Alexandre B A Villares 2018-03-24 23:03:36 -03:00
rodzic 93b7bd7eb6
commit d71baeee6b
5 zmienionych plików z 184 dodań i 0 usunięć

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"""
Alexandre B A Villares http://abav.lugaralgum.com - GPL v3
A helper for the Processing gifAnimation library (https://github.com/jordanorelli)
ported to Processing 3 by 01010101 (https://github.com/01010101)
Download the library from https://github.com/01010101/GifAnimation/archive/master.zip
This helper was inspired by an example by Art Simon https://github.com/APCSPrinciples/AnimatedGIF/
Put add_library('gifAnimation') at the start of your sketch
and add gif_export(GifMaker) at the end of draw()
"""
def gif_export(GifMaker, # gets a reference to the library
filename="exported", # .gif will be added
repeat=0, # 0 makes it an "endless" animation
quality=255, # quality range 0 - 255
delay=170, # this is quick
frames=0): # 0 will stop on keyPressed or frameCount >= 100000
global gifExporter
try:
gifExporter
except NameError:
gifExporter = GifMaker(this, filename + ".gif")
gifExporter.setRepeat(repeat)
gifExporter.setQuality(quality)
gifExporter.setDelay(delay)
gifExporter.addFrame()
if (frames == 0 and keyPressed or frameCount >= 100000) \
or (frames != 0 and frameCount >= frames):
gifExporter.finish()
print("gif saved")
exit()

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s083/s083.gif 100644

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s083/s083.pyde 100644
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SKETCH_NAME = "s083"
"""
sketch 83 180324 - Alexandre B A Villares
https://abav.lugaralgum.com/sketch-a-day
"""
import random as rnd
add_library('gifAnimation')
from gif_exporter import gif_export
from slider import Slider
A = Slider(1, 40, 10, 'q', 'a')
B = Slider(1, 40, 10, 'w', 's')
C = Slider(1, 40, 10, 'e', 'd')
D = Slider(1, 40, 10, 'r', 'f')
# I need these globals because I want to call the sliders after drawing
a, b, c, d = 1, 1, 1, 1
def exes(x, y, c, _):
with pushMatrix():
translate(x, y)
line(-c/2,-c/2, c/2, c/2)
line(c/2,-c/2, -c/2, c/2)
def losang(x, y, c, _):
with pushMatrix():
translate(x, y)
rotate(radians(45))
rect(0, 0, c, c)
SHAPES = [ellipse,
rect,
exes,
losang ]
def setup():
size(600, 600, P2D)
colorMode(HSB)
rectMode(CENTER)
noFill()
A.position(20, height - 70)
B.position(20, height - 30)
C.position(width - 140, height - 70)
D.position(width - 140, height - 30)
# noLoop()
def draw():
global a, b, c, d
rect(10, 10, 100, 100)
background(200)
randomSeed(int(d * 100))
func = ellipse
for i in range(d):
tam = a * c
x = int(random(width - tam))
y = int(random(height - tam))
if i % 2:
stroke(0)
else:
stroke(255)
#strokeWeight(int(random(1, 4)))
grid(x, y, a, b, c, rnd_choice(SHAPES)) # , ellipse, (a, a))
a = int(A.value()) # elem num
b = int(B.value()) # size
c = int(C.value()) # space
d = int(D.value()) # grid num
# uncomment next lines to export GIF
if not frameCount % 10:
gif_export(GifMaker,
frames=2000,
filename=SKETCH_NAME)
def grid(x, y, num, size_, space, func):
for i in range(x, x + num * space, space):
for j in range(y, y + num * space, space):
func(i, j, size_, size_)
def rnd_choice(collection):
i = int(random(len(collection)))
return collection[i]

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mode=Python
mode.id=jycessing.mode.PythonMode

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s083/slider.py 100644
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"""
Slider code based on Peter Farell's htts://twitter.com/hackingmath
https://github.com/hackingmath/python-sliders http://farrellpolymath.com/
"""
class Slider:
def __init__(self, low, high, default, more_key, less_key):
'''slider has range from low to high
and is set to default'''
self.low = low
self.high = high
self.val = default
self.clicked = False
self.more = more_key
self.less = less_key
def position(self, x, y):
'''slider's position on screen'''
self.x = x
self.y = y
# the position of the rect you slide:
self.rectx = self.x + map(self.val, self.low, self.high, 0, 120)
self.recty = self.y - 10
def value(self):
'''updates the slider and returns value'''
pushStyle()
rectMode(CENTER)
# black translucid rect behind slider
fill(0, 100)
noStroke()
rect(self.x + 60, self.y, 130, 20)
# gray line behind slider
strokeWeight(4)
stroke(200)
line(self.x, self.y, self.x + 120, self.y)
# press mouse to move slider
if (self.x < mouseX < self.x + 120 and
self.y < mouseY < self.y + 20):
fill(250)
textSize(10)
text(str(self.val), self.rectx, self.recty + 35)
if mousePressed:
self.rectx = mouseX
# key usage
if keyPressed:
if key == self.more:
self.rectx += 2
if key == self.less:
self.rectx -= 2
# constrain rectangle
self.rectx = constrain(self.rectx, self.x, self.x + 120)
# draw rectangle
strokeWeight(1)
fill(255)
rect(self.rectx, self.recty + 10, 10, 20)
self.val = map(self.rectx, self.x, self.x + 120, self.low, self.high)
# draw label
popStyle()
return self.val