Alexandre B A Villares 2018-06-18 17:04:53 -03:00
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commit da61471ca3
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@ -8,6 +8,12 @@ If you enjoy this, make a small donation [here](https://www.paypal.com/cgi-bin/w
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![s170](s170/s170.png)
170:[code](https://github.com/villares/sketch-a-day/tree/master/s170) [[Py.Processing](https://villares.github.io/como-instalar-o-processing-modo-python/index-EN)]
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![s169](s169/s169.png)
169:[code](https://github.com/villares/sketch-a-day/tree/master/s169) [[Py.Processing](https://villares.github.io/como-instalar-o-processing-modo-python/index-EN)]

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s170/s170.png 100644

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s170/s170.pyde 100644
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# Alexandre B A Villares - https://abav.lugaralgum.com / sketch - a - day
SKETCH_NAME = "s170" # 180618
add_library('peasycam')
points, lines, walls, floors = [], [], [], []
def setup():
global space
size(600, 600, P3D)
# hint(DISABLE_DEPTH_TEST)
strokeWeight(2)
# noSmooth()
cam = PeasyCam(this, 100)
cam.setMinimumDistance(100)
cam.setMaximumDistance(1000)
grid_dim = 10
space = width / grid_dim
for ix in range(grid_dim):
for iy in range(grid_dim):
for iz in range(grid_dim):
x = space / 2 + ix * space - width / 2 + random(10)
y = space / 2 + iy * space - width / 2 + random(10)
z = space / 2 + iz * space - width / 2 # + random(-2, 2)
points.append(PVector(x, y, z))
for p1 in points:
for p2 in points:
if p1 != p2:
stroke(200, 0, 100)
if (dist(p1.x, p1.y, p1.z,
p2.x, p2.y, p2.z) < space * 1.1):
lines.append((p1, p2))
for (p1, p2) in lines:
for (p3, p4) in lines:
if p1 != p3 and p1 != p4 and p2 != p3 and p2 != p4:
# walls
if p1.z == p2.z and p3.z == p4.z and p1.z != p3.z:
if (dist(p1.x, p1.y, p1.z,
p3.x, p3.y, p3.z) < space + 3 and
dist(p2.x, p2.y, p2.z,
p4.x, p4.y, p4.z) < space + 3):
walls.append((p1, p2, p3, p4))
# floors
if p1.z == p2.z and p3.z == p4.z and p1.z == p3.z:
if (dist(p1.x, p1.y, p1.z,
p3.x, p3.y, p3.z) < space + 3 and
dist(p2.x, p2.y, p2.z,
p4.x, p4.y, p4.z) < space + 3):
floors.append((p1, p2, p3, p4))
println(len(floors))
def draw():
background(200)
noStroke()
fill(0, 0, 200, 100)
for (p1, p2, p3, p4) in walls:
beginShape()
vertex(p1.x, p1.y, p1.z)
vertex(p2.x, p2.y, p2.z)
vertex(p4.x, p4.y, p4.z)
vertex(p3.x, p3.y, p3.z)
endShape(CLOSE)
fill(200, 100, 0)
for (p1, p2, p3, p4) in floors:
beginShape()
vertex(p1.x, p1.y, p1.z)
vertex(p2.x, p2.y, p2.z)
vertex(p4.x, p4.y, p4.z)
vertex(p3.x, p3.y, p3.z)
endShape(CLOSE)
for (p1, p2) in lines:
stroke(200, 0, 100)
line(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z)
for p in points:
pushMatrix()
translate(p.x, p.y, p.z)
fill(0)
noStroke()
box(2)
popMatrix()