].y, vert[2].z)
vertex(vert[3].x, vert[3].y, vert[3].z)
vertex(vert[0].x, vert[0].y, vert[0].z)
vertex(vert[1].x, vert[1].y, vert[1].z)
vertex(vert[3].x, vert[3].y, vert[3].z)
vertex(vert[2].x, vert[2].y, vert[2].z)
vertex(vert[1].x, vert[1].y, vert[1].z)
vertex(vert[0].x, vert[0].y, vert[0].z)
vertex(vert[1].x, vert[1].y, vert[1].z)
vertex(vert[2].x, vert[2].y, vert[2].z)
vertex(vert[3].x, vert[3].y, vert[3].z)
vertex(vert[0].x, vert[0].y, vert[0].z)
vertex(vert[1].x, vert[1].y, vert[1].z)
vertex(vert[3].x, vert[3].y, vert[3].z)
vertex(vert[2].x, vert[2].y, vert[2].z)
vertex(vert[1].x, vert[1].y, vert[1].z)
endShape(CLOSE)
class Hexahedron():
def __init__(self, radius) :
def __init__(self, radius):
self.radius = radius
a = radius/1.1414
a = radius / 1.1414
faces = [0] * 6
vert = [0] * 8
vert[0] = PVector( a, a, a )
vert[1] = PVector( a, a, -a )
vert[2] = PVector( a, -a, -a )
vert[3] = PVector( a, -a, a )
vert[4] = PVector( -a, -a, a )
vert[5] = PVector( -a, a, a )
vert[6] = PVector( -a, a, -a )
vert[7] = PVector( -a, -a, -a )
vert[0] = PVector(a, a, a)
vert[1] = PVector(a, a, -a)
vert[2] = PVector(a, -a, -a)
vert[3] = PVector(a, -a, a)
vert[4] = PVector(-a, -a, a)
vert[5] = PVector(-a, a, a)
vert[6] = PVector(-a, a, -a)
vert[7] = PVector(-a, -a, -a)
faces[0] = (0, 1, 2, 3)
faces[1] = (4, 5, 6, 7)
@ -66,11 +63,11 @@ class Hexahedron():
faces[3] = (1, 2, 7, 6)
faces[4] = (2, 3, 4, 7)
faces[5] = (0, 5, 6, 1)
self.vert, self.faces = vert, faces
# draws hexahedron
def create(self):
# draws hexahedron
def create(self):
for i in range(6):
beginShape()
for j in range(4):
@ -78,28 +75,26 @@ class Hexahedron():
self.vert[self.faces[i][j]].y,
self.vert[self.faces[i][j]].z)
endShape()
class Octahedron():
def __init__(self, radius) :
def __init__(self, radius):
self.radius = radius
a = radius
vert = [0] * 6
vert[0] = PVector( a, 0, 0 )
vert[1] = PVector( 0, a, 0 )
vert[2] = PVector( 0, 0, a )
vert[3] = PVector( -a, 0, 0 )
vert[4] = PVector( 0, -a, 0 )
vert[5] = PVector( 0, 0, -a )
vert[0] = PVector(a, 0, 0)
vert[1] = PVector(0, a, 0)
vert[2] = PVector(0, 0, a)
vert[3] = PVector(-a, 0, 0)
vert[4] = PVector(0, -a, 0)
vert[5] = PVector(0, 0, -a)
self.vert = vert
# draws octahedron
# draws octahedron
def create(self):
vert = self.vert
beginShape(TRIANGLE_FAN)
beginShape(TRIANGLE_FAN)
vertex(vert[4].x, vert[4].y, vert[4].z)
vertex(vert[0].x, vert[0].y, vert[0].z)
vertex(vert[2].x, vert[2].y, vert[2].z)
@ -108,7 +103,7 @@ class Octahedron():
vertex(vert[0].x, vert[0].y, vert[0].z)
endShape()
beginShape(TRIANGLE_FAN)
beginShape(TRIANGLE_FAN)
vertex(vert[1].x, vert[1].y, vert[1].z)
vertex(vert[0].x, vert[0].y, vert[0].z)
vertex(vert[2].x, vert[2].y, vert[2].z)
@ -225,6 +220,7 @@ class Icosahedron():
endShape(CLOSE)
class Dodecahedron():
def __init__(self, radius):
self.radius = radius
a = radius / 1.618033989

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@ -1,3 +1,9 @@
"""
s180108 Platonic Solid Grid in Processing.Py
(c)2018 Alexandre B A Villares
https://abav.lugaralgum.com/sketch-a-day
"""
from PlatonicSolids import *
NUM_COLS, NUM_ROWS = 5, 5
@ -16,7 +22,7 @@ def setup():
for i in range(NUM_CELLS):
s = PlatonicFactory(int(random(5))) # Instancia aleatoriamente um dos sólidos
c = color(random(256), 200, 200, 128) # random HSB translucent colors
s.c = c # Tasca cor no sólido! Só os gerados na Factory tem o método p/ usar
s.c = c # Tasca cor no sólido, vou usar no loop do draw!
solids.append(s)
def draw():
@ -32,15 +38,12 @@ def draw():
with pushMatrix():
d = dist(mouseX, mouseY, cx, cy)
translate(cx, cy)
if d < 80:
if d < 80: # se o mouse está perto, gira!
rotateX(r_y)
rotateY(r_x)
# cuidado, só os sólidos criados pela PlatonicFactory tem .platonic_stroke()
# tava aprendendo a fazer isso de acrescentar métodos
# podia ter sido resolvido com stroke(solids[i].c)
solids[i].platonic_stroke()
stroke(solids[i].c) # Lembrando que de fábrica não tem .c
solids[i].create()
if (frameCount < 200): saveFrame("###.tga")
# if (frameCount < 200): saveFrame("###.tga") # para salvar frames
def x_y_from_i(i, max_x, max_y):
return i % max_x, (i / max_x) % max_y
return i % max_x, (i / max_x) % max_y