kopia lustrzana https://github.com/villares/sketch-a-day
				
				
				
			
			
			
			
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"""
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Alexandre B A Villares http://abav.lugaralgum.com - GPL v3 
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A helper for the Processing gifAnimation library (https://github.com/jordanorelli)
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ported to Processing 3 by 01010101 (https://github.com/01010101)
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Download the library from https://github.com/01010101/GifAnimation/archive/master.zip
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This helper was inspired by an example by Art Simon https://github.com/APCSPrinciples/AnimatedGIF/
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Put  at the start of your sketch:
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   add_library('gifAnimation')
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   from gif_exporter import gif_export
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and at the end of draw():
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    gif_export(GifMaker)
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"""
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def gif_export(GifMaker,             # gets a reference to the library
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               filename="exported",  # .gif will be added
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               repeat=0,             # 0 makes it an "endless" animation
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               quality=128,          # quality range 0 - 255
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               delay=170,            # this is quick
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               frames=0,
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               finish=False):            # 0 will stop on keyPressed or frameCount >= 100000
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    global gifExporter
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    try:
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        gifExporter
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    except NameError:
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        gifExporter = GifMaker(this, filename + ".gif")
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        gifExporter.setRepeat(repeat)
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        gifExporter.setQuality(quality)
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        gifExporter.setDelay(delay)
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        gif_export._frame = frameCount
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        print("gif start")
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    gifExporter.addFrame()
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    if finish:
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        gifExporter.finish()
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        noLoop()
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    if (frames == 0 and keyPressed or frameCount - gif_export._frame >= 100000) \
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            or (frames != 0 and frameCount - gif_export._frame >= frames):
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        gifExporter.finish()
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        #background(255)
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        print("gif saved")
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        del(gifExporter)
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        noLoop()
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        return False
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    else:
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        return True
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# Alexandre B A Villares - https://abav.lugaralgum.com/sketch-a-day
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from random import choice
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from gif_export_wrapper import *
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add_library('gifAnimation')
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add_library('peasycam')
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GRID_SIZE = 10
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SKETCH_NAME = "201"
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OUTPUT = ".png"
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def setup():
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    lights()
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    size(700, 700, P3D)
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    cam = PeasyCam(this, 100)
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    cam.setMinimumDistance(100)
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    cam.setMaximumDistance(1000)
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    colorMode(HSB)
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    noStroke()
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    # strokeWeight(4)
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    print_text_for_readme(SKETCH_NAME, OUTPUT)
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    border = 50
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    spacing = (width - border * 2) / GRID_SIZE
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    Node.spacing = spacing
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    for x in range(GRID_SIZE):
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        for y in range(GRID_SIZE):
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            for z in range(GRID_SIZE):
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                Node.nodes.append(Node(
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                    border + spacing / 2 + x * spacing - width / 2,
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                    border + spacing / 2 + y * spacing - width / 2,
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                    border + spacing / 2 + z * spacing - width / 2))
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    for node in Node.nodes:
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        node.set_nbs()
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    Node.nodes[0].current = True
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    #Node.nodes[int(len(Node.nodes)/7)].current = True
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def draw():
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    lights()
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    background(0)
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    for node in Node.nodes:
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        node.plot_links()
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        node.update()
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class Node():
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    nodes = []
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    def __init__(self, x, y, z):
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        self.x = x
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        self.y = y
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        self.z = z
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        self.visited = False
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        self.current = False
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        self.links = []
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        self.cor = 0
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    def plot_links(self):
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        if mousePressed:
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            stroke(color(self.cor % 256, 255, 255))
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            fill(color(self.cor % 256, 255, 255))
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        else:
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            stroke(200)
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            fill(200)
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        with pushMatrix():
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            translate(self.x, self.y, self.z)
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            box(Node.spacing / 2)
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        for node in self.links:
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            mid_x = (self.x + node.x) / 2
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            mid_y = (self.y + node.y) / 2
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            mid_z = (self.z + node.z) / 2
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            with pushMatrix():
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                translate(mid_x, mid_y, mid_z)
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                box(Node.spacing / 2)
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            # with pushMatrix():
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            #     translate(node.x, node.y, node.z)
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            #     box(Node.spacing/2)
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            #line(node.x, node.y, node.z, self.x, self.y, self.z)
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    def set_nbs(self):
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        self.nbs, self.unvisited_nbs = [], []
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        for node in Node.nodes:
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            if node != self and dist(node.x, node.y, node.z,
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                                     self.x, self.y, self.z) <= Node.spacing * 1.1:
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                self.nbs.append(node)
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                self.unvisited_nbs.append(node)
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    def set_unvisited_nbs(self):
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        self.unvisited_nbs = [node for node in self.nbs
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                              if not node.visited]
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    def update(self):
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        self.set_unvisited_nbs()
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        if self.current:
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            self.visited = True
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            if self.unvisited_nbs:
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                for unvisited_nb in self.unvisited_nbs[::2]:
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                    self.links.append(unvisited_nb)
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                    self.current = False
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                    unvisited_nb.current = True
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                    unvisited_nb.visited = True
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                    unvisited_nb.cor = self.cor + 10
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            else:
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                branch_nodes = [node for node in Node.nodes
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                                if node.visited and node.unvisited_nbs]
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                if branch_nodes:
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                    print(len(branch_nodes))
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                    rnd_choice = branch_nodes[-1]  # choice(branch_nodes)
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                    self.current = False
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                    rnd_choice.current = True
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                else:
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                    print("finished")
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                    # noLoop()
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def keyPressed():
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    loop()
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    saveFrame("####" + SKETCH_NAME + OUTPUT)
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def print_text_for_readme(name, output):
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    println("""
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{1}: [code](https://github.com/villares/sketch-a-day/tree/master/{0}) [[Py.Processing](https://villares.github.io/como-instalar-o-processing-modo-python/index-EN)]
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""".format(name, name[1:], output)
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    )
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