kopia lustrzana https://github.com/villares/sketch-a-day
day 83
rodzic
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commit
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"""
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Alexandre B A Villares http://abav.lugaralgum.com - GPL v3
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A helper for the Processing gifAnimation library (https://github.com/jordanorelli)
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ported to Processing 3 by 01010101 (https://github.com/01010101)
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Download the library from https://github.com/01010101/GifAnimation/archive/master.zip
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This helper was inspired by an example by Art Simon https://github.com/APCSPrinciples/AnimatedGIF/
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Put add_library('gifAnimation') at the start of your sketch
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and add gif_export(GifMaker) at the end of draw()
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"""
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def gif_export(GifMaker, # gets a reference to the library
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filename="exported", # .gif will be added
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repeat=0, # 0 makes it an "endless" animation
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quality=255, # quality range 0 - 255
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delay=170, # this is quick
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frames=0): # 0 will stop on keyPressed or frameCount >= 100000
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global gifExporter
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try:
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gifExporter
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except NameError:
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gifExporter = GifMaker(this, filename + ".gif")
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gifExporter.setRepeat(repeat)
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gifExporter.setQuality(quality)
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gifExporter.setDelay(delay)
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gifExporter.addFrame()
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if (frames == 0 and keyPressed or frameCount >= 100000) \
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or (frames != 0 and frameCount >= frames):
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gifExporter.finish()
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print("gif saved")
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exit()
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Plik binarny nie jest wyświetlany.
Po Szerokość: | Wysokość: | Rozmiar: 6.8 MiB |
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SKETCH_NAME = "s083"
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"""
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sketch 83 180324 - Alexandre B A Villares
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https://abav.lugaralgum.com/sketch-a-day
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"""
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import random as rnd
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add_library('gifAnimation')
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from gif_exporter import gif_export
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from slider import Slider
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A = Slider(1, 40, 10, 'q', 'a')
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B = Slider(1, 40, 10, 'w', 's')
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C = Slider(1, 40, 10, 'e', 'd')
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D = Slider(1, 40, 10, 'r', 'f')
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# I need these globals because I want to call the sliders after drawing
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a, b, c, d = 1, 1, 1, 1
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def exes(x, y, c, _):
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with pushMatrix():
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translate(x, y)
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line(-c/2,-c/2, c/2, c/2)
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line(c/2,-c/2, -c/2, c/2)
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def losang(x, y, c, _):
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with pushMatrix():
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translate(x, y)
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rotate(radians(45))
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rect(0, 0, c, c)
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SHAPES = [ellipse,
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rect,
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exes,
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losang ]
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def setup():
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size(600, 600, P2D)
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colorMode(HSB)
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rectMode(CENTER)
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noFill()
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A.position(20, height - 70)
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B.position(20, height - 30)
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C.position(width - 140, height - 70)
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D.position(width - 140, height - 30)
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# noLoop()
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def draw():
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global a, b, c, d
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rect(10, 10, 100, 100)
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background(200)
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randomSeed(int(d * 100))
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func = ellipse
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for i in range(d):
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tam = a * c
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x = int(random(width - tam))
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y = int(random(height - tam))
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if i % 2:
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stroke(0)
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else:
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stroke(255)
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#strokeWeight(int(random(1, 4)))
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grid(x, y, a, b, c, rnd_choice(SHAPES)) # , ellipse, (a, a))
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a = int(A.value()) # elem num
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b = int(B.value()) # size
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c = int(C.value()) # space
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d = int(D.value()) # grid num
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# uncomment next lines to export GIF
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if not frameCount % 10:
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gif_export(GifMaker,
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frames=2000,
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filename=SKETCH_NAME)
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def grid(x, y, num, size_, space, func):
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for i in range(x, x + num * space, space):
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for j in range(y, y + num * space, space):
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func(i, j, size_, size_)
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def rnd_choice(collection):
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i = int(random(len(collection)))
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return collection[i]
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mode=Python
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mode.id=jycessing.mode.PythonMode
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"""
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Slider code based on Peter Farell's htts://twitter.com/hackingmath
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https://github.com/hackingmath/python-sliders http://farrellpolymath.com/
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"""
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class Slider:
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def __init__(self, low, high, default, more_key, less_key):
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'''slider has range from low to high
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and is set to default'''
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self.low = low
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self.high = high
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self.val = default
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self.clicked = False
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self.more = more_key
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self.less = less_key
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def position(self, x, y):
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'''slider's position on screen'''
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self.x = x
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self.y = y
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# the position of the rect you slide:
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self.rectx = self.x + map(self.val, self.low, self.high, 0, 120)
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self.recty = self.y - 10
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def value(self):
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'''updates the slider and returns value'''
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pushStyle()
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rectMode(CENTER)
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# black translucid rect behind slider
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fill(0, 100)
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noStroke()
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rect(self.x + 60, self.y, 130, 20)
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# gray line behind slider
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strokeWeight(4)
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stroke(200)
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line(self.x, self.y, self.x + 120, self.y)
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# press mouse to move slider
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if (self.x < mouseX < self.x + 120 and
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self.y < mouseY < self.y + 20):
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fill(250)
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textSize(10)
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text(str(self.val), self.rectx, self.recty + 35)
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if mousePressed:
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self.rectx = mouseX
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# key usage
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if keyPressed:
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if key == self.more:
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self.rectx += 2
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if key == self.less:
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self.rectx -= 2
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# constrain rectangle
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self.rectx = constrain(self.rectx, self.x, self.x + 120)
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# draw rectangle
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strokeWeight(1)
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fill(255)
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rect(self.rectx, self.recty + 10, 10, 20)
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self.val = map(self.rectx, self.x, self.x + 120, self.low, self.high)
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# draw label
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popStyle()
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return self.val
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