villares 2019-02-28 22:05:03 -03:00
rodzic 2c124d85a5
commit d75b4ef1cb
7 zmienionych plików z 365 dodań i 2 usunięć

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@ -76,8 +76,8 @@ def keyPressed():
make_nodes_point(desenho_atual)
if key == 'n':
novo_desenho(desenho_atual)
if key == ' ':
background(200)
if key == 'p':
saveFrame(SKETCH_NAME+".png")
def novo_desenho(desenho):
@ -125,6 +125,7 @@ def make_nodes_point(desenho):
n0.points_to.append(n2)
def desenho_plot(d):
noStroke()
for node in d:
p1, p2 = node.points_to # se estiver apontando para alguém
with pushMatrix():

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@ -0,0 +1,165 @@
# -*- coding: utf-8 -*-
ROTATION = {0: 0,
BOTTOM: 0,
DOWN: 0,
1: HALF_PI,
LEFT: HALF_PI,
2: PI,
TOP: PI,
UP: PI,
3: PI + HALF_PI,
RIGHT: PI + HALF_PI,
BOTTOM + RIGHT: 0,
DOWN + RIGHT: 0,
DOWN + LEFT: HALF_PI,
BOTTOM + LEFT: HALF_PI,
TOP + LEFT: PI,
UP + LEFT: PI,
TOP + RIGHT: PI + HALF_PI,
UP + RIGHT: PI + HALF_PI,
}
def quarter_circle(x, y, radius, quadrant):
circle_arc(x, y, radius, ROTATION[quadrant], HALF_PI)
def half_circle(x, y, radius, quadrant):
circle_arc(x, y, radius, ROTATION[quadrant], PI)
def circle_arc(x, y, radius, start_ang, sweep_ang):
arc(x, y, radius * 2, radius * 2, start_ang, start_ang + sweep_ang)
def poly_arc(x, y, radius, start_ang, sweep_ang, num_points=2):
angle = sweep_ang / int(num_points)
a = start_ang
with beginShape():
while a <= start_ang + sweep_ang:
sx = x + cos(a) * radius
sy = y + sin(a) * radius
vertex(sx, sy)
a += angle
def arc_poly(x, y, d, _, start_ang, end_ang, num_points=5):
sweep_ang = end_ang - start_ang
angle = sweep_ang / int(num_points)
a = start_ang
with beginShape():
while a <= end_ang:
sx = x + cos(a) * d / 2
sy = y + sin(a) * d / 2
vertex(sx, sy)
a += angle
def poly_rounded2(p_list, r_list):
"""
draws a 'filleted' polygon with variable radius
dependent on roundedCorner()
"""
with pushStyle():
noStroke()
beginShape()
for p0, p1 in zip(p_list, [p_list[-1]] + p_list[:-1]):
m = (PVector(p0.x, p0.y) + PVector(p1.x, p1.y)) / 2
vertex(m.x, m.y)
endShape(CLOSE)
for p0, p1, p2, r in zip(p_list,
[p_list[-1]] + p_list[:-1],
[p_list[-2]] + [p_list[-1]] + p_list[:-2],
[r_list[-1]] + r_list[:-1]
):
m1 = (PVector(p0.x, p0.y) + PVector(p1.x, p1.y)) / 2
m2 = (PVector(p2.x, p2.y) + PVector(p1.x, p1.y)) / 2
roundedCorner(p1, m1, m2, r)
def roundedCorner(pc, p1, p2, r):
"""
Based on Stackoverflow C# rounded corner post
https://stackoverflow.com/questions/24771828/algorithm-for-creating-rounded-corners-in-a-polygon
"""
# Vector 1
dx1 = pc.x - p1.x
dy1 = pc.y - p1.y
# Vector 2
dx2 = pc.x - p2.x
dy2 = pc.y - p2.y
# Angle between vector 1 and vector 2 divided by 2
angle = (atan2(dy1, dx1) - atan2(dy2, dx2)) / 2
# The length of segment between angular point and the
# points of intersection with the circle of a given radius
tng = abs(tan(angle))
segment = r / tng if tng != 0 else r
# Check the segment
length1 = GetLength(dx1, dy1)
length2 = GetLength(dx2, dy2)
min_len = min(length1, length2)
if segment > min_len:
segment = min_len
max_r = min_len * abs(tan(angle))
else:
max_r = r
# Points of intersection are calculated by the proportion between
# the coordinates of the vector, length of vector and the length of the
# segment.
p1Cross = GetProportionPoint(pc, segment, length1, dx1, dy1)
p2Cross = GetProportionPoint(pc, segment, length2, dx2, dy2)
# Calculation of the coordinates of the circle
# center by the addition of angular vectors.
dx = pc.x * 2 - p1Cross.x - p2Cross.x
dy = pc.y * 2 - p1Cross.y - p2Cross.y
L = GetLength(dx, dy)
d = GetLength(segment, max_r)
circlePoint = GetProportionPoint(pc, d, L, dx, dy)
# StartAngle and EndAngle of arc
startAngle = atan2(p1Cross.y - circlePoint.y, p1Cross.x - circlePoint.x)
endAngle = atan2(p2Cross.y - circlePoint.y, p2Cross.x - circlePoint.x)
# Sweep angle
sweepAngle = endAngle - startAngle
# Some additional checks
if sweepAngle < 0:
startAngle, endAngle = endAngle, startAngle
sweepAngle = -sweepAngle
if sweepAngle > PI:
startAngle, endAngle = endAngle, startAngle
sweepAngle = TWO_PI - sweepAngle
# Draw result using graphics
# noStroke()
with pushStyle():
noStroke()
beginShape()
vertex(p1.x, p1.y)
vertex(p1Cross.x, p1Cross.y)
vertex(p2Cross.x, p2Cross.y)
vertex(p2.x, p2.y)
endShape(CLOSE)
line(p1.x, p1.y, p1Cross.x, p1Cross.y)
line(p2.x, p2.y, p2Cross.x, p2Cross.y)
arc(circlePoint.x, circlePoint.y, 2 * max_r, 2 * max_r,
startAngle, startAngle + sweepAngle, OPEN)
def GetLength(dx, dy):
return sqrt(dx * dx + dy * dy)
def GetProportionPoint(pt, segment, L, dx, dy):
# factor = segment / L if L != 0 else 0
factor = float(segment) / L if L != 0 else segment
return PVector(
(pt.x - dx * factor),
(pt.y - dy * factor))

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@ -0,0 +1,40 @@
"""
Alexandre B A Villares http://abav.lugaralgum.com - GPL v3
A helper for the Processing gifAnimation library https://github.com/extrapixel/gif-animation/tree/3.0
Download from https://github.com/villares/processing-play/blob/master/export_GIF/unzip_and_move_to_libraries_GifAnimation.zip
This helper was inspired by an example by Art Simon https://github.com/APCSPrinciples/AnimatedGIF/
# add at the start of your sketch:
add_library('gifAnimation')
from gif_exporter import gif_export
# add at the end of draw():
gif_export(GifMaker)
"""
def gif_export(GifMaker, # gets a reference to the library
filename="exported", # .gif will be added
repeat=0, # 0 makes it an "endless" animation
quality=255, # quality range 0 - 255
delay=1200, # this is quick
frames=0, # 0 will stop on keyPressed or frameCount >= 100000
finish=False): # force stop
global gifExporter
try:
gifExporter
except NameError:
gifExporter = GifMaker(this, filename + ".gif")
gifExporter.setRepeat(repeat)
gifExporter.setQuality(quality)
gifExporter.setDelay(delay)
gifExporter.addFrame()
if frames == 0:
if keyPressed and key == "e":
finish = True
if finish:
gifExporter.finish()
print("gif saved")
exit()

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@ -0,0 +1,152 @@
# Alexandre B A Villares - https://abav.lugaralgum.com/sketch-a-day
SKETCH_NAME, OUTPUT = "sketch_190228a", ".gif"
"""
Fixed the transition thing
"""
from collections import namedtuple
import random as rnd
import copy as cp
from gif_exporter import gif_export
from arcs import poly_rounded2
add_library('peasycam')
add_library('GifAnimation')
X_LIST, Y_LIST = [], [] # listas de posições para elementos
desenho_atual, outro_desenho, desenho_inter, desenho_inicial = [], [], [], []
SPACING, MARGIN = 100, 0
MAX_S = 2
LEVELS = 5
NUM_NODES = 20 # número de elementos do desenho / number of nodes
Node = namedtuple('Node', 'x y radius_size points_to')
radius_modifier = 10
end_mode = False
def setup():
smooth(16)
size(600, 600, P3D)
hint(DISABLE_DEPTH_TEST)
#blendMode(MULTIPLY)
colorMode(HSB)
cam = PeasyCam(this, 660)
X_LIST[:] = [x for x in range(MARGIN, 1 + width - MARGIN, SPACING)]
Y_LIST[:] = [y for y in range(MARGIN, 1 + height - MARGIN, SPACING)]
novo_desenho(desenho_atual)
desenho_inicial[:] = cp.deepcopy(desenho_atual)
def draw():
global radius_modifier, desenho_atual, outro_desenho, end_mode
#ortho()
#rotateX(HALF_PI / 2)
translate(-width / 2, -height / 2, - 120) # + 150)
background(200)
fc = frameCount % 100 - 50
if fc < 0:
desenho = desenho_atual
elif 0 <= fc < 49:
make_inter_nodes(map(fc, 0, 50, 0, 1))
desenho = desenho_inter
elif fc == 49:
desenho_atual, outro_desenho = outro_desenho, desenho_atual
desenho = desenho_atual
if end_mode: exit()
if not mousePressed:
make_nodes_point(outro_desenho)
else:
print("will reset")
end_mode = True
outro_desenho[:] = cp.deepcopy(desenho_inicial)
desenho_plot(desenho)
# if frameCount % 4 == 0:
# gif_export(GifMaker, filename=SKETCH_NAME, delay=200)
def desenho_plot(d):
#noStroke()
for node in d:
p1, p2 = node.points_to # se estiver apontando para alguém
with pushMatrix():
for i in range(LEVELS):
fill(128 + i * 16, 255, 255, 64) #164 + i * 8,, 255, 255, 64)
translate(0, 0, 48)
rs = [(node.radius_size + i * radius_modifier),
(p1.radius_size + i * radius_modifier),
(p2.radius_size + i * radius_modifier), ]
poly_rounded2([node, p1, p2], rs)
def keyPressed():
if key == 'g':
gif_export(GifMaker, filename=SKETCH_NAME)
if key == 'r':
make_nodes_point(desenho_atual)
if key == 'n':
novo_desenho(desenho_atual)
if key == 'p':
saveFrame(SKETCH_NAME+".png")
def novo_desenho(desenho):
"""
Esvazia a lista elementos do desenho anterior e cria um novo
"""
desenho[:] = []
for X in X_LIST:
for Y in Y_LIST:
desenho.append(Node(X, Y, rnd.choice([2, 4, 6]), []))
make_nodes_point(desenho)
outro_desenho[:] = cp.deepcopy(desenho)
make_nodes_point(outro_desenho)
def new_node(base=None):
if not base:
return Node( # elemento/"nó" uma namedtuple com:
rnd.choice(X_LIST), # x
rnd.choice(Y_LIST), # y
10,
#rnd.choice([0, 0, 0, 0, 100]), # radius_size
[] # points_to... (lista com ref. a outro elem.))
)
else:
n = new_node()
while dist(n.x, n.y, base.x, base.y) > MAX_S * SPACING:
n = new_node()
return n
def make_nodes_point(desenho):
# AREA = (x1y2 + x2y3 + x3y1 – x1y3 – x2y1 – x3y2)/2.
# x₁ (y₂ - y₃) + x₂ (y₃ - y₁) + x₃ (y₁ - y₂) == 0
for n0 in desenho: # para cada elemento do desenho
n1, n2 = new_node(n0), new_node(n0)
while (n1.x * (n2.y - n0.y) +
n2.x * (n0.y - n1.y) +
n0.x * (n1.y - n2.y) == 0):
# if the points are colinear, choose new nodes
n1, n2 = new_node(n0), new_node(n0)
n0.points_to[:] = []
n0.points_to.append(n1)
n0.points_to.append(n2)
def make_inter_nodes(amt):
desenho_inter[:] = []
for n1, n2 in zip(desenho_atual, outro_desenho):
desenho_inter.append(Node( # elemento/"nó" uma namedtuple com:
n1.x, # x
n1.y, # y
n1.radius_size, # radius_size
# cp.deepcopy(n1.points_to)
[Node(lerp(p1.x, p2.x, amt),
lerp(p1.y, p2.y, amt),
lerp(p1.radius_size, p2.radius_size, amt), [])
for p1, p2 in zip(n1.points_to, n2.points_to)]
))
# print text to add to the project's README.md
def settings():
println(
"""
![{0}](2019/{0}/{0}{1})
[{0}](https://github.com/villares/sketch-a-day/tree/master/2019/{0}) [[Py.Processing](https://villares.github.io/como-instalar-o-processing-modo-python/index-EN)]
""".format(SKETCH_NAME, OUTPUT)
)

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@ -22,6 +22,11 @@ Get updates from my sort-of-weekly newsletter: [[sketch-mail](https://tinyletter
## 2019
---
![sketch_190228a](2019/sketch_190228a/sketch_190228a.gif)
[sketch_190228a](https://github.com/villares/sketch-a-day/tree/master/2019/sketch_190228a) [[Py.Processing](https://villares.github.io/como-instalar-o-processing-modo-python/index-EN)]
---