Alexandre Villares 2018-11-23 23:20:13 -02:00
rodzic 8fa0afbc94
commit da098bf5b6
6 zmienionych plików z 482 dodań i 0 usunięć

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@ -9,6 +9,12 @@ If you enjoy this, be a [patreon](https://patreon.com/arteprog) or make a donati
Feel free to [contact me](http://contato.lugaralgum.com) regarding licenses to use my work, teaching opportunities, consulting or other projects.
---
![s329](s329/s329.gif)
329: [code](https://github.com/villares/sketch-a-day/tree/master/s329) [[Py.Processing](https://villares.github.io/como-instalar-o-processing-modo-python/index-EN)]
---
![s328](s328/s328.png)

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"""
Alexandre B A Villares http://abav.lugaralgum.com - GPL v3
A helper for the Processing gifAnimation library https://github.com/extrapixel/gif-animation/tree/3.0
Download from https://github.com/villares/processing-play/blob/master/export_GIF/unzip_and_move_to_libraries_GifAnimation.zip
This helper was inspired by an example by Art Simon https://github.com/APCSPrinciples/AnimatedGIF/
# add at the start of your sketch:
add_library('gifAnimation')
from gif_exporter import gif_export
# add at the end of draw():
gif_export(GifMaker)
"""
def gif_export(GifMaker, # gets a reference to the library
filename="exported", # .gif will be added
repeat=0, # 0 makes it an "endless" animation
quality=255, # quality range 0 - 255
delay=200, # this is quick
frames=0, # 0 will stop on keyPressed or frameCount >= 100000
finish=False): # force stop
global gifExporter
try:
gifExporter
except NameError:
gifExporter = GifMaker(this, filename + ".gif")
gifExporter.setRepeat(repeat)
gifExporter.setQuality(quality)
gifExporter.setDelay(delay)
gifExporter.addFrame()
if frames == 0:
if keyPressed or frameCount >= 100000:
finish = True
elif frameCount >= frames:
finish = True
if finish:
gifExporter.finish()
print("gif saved")
exit()

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def create_points(non_intersecting=True):
background(200)
done = False
while not done:
poly_points = [PVector(random(BORDER, width - BORDER),
random(BORDER, height - BORDER)
)
for _ in range(NUM)]
ed = edges(poly_points)
done = True
if non_intersecting:
for p1, p2 in ed[::-1]:
for p3, p4 in ed[2::]:
# test only non consecutive edges
if (p1 != p3) and (p2 != p3) and (p1 != p4):
if line_instersect(Line(p1, p2), Line(p3, p4)):
done = False
break
return poly_points
def is_inside(x, y, poly_points):
min_, max_ = min_max(poly_points)
if x < min_.x or y < min_.y or x > max_.x or y > max_.y:
return False
a = PVector(x, min_.y)
b = PVector(x, max_.y)
v_lines = inter_lines(Line(a, b), poly_points)
if not v_lines:
return False
a = PVector(min_.x, y)
b = PVector(max_.x, y)
h_lines = inter_lines(Line(a, b), poly_points)
if not h_lines:
return False
for v in v_lines:
for h in h_lines:
if line_instersect(v, h):
return True
return False
def inter_lines(L, poly_points):
inter_points = []
for p1, p2 in edges(poly_points):
inter = line_instersect(Line(p1, p2), L)
if inter:
inter_points.append(inter)
if not inter_points:
return []
inter_lines = []
if len(inter_points) > 1:
inter_points.sort()
pairs = zip(inter_points[::2], inter_points[1::2])
for p1, p2 in pairs:
if p2:
inter_lines.append(Line(PVector(p1.x, p1.y),
PVector(p2.x, p2.y)))
return inter_lines
class Line():
""" I should change this to a named tuple... """
def __init__(self, p1, p2):
self.p1 = p1
self.p2 = p2
def plot(self):
line(self.p1.x, self.p1.y, self.p2.x, self.p2.y)
def lerp(self, other, t):
p1 = PVector.lerp(self.p1, other.p1, t)
p2 = PVector.lerp(self.p2, other.p2, t)
return Line(p1, p2)
def line_instersect(line_a, line_b):
"""
code adapted from Bernardo Fontes
https://github.com/berinhard/sketches/
"""
x1, y1 = line_a.p1.x, line_a.p1.y
x2, y2 = line_a.p2.x, line_a.p2.y
x3, y3 = line_b.p1.x, line_b.p1.y
x4, y4 = line_b.p2.x, line_b.p2.y
try:
uA = ((x4-x3)*(y1-y3) - (y4-y3)*(x1-x3)) / ((y4-y3)*(x2-x1) - (x4-x3)*(y2-y1));
uB = ((x2-x1)*(y1-y3) - (y2-y1)*(x1-x3)) / ((y4-y3)*(x2-x1) - (x4-x3)*(y2-y1));
except ZeroDivisionError:
return
if not(0 <= uA <= 1 and 0 <= uB <= 1):
return
x = line_a.p1.x + uA * (line_a.p2.x - line_a.p1.x)
y = line_a.p1.y + uA * (line_a.p2.y - line_a.p1.y)
return PVector(x, y)
def edges(poly_points):
return pairwise(poly_points) + [(poly_points[-1], poly_points[0])]
def pairwise(iterable):
import itertools
"s -> (s0,s1), (s1,s2), (s2, s3), ..."
a, b = itertools.tee(iterable)
next(b, None)
return zip(a, b)
def min_max(points):
points = iter(points)
try:
p = points.next()
min_x, min_y = max_x, max_y = p.x, p.y
except StopIteration:
raise ValueError, "min_max requires at least one point"
for p in points:
if p.x < min_x:
min_x = p.x
elif p.x > max_x:
max_x = p.x
if p.y < min_y:
min_y = p.y
elif p.y > max_y:
max_y = p.y
return (PVector(min_x, min_y),
PVector(max_x, max_y))
def par_hatch(points, divisions, *sides):
vectors = [PVector(p.x, p.y) for p in points]
lines = []
if not sides: sides = [0]
for s in sides:
a, b = vectors[-1 + s], vectors[+0 + s]
d, c = vectors[-2 + s], vectors[-3 + s]
for i in range(1, divisions):
s0 = PVector.lerp(a, b, i/float(divisions))
s1 = PVector.lerp(d, c, i/float(divisions))
lines.append(Line(s0, s1))
return lines

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s329/s329.gif 100644

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s329/s329.pyde 100644
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# Alexandre B A Villares - https://abav.lugaralgum.com/sketch-a-day
SKETCH_NAME = "s329" # 20181124
OUTPUT = ".gif"
GRID_SIZE = 10
from line_geometry import Line
from line_geometry import par_hatch
#add_library('pdf')
# add_library('gifAnimation')
# from gif_exporter import gif_export
rule = lambda x, y: random(40) < 20
def setup():
size(700, 700)
smooth(8)
init_grid(GRID_SIZE)
background(200)
#beginRecord(PDF, SKETCH_NAME + ".pdf")
def draw():
f = frameCount
t = cos(f)
stroke(0)
strokeWeight(3)
for c in Cell.cells:
c.plot(t)
if 0 < f < TWO_PI:
pass
# gif_export(GifMaker, SKETCH_NAME)
else:
noLoop()
# gif_export(GifMaker, finish=True)
#endRecord()
pass
def init_grid(grid_size):
Cell.border = 125.
Cell.spacing = (width - Cell.border *2) / grid_size
Cell.cells = []
randomSeed(101)
for x in range(0, grid_size, 2):
for y in range(0, grid_size, 2):
new_cell = Cell(x, y)
Cell.cells.append(new_cell)
Cell.grid[x, y] = new_cell
randomSeed(frameCount+2)
for x in range(-1, grid_size+1, 2):
for y in range(-1, grid_size+1, 2):
Node.grid0[x, y] = Node(x, y) # extrarir do dict
Node.grid1[x, y] = Node(x, y) # extrarir do dict
for c in Cell.cells:
c.update_vers()
class Node():
grid0 = dict()
grid1 = dict()
def __init__(self, x, y):
self.ix = x
self.iy = y
self.px = Cell.border + Cell.spacing + x * Cell.spacing
self.py = Cell.border + Cell.spacing + y * Cell.spacing
if rule(x, y):
mx, my = width/2, height/2
self.px += (self.px - mx) * 0.15
self.py += (self.py - my) * 0.15
self.x = self.px
self.y = self.py
class Cell():
cells = []
grid = dict()
def __init__(self, x, y):
self.ix = x
self.iy = y
self.px = Cell.border + Cell.spacing + x * Cell.spacing
self.py = Cell.border + Cell.spacing + y * Cell.spacing
self.vers = []
self.num_hatches = int(random(4, 6))
self.type_hatches = random(10)
def plot(self, t):
L0, V0 = self.lines, self.vers
L1, V1 = self.lines_f, self.vers_f
for l0, l1 in zip(L0, L1):
l = l0.lerp(l1, t)
l.plot()
beginShape()
noFill()
for p0, p1 in zip(V0, V1):
vertex(lerp(p0.x, p1.x, t), lerp(p0.y, p1.y, t) )
endShape(CLOSE)
def update_vers(self):
self.v0 = Node.grid0.get((self.ix-1, self.iy-1))
self.v1 = Node.grid0.get((self.ix-1, self.iy+1))
self.v3 = Node.grid0.get((self.ix+1, self.iy-1))
self.v2 = Node.grid0.get((self.ix+1, self.iy+1))
self.vers = [self.v0, self.v1, self.v2, self.v3]
self.v0f = Node.grid1.get((self.ix-1, self.iy-1))
self.v1f = Node.grid1.get((self.ix-1, self.iy+1))
self.v3f = Node.grid1.get((self.ix+1, self.iy-1))
self.v2f = Node.grid1.get((self.ix+1, self.iy+1))
self.vers_f = [self.v0f, self.v1f, self.v2f, self.v3f]
self.hatch()
def hatch(self):
self.lines = []
self.lines_f = []
n = self.num_hatches
r = self.type_hatches
if r > 2:
self.lines.extend(par_hatch(self.vers, n, 0))
self.lines_f.extend(par_hatch(self.vers_f, n, 0))
if r < 8:
self.lines.extend(par_hatch(self.vers, n, 1))
self.lines_f.extend(par_hatch(self.vers_f, n, 1))
def keyPressed():
if key == "n" or key == CODED:
init_grid(GRID_SIZE)
background(200)
#saveFrame("###.png")
if key == "s": saveFrame(SKETCH_NAME + ".png")
# print text to add to the project's README.md
def settings():
println(
"""
![{0}]({0}/{0}{2})
{1}: [code](https://github.com/villares/sketch-a-day/tree/master/{0}) [[Py.Processing](https://villares.github.io/como-instalar-o-processing-modo-python/index-EN)]
""".format(SKETCH_NAME, SKETCH_NAME[1:], OUTPUT)
)

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# Alexandre B A Villares - https://abav.lugaralgum.com/sketch-a-day
SKETCH_NAME = "s329" # 20181123
OUTPUT = ".png"
GRID_SIZE = 6
from line_geometry import Line
from line_geometry import par_hatch
add_library('pdf')
# add_library('gifAnimation')
# from gif_exporter import gif_export
rule = lambda x, y: random(40) < 20
def setup():
size(700, 700)
smooth(8)
init_grid(GRID_SIZE)
background(200)
#beginRecord(PDF, SKETCH_NAME + ".pdf")
def draw():
f = frameCount/2.
t = cos(f)
stroke(0)
#print t
for c in Cell.cells:
c.plot(t)
if 0 < f <TWO_PI:
pass
#gif_export(GifMaker, SKETCH_NAME)
else:
noLoop()
#endRecord()
pass
def init_grid(grid_size):
Cell.border = 125.
Cell.spacing = (width - Cell.border *2) / grid_size
Cell.cells = []
randomSeed(101)
for x in range(0, grid_size, 2):
for y in range(0, grid_size, 2):
new_cell = Cell(x, y)
Cell.cells.append(new_cell)
Cell.grid[x, y] = new_cell
randomSeed(frameCount+2)
for x in range(-1, grid_size+1, 2):
for y in range(-1, grid_size+1, 2):
Node.grid0[x, y] = Node(x, y) # extrarir do dict
Node.grid1[x, y] = Node(x, y) # extrarir do dict
for c in Cell.cells:
c.update_vers()
class Node():
grid0 = dict()
grid1 = dict()
def __init__(self, x, y):
self.ix = x
self.iy = y
self.px = Cell.border + Cell.spacing + x * Cell.spacing
self.py = Cell.border + Cell.spacing + y * Cell.spacing
if rule(x, y):
mx, my = width/2, height/2
self.px += (self.px - mx) * 0.15
self.py += (self.py - my) * 0.15
self.x = self.px
self.y = self.py
class Cell():
cells = []
grid = dict()
def __init__(self, x, y):
self.ix = x
self.iy = y
self.px = Cell.border + Cell.spacing + x * Cell.spacing
self.py = Cell.border + Cell.spacing + y * Cell.spacing
self.vers = []
self.num_hatches = int(random(5, 12))
self.type_hatches = random(10)
def plot(self, t):
L0, V0 = self.lines, self.vers
L1, V1 = self.lines_f, self.vers_f
strokeWeight(1)
stroke(0)
for l0, l1 in zip(L0, L1):
l = l0.lerp(l1, t)
l.plot()
beginShape()
noFill()
#stroke(255, 0, 0)
for p0, p1 in zip(V0, V1):
vertex(lerp(p0.x, p1.x, t), lerp(p0.y, p1.y, t) )
endShape(CLOSE)
def update_vers(self):
self.v0 = Node.grid0.get((self.ix-1, self.iy-1))
self.v1 = Node.grid0.get((self.ix-1, self.iy+1))
self.v3 = Node.grid0.get((self.ix+1, self.iy-1))
self.v2 = Node.grid0.get((self.ix+1, self.iy+1))
self.vers = [self.v0, self.v1, self.v2, self.v3]
self.v0f = Node.grid1.get((self.ix-1, self.iy-1))
self.v1f = Node.grid1.get((self.ix-1, self.iy+1))
self.v3f = Node.grid1.get((self.ix+1, self.iy-1))
self.v2f = Node.grid1.get((self.ix+1, self.iy+1))
self.vers_f = [self.v0f, self.v1f, self.v2f, self.v3f]
self.hatch()
def hatch(self):
self.lines = []
self.lines_f = []
n = self.num_hatches
r = self.type_hatches
if r > 2:
self.lines.extend(par_hatch(self.vers, n, 0))
self.lines_f.extend(par_hatch(self.vers_f, n, 0))
if r < 8:
self.lines.extend(par_hatch(self.vers, n, 1))
self.lines_f.extend(par_hatch(self.vers_f, n, 1))
def keyPressed():
if key == "n" or key == CODED:
init_grid(GRID_SIZE)
background(200)
#saveFrame("###.png")
if key == "s": saveFrame(SKETCH_NAME + ".png")
# print text to add to the project's README.md
def settings():
println(
"""
![{0}]({0}/{0}{2})
{1}: [code](https://github.com/villares/sketch-a-day/tree/master/{0}) [[Py.Processing](https://villares.github.io/como-instalar-o-processing-modo-python/index-EN)]
""".format(SKETCH_NAME, SKETCH_NAME[1:], OUTPUT)
)