kopia lustrzana https://github.com/villares/sketch-a-day
Create arcs.py
rodzic
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cea005d036
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# -*- coding: utf-8 -*-
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ROTATION = {0: 0,
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BOTTOM: 0,
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DOWN: 0,
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1: HALF_PI,
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LEFT: HALF_PI,
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2: PI,
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TOP: PI,
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UP: PI,
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3: PI + HALF_PI,
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RIGHT: PI + HALF_PI,
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BOTTOM + RIGHT: 0,
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DOWN + RIGHT: 0,
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DOWN + LEFT: HALF_PI,
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BOTTOM + LEFT: HALF_PI,
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TOP + LEFT: PI,
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UP + LEFT: PI,
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TOP + RIGHT: PI + HALF_PI,
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UP + RIGHT: PI + HALF_PI,
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}
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def quarter_circle(x, y, radius, quadrant):
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circle_arc(x, y, radius, ROTATION[quadrant], HALF_PI)
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def half_circle(x, y, radius, quadrant):
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circle_arc(x, y, radius, ROTATION[quadrant], PI)
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def circle_arc(x, y, radius, start_ang, sweep_ang):
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arc(x, y, radius * 2, radius * 2, start_ang, start_ang + sweep_ang)
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def b_circle_arc(x, y, radius, start_ang, sweep_ang, mode=0):
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"""
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Alternative interface for b_arc
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"""
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b_arc(x, y, radius * 2, radius * 2, start_ang, start_ang + sweep_ang,
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mode=mode)
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def b_arc(cx, cy, w, h, start_angle, end_angle, mode=0):
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"""
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A bezier approximation of an arc
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using the same signature as the original Processing arc()
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mode: 0 "normal" or stand-alone arc, using beginShape() and endShape()
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1 "middle" used in recursive call of smaller arcs
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2 "naked" like normal, but without beginShape() and endShape()
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for use inside a larger PShape
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"""
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theta = end_angle - start_angle
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# Compute raw Bezier coordinates.
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if mode != 1 or theta < HALF_PI:
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x0 = cos(theta / 2.0)
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y0 = sin(theta / 2.0)
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x3 = x0
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y3 = 0 - y0
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x1 = (4.0 - x0) / 3.0
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if y0 != 0:
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y1 = ((1.0 - x0) * (3.0 - x0)) / (3.0 * y0) # y0 != 0...
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else:
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y1 = 0
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x2 = x1
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y2 = 0 - y1
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# Compute rotationally-offset Bezier coordinates, using:
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# x' = cos(angle) * x - sin(angle) * y
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# y' = sin(angle) * x + cos(angle) * y
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bezAng = start_angle + theta / 2.0
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cBezAng = cos(bezAng)
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sBezAng = sin(bezAng)
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rx0 = cBezAng * x0 - sBezAng * y0
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ry0 = sBezAng * x0 + cBezAng * y0
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rx1 = cBezAng * x1 - sBezAng * y1
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ry1 = sBezAng * x1 + cBezAng * y1
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rx2 = cBezAng * x2 - sBezAng * y2
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ry2 = sBezAng * x2 + cBezAng * y2
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rx3 = cBezAng * x3 - sBezAng * y3
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ry3 = sBezAng * x3 + cBezAng * y3
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# Compute scaled and translated Bezier coordinates.
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rx, ry = w / 2.0, h / 2.0
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px0 = cx + rx * rx0
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py0 = cy + ry * ry0
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px1 = cx + rx * rx1
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py1 = cy + ry * ry1
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px2 = cx + rx * rx2
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py2 = cy + ry * ry2
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px3 = cx + rx * rx3
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py3 = cy + ry * ry3
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# Debug points... comment this out!
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# stroke(0)
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# ellipse(px3, py3, 15, 15)
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# ellipse(px0, py0, 5, 5)
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# Drawing
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if mode == 0: # 'normal' arc (not 'middle' nor 'naked')
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beginShape()
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if mode != 1: # if not 'middle'
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vertex(px3, py3)
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if theta < HALF_PI:
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bezierVertex(px2, py2, px1, py1, px0, py0)
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else:
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# to avoid distortion, break into 2 smaller arcs
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b_arc(cx, cy, w, h, start_angle, end_angle - theta / 2.0, mode=1)
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b_arc(cx, cy, w, h, start_angle + theta / 2.0, end_angle, mode=1)
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if mode == 0: # end of a 'normal' arc
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endShape()
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def p_circle_arc(x, y, radius, start_ang, sweep_ang, mode=0, num_points=None):
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"""
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Alternative interface for b_arc
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"""
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p_arc(x, y, radius * 2, radius * 2, start_ang, start_ang + sweep_ang,
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mode=mode, num_points=num_points)
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def p_arc(cx, cy, w, h, start_angle, end_angle, mode=0, num_points=None):
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"""
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A poly approximation of an arc
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using the same signature as the original Processing arc()
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mode: 0 "normal" arc, using beginShape() and endShape()
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2 "naked" like normal, but without beginShape() and endShape()
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for use inside a larger PShape
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"""
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if not num_points:
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num_points = 24
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# start_angle = start_angle if start_angle < end_angle else start_angle - TWO_PI
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sweep_angle = end_angle - start_angle
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if mode == 0:
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beginShape()
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if sweep_angle < 0:
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start_angle, end_angle = end_angle, start_angle
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sweep_angle = -sweep_angle
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angle = sweep_angle / int(num_points)
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a = end_angle
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while a >= start_angle:
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sx = cx + cos(a) * w / 2.
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sy = cy + sin(a) * h / 2.
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vertex(sx, sy)
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a -= angle
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elif sweep_angle > 0:
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angle = sweep_angle / int(num_points)
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a = start_angle
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while a <= end_angle:
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sx = cx + cos(a) * w / 2.
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sy = cy + sin(a) * h / 2.
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vertex(sx, sy)
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a += angle
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else:
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sx = cx + cos(start_angle) * w / 2.
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sy = cy + sin(start_angle) * h / 2.
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vertex(sx, sy)
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if mode == 0:
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endShape()
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