kopia lustrzana https://github.com/villares/sketch-a-day
main
rodzic
2c124d85a5
commit
d75b4ef1cb
Plik binarny nie jest wyświetlany.
Po Szerokość: | Wysokość: | Rozmiar: 134 KiB |
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@ -76,8 +76,8 @@ def keyPressed():
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make_nodes_point(desenho_atual)
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if key == 'n':
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novo_desenho(desenho_atual)
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if key == ' ':
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background(200)
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if key == 'p':
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saveFrame(SKETCH_NAME+".png")
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def novo_desenho(desenho):
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@ -125,6 +125,7 @@ def make_nodes_point(desenho):
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n0.points_to.append(n2)
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def desenho_plot(d):
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noStroke()
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for node in d:
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p1, p2 = node.points_to # se estiver apontando para alguém
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with pushMatrix():
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@ -0,0 +1,165 @@
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# -*- coding: utf-8 -*-
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ROTATION = {0: 0,
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BOTTOM: 0,
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DOWN: 0,
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1: HALF_PI,
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LEFT: HALF_PI,
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2: PI,
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TOP: PI,
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UP: PI,
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3: PI + HALF_PI,
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RIGHT: PI + HALF_PI,
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BOTTOM + RIGHT: 0,
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DOWN + RIGHT: 0,
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DOWN + LEFT: HALF_PI,
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BOTTOM + LEFT: HALF_PI,
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TOP + LEFT: PI,
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UP + LEFT: PI,
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TOP + RIGHT: PI + HALF_PI,
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UP + RIGHT: PI + HALF_PI,
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}
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def quarter_circle(x, y, radius, quadrant):
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circle_arc(x, y, radius, ROTATION[quadrant], HALF_PI)
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def half_circle(x, y, radius, quadrant):
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circle_arc(x, y, radius, ROTATION[quadrant], PI)
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def circle_arc(x, y, radius, start_ang, sweep_ang):
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arc(x, y, radius * 2, radius * 2, start_ang, start_ang + sweep_ang)
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def poly_arc(x, y, radius, start_ang, sweep_ang, num_points=2):
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angle = sweep_ang / int(num_points)
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a = start_ang
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with beginShape():
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while a <= start_ang + sweep_ang:
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sx = x + cos(a) * radius
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sy = y + sin(a) * radius
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vertex(sx, sy)
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a += angle
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def arc_poly(x, y, d, _, start_ang, end_ang, num_points=5):
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sweep_ang = end_ang - start_ang
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angle = sweep_ang / int(num_points)
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a = start_ang
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with beginShape():
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while a <= end_ang:
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sx = x + cos(a) * d / 2
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sy = y + sin(a) * d / 2
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vertex(sx, sy)
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a += angle
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def poly_rounded2(p_list, r_list):
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"""
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draws a 'filleted' polygon with variable radius
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dependent on roundedCorner()
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"""
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with pushStyle():
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noStroke()
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beginShape()
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for p0, p1 in zip(p_list, [p_list[-1]] + p_list[:-1]):
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m = (PVector(p0.x, p0.y) + PVector(p1.x, p1.y)) / 2
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vertex(m.x, m.y)
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endShape(CLOSE)
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for p0, p1, p2, r in zip(p_list,
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[p_list[-1]] + p_list[:-1],
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[p_list[-2]] + [p_list[-1]] + p_list[:-2],
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[r_list[-1]] + r_list[:-1]
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):
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m1 = (PVector(p0.x, p0.y) + PVector(p1.x, p1.y)) / 2
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m2 = (PVector(p2.x, p2.y) + PVector(p1.x, p1.y)) / 2
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roundedCorner(p1, m1, m2, r)
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def roundedCorner(pc, p1, p2, r):
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"""
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Based on Stackoverflow C# rounded corner post
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https://stackoverflow.com/questions/24771828/algorithm-for-creating-rounded-corners-in-a-polygon
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"""
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# Vector 1
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dx1 = pc.x - p1.x
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dy1 = pc.y - p1.y
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# Vector 2
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dx2 = pc.x - p2.x
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dy2 = pc.y - p2.y
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# Angle between vector 1 and vector 2 divided by 2
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angle = (atan2(dy1, dx1) - atan2(dy2, dx2)) / 2
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# The length of segment between angular point and the
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# points of intersection with the circle of a given radius
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tng = abs(tan(angle))
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segment = r / tng if tng != 0 else r
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# Check the segment
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length1 = GetLength(dx1, dy1)
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length2 = GetLength(dx2, dy2)
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min_len = min(length1, length2)
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if segment > min_len:
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segment = min_len
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max_r = min_len * abs(tan(angle))
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else:
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max_r = r
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# Points of intersection are calculated by the proportion between
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# the coordinates of the vector, length of vector and the length of the
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# segment.
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p1Cross = GetProportionPoint(pc, segment, length1, dx1, dy1)
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p2Cross = GetProportionPoint(pc, segment, length2, dx2, dy2)
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# Calculation of the coordinates of the circle
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# center by the addition of angular vectors.
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dx = pc.x * 2 - p1Cross.x - p2Cross.x
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dy = pc.y * 2 - p1Cross.y - p2Cross.y
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L = GetLength(dx, dy)
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d = GetLength(segment, max_r)
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circlePoint = GetProportionPoint(pc, d, L, dx, dy)
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# StartAngle and EndAngle of arc
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startAngle = atan2(p1Cross.y - circlePoint.y, p1Cross.x - circlePoint.x)
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endAngle = atan2(p2Cross.y - circlePoint.y, p2Cross.x - circlePoint.x)
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# Sweep angle
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sweepAngle = endAngle - startAngle
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# Some additional checks
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if sweepAngle < 0:
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startAngle, endAngle = endAngle, startAngle
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sweepAngle = -sweepAngle
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if sweepAngle > PI:
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startAngle, endAngle = endAngle, startAngle
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sweepAngle = TWO_PI - sweepAngle
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# Draw result using graphics
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# noStroke()
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with pushStyle():
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noStroke()
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beginShape()
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vertex(p1.x, p1.y)
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vertex(p1Cross.x, p1Cross.y)
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vertex(p2Cross.x, p2Cross.y)
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vertex(p2.x, p2.y)
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endShape(CLOSE)
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line(p1.x, p1.y, p1Cross.x, p1Cross.y)
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line(p2.x, p2.y, p2Cross.x, p2Cross.y)
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arc(circlePoint.x, circlePoint.y, 2 * max_r, 2 * max_r,
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startAngle, startAngle + sweepAngle, OPEN)
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def GetLength(dx, dy):
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return sqrt(dx * dx + dy * dy)
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def GetProportionPoint(pt, segment, L, dx, dy):
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# factor = segment / L if L != 0 else 0
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factor = float(segment) / L if L != 0 else segment
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return PVector(
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(pt.x - dx * factor),
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(pt.y - dy * factor))
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@ -0,0 +1,40 @@
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"""
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Alexandre B A Villares http://abav.lugaralgum.com - GPL v3
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A helper for the Processing gifAnimation library https://github.com/extrapixel/gif-animation/tree/3.0
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Download from https://github.com/villares/processing-play/blob/master/export_GIF/unzip_and_move_to_libraries_GifAnimation.zip
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This helper was inspired by an example by Art Simon https://github.com/APCSPrinciples/AnimatedGIF/
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# add at the start of your sketch:
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add_library('gifAnimation')
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from gif_exporter import gif_export
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# add at the end of draw():
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gif_export(GifMaker)
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"""
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def gif_export(GifMaker, # gets a reference to the library
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filename="exported", # .gif will be added
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repeat=0, # 0 makes it an "endless" animation
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quality=255, # quality range 0 - 255
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delay=1200, # this is quick
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frames=0, # 0 will stop on keyPressed or frameCount >= 100000
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finish=False): # force stop
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global gifExporter
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try:
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gifExporter
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except NameError:
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gifExporter = GifMaker(this, filename + ".gif")
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gifExporter.setRepeat(repeat)
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gifExporter.setQuality(quality)
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gifExporter.setDelay(delay)
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gifExporter.addFrame()
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if frames == 0:
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if keyPressed and key == "e":
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finish = True
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if finish:
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gifExporter.finish()
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print("gif saved")
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exit()
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Plik binarny nie jest wyświetlany.
Po Szerokość: | Wysokość: | Rozmiar: 4.8 MiB |
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@ -0,0 +1,152 @@
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# Alexandre B A Villares - https://abav.lugaralgum.com/sketch-a-day
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SKETCH_NAME, OUTPUT = "sketch_190228a", ".gif"
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"""
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Fixed the transition thing
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"""
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from collections import namedtuple
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import random as rnd
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import copy as cp
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from gif_exporter import gif_export
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from arcs import poly_rounded2
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add_library('peasycam')
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add_library('GifAnimation')
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X_LIST, Y_LIST = [], [] # listas de posições para elementos
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desenho_atual, outro_desenho, desenho_inter, desenho_inicial = [], [], [], []
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SPACING, MARGIN = 100, 0
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MAX_S = 2
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LEVELS = 5
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NUM_NODES = 20 # número de elementos do desenho / number of nodes
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Node = namedtuple('Node', 'x y radius_size points_to')
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radius_modifier = 10
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end_mode = False
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def setup():
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smooth(16)
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size(600, 600, P3D)
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hint(DISABLE_DEPTH_TEST)
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#blendMode(MULTIPLY)
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colorMode(HSB)
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cam = PeasyCam(this, 660)
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X_LIST[:] = [x for x in range(MARGIN, 1 + width - MARGIN, SPACING)]
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Y_LIST[:] = [y for y in range(MARGIN, 1 + height - MARGIN, SPACING)]
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novo_desenho(desenho_atual)
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desenho_inicial[:] = cp.deepcopy(desenho_atual)
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def draw():
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global radius_modifier, desenho_atual, outro_desenho, end_mode
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#ortho()
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#rotateX(HALF_PI / 2)
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translate(-width / 2, -height / 2, - 120) # + 150)
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background(200)
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fc = frameCount % 100 - 50
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if fc < 0:
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desenho = desenho_atual
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elif 0 <= fc < 49:
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make_inter_nodes(map(fc, 0, 50, 0, 1))
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desenho = desenho_inter
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elif fc == 49:
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desenho_atual, outro_desenho = outro_desenho, desenho_atual
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desenho = desenho_atual
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if end_mode: exit()
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if not mousePressed:
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make_nodes_point(outro_desenho)
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else:
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print("will reset")
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end_mode = True
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outro_desenho[:] = cp.deepcopy(desenho_inicial)
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desenho_plot(desenho)
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# if frameCount % 4 == 0:
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# gif_export(GifMaker, filename=SKETCH_NAME, delay=200)
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def desenho_plot(d):
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#noStroke()
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for node in d:
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p1, p2 = node.points_to # se estiver apontando para alguém
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with pushMatrix():
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for i in range(LEVELS):
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fill(128 + i * 16, 255, 255, 64) #164 + i * 8,, 255, 255, 64)
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translate(0, 0, 48)
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rs = [(node.radius_size + i * radius_modifier),
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(p1.radius_size + i * radius_modifier),
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(p2.radius_size + i * radius_modifier), ]
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poly_rounded2([node, p1, p2], rs)
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def keyPressed():
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if key == 'g':
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gif_export(GifMaker, filename=SKETCH_NAME)
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if key == 'r':
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make_nodes_point(desenho_atual)
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if key == 'n':
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novo_desenho(desenho_atual)
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if key == 'p':
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saveFrame(SKETCH_NAME+".png")
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def novo_desenho(desenho):
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"""
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Esvazia a lista elementos do desenho anterior e cria um novo
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"""
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desenho[:] = []
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for X in X_LIST:
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for Y in Y_LIST:
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desenho.append(Node(X, Y, rnd.choice([2, 4, 6]), []))
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make_nodes_point(desenho)
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outro_desenho[:] = cp.deepcopy(desenho)
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make_nodes_point(outro_desenho)
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def new_node(base=None):
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if not base:
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return Node( # elemento/"nó" uma namedtuple com:
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rnd.choice(X_LIST), # x
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rnd.choice(Y_LIST), # y
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10,
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#rnd.choice([0, 0, 0, 0, 100]), # radius_size
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[] # points_to... (lista com ref. a outro elem.))
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)
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else:
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n = new_node()
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while dist(n.x, n.y, base.x, base.y) > MAX_S * SPACING:
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n = new_node()
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return n
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def make_nodes_point(desenho):
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# AREA = (x1y2 + x2y3 + x3y1 – x1y3 – x2y1 – x3y2)/2.
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# x₁ (y₂ - y₃) + x₂ (y₃ - y₁) + x₃ (y₁ - y₂) == 0
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for n0 in desenho: # para cada elemento do desenho
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n1, n2 = new_node(n0), new_node(n0)
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while (n1.x * (n2.y - n0.y) +
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n2.x * (n0.y - n1.y) +
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n0.x * (n1.y - n2.y) == 0):
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# if the points are colinear, choose new nodes
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n1, n2 = new_node(n0), new_node(n0)
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n0.points_to[:] = []
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n0.points_to.append(n1)
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n0.points_to.append(n2)
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def make_inter_nodes(amt):
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desenho_inter[:] = []
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for n1, n2 in zip(desenho_atual, outro_desenho):
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desenho_inter.append(Node( # elemento/"nó" uma namedtuple com:
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n1.x, # x
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n1.y, # y
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n1.radius_size, # radius_size
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# cp.deepcopy(n1.points_to)
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[Node(lerp(p1.x, p2.x, amt),
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lerp(p1.y, p2.y, amt),
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lerp(p1.radius_size, p2.radius_size, amt), [])
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for p1, p2 in zip(n1.points_to, n2.points_to)]
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))
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# print text to add to the project's README.md
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def settings():
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println(
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"""
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[{0}](https://github.com/villares/sketch-a-day/tree/master/2019/{0}) [[Py.Processing](https://villares.github.io/como-instalar-o-processing-modo-python/index-EN)]
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""".format(SKETCH_NAME, OUTPUT)
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)
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@ -22,6 +22,11 @@ Get updates from my sort-of-weekly newsletter: [[sketch-mail](https://tinyletter
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## 2019
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---
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[sketch_190228a](https://github.com/villares/sketch-a-day/tree/master/2019/sketch_190228a) [[Py.Processing](https://villares.github.io/como-instalar-o-processing-modo-python/index-EN)]
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---
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