Alexandre B A Villares 2018-03-21 23:30:47 -03:00
rodzic 6aaf7635b8
commit c4280722ab
8 zmienionych plików z 221 dodań i 10 usunięć

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@ -1,6 +1,6 @@
"""
sketch 78 180319 - Alexandre B A Villares
sketch 79 180320 - Alexandre B A Villares
https://abav.lugaralgum.com/sketch-a-day
Based on Recursive Tree by Daniel Shiffman.
@ -25,10 +25,8 @@ def setup():
def draw():
global b, c, d
background(0)
background(200)
frameRate(30)
stroke(0)
strokeWeight(2)
a = A.value() # Angle
b = B.value() # branch size randomization
@ -42,26 +40,54 @@ def draw():
# #uncomment next lines to export GIF
if not frameCount % 10: gif_export(GifMaker,
frames=2000,
filename="s078")
filename="s079")
def branch(gen, theta, branch_size):
strokeWeight(gen)
cor = (map(gen,0,d,255,0) + frameCount) % 256
stroke(cor,255,100)
strokeWeight(2)
# All recursive functions must have an exit condition!!!!
if gen > 1:# and branch_size > 1:
with pushMatrix():
stroke(0)
h = branch_size * (1 - random(b/3,b) / 15)
rotate(theta + c * random(1)) # Rotate by theta
line(0, 0, 0, -h) # Draw the branch
arrow(0, 0, 0, -h) # Draw the branch
translate(0, -h) # Move to the end of the branch
# Ok, now call myself to draw two branches!!
with pushStyle():
branch(gen - 1, theta, h)
with pushMatrix():
stroke(255)
h = branch_size * (1 - random(b/3, b) / 15)
rotate(-theta + c * random(1))
line(0, 0, 0, -h)
arrow(0, 0, 0, -h)
translate(0, -h)
with pushStyle():
branch(gen - 1, theta, h)
def arrow(x1, y1, x2, y2, shorter=0, head=None,
tail_func=None, tail_size=None):
"""
O código para fazer as setas, dois pares (x, y),
um parâmetro de encurtamento: shorter
e para o tamanho da cabeça da seta: head
"""
rectMode(CENTER)
L = dist(x1, y1, x2, y2)
if not head:
head = max(L / 10, 10)
with pushMatrix():
translate(x1, y1)
angle = atan2(x1 - x2, y2 - y1)
rotate(angle)
offset = shorter / 2
strokeCap(ROUND)
line(0, L - offset, -head / 3, L - offset - head)
line(0, L - offset, head / 3, L - offset - head)
strokeCap(SQUARE)
line(0, offset, 0, L - offset)
if tail_func:
if not tail_size:
tail_size = head
tail_func(0, 0, tail_size, tail_size)

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"""
Alexandre B A Villares http://abav.lugaralgum.com - GPL v3
A helper for the Processing gifAnimation library (https://github.com/jordanorelli)
ported to Processing 3 by 01010101 (https://github.com/01010101)
Download the library from https://github.com/01010101/GifAnimation/archive/master.zip
This helper was inspired by an example by Art Simon https://github.com/APCSPrinciples/AnimatedGIF/
Put add_library('gifAnimation') at the start of your sketch
and add gif_export(GifMaker) at the end of draw()
"""
def gif_export(GifMaker, # gets a reference to the library
filename="exported", # .gif will be added
repeat=0, # 0 makes it an "endless" animation
quality=255, # quality range 0 - 255
delay=170, # this is quick
frames=0): # 0 will stop on keyPressed or frameCount >= 100000
global gifExporter
try:
gifExporter
except NameError:
gifExporter = GifMaker(this, filename + ".gif")
gifExporter.setRepeat(repeat)
gifExporter.setQuality(quality)
gifExporter.setDelay(delay)
gifExporter.addFrame()
if (frames == 0 and keyPressed or frameCount >= 100000) \
or (frames != 0 and frameCount >= frames):
gifExporter.finish()
print("gif saved")
exit()

BIN
s080/s080.gif 100644

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Szerokość:  |  Wysokość:  |  Rozmiar: 1.4 MiB

97
s080/s080.pyde 100644
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SKETCH_NAME = "s080"
"""
sketch 80 180321 - Alexandre B A Villares
https://abav.lugaralgum.com/sketch-a-day
Based on Recursive Tree by Daniel Shiffman.
"""
add_library('gifAnimation')
from gif_exporter import gif_export
from slider import Slider
A = Slider(0, HALF_PI, QUARTER_PI)
B = Slider(0, 10, 0)
C = Slider(-2, 2, 0)
D = Slider(2, 10, 10)
def setup():
size(600, 600, P2D)
colorMode(HSB)
noFill()
A.position(20, height - 60)
B.position(20, height - 30)
C.position(width - 180, height - 60)
D.position(width - 180, height - 30)
def draw():
global b, c, d
background(200)
frameRate(30)
a = A.value() # Angle
b = B.value() # branch size randomization
c = C.value() # angle randomization
d = D.value() # recursion depth
randomSeed(int(d*10))
translate(width / 2, height / 2)
branch(int(d), a, width/20 + (width/75)*b)
# #uncomment next lines to export GIF
if not frameCount % 10: gif_export(GifMaker,
frames=2000,
filename=SKETCH_NAME)
def branch(gen, theta, branch_size):
strokeWeight(2)
# All recursive functions must have an exit condition!!!!
if gen > 1:# and branch_size > 1:
with pushMatrix():
stroke(255 * (gen % 2))
h = branch_size * (1 - random(b/3,b) / 15)
rotate(theta + c * random(1)) # Rotate by theta
arrow(0, 0, 0, -h, tail_func=ellipse) # Draw the branch
translate(0, -h) # Move to the end of the branch
# Ok, now call myself to draw two branches!!
with pushStyle():
branch(gen - 1, theta, h)
with pushMatrix():
stroke(255 * (gen % 2))
h = branch_size * (1 - random(b/3, b) / 15)
rotate(-theta + c * random(1))
arrow(0, 0, 0, -h, tail_func=ellipse)
translate(0, -h)
with pushStyle():
branch(gen - 1, theta, h)
def arrow(x1, y1, x2, y2,
shorter=10,
head=None,
tail_func=None,
tail_size=None):
"""
O código para fazer as setas, dois pares (x, y),
um parâmetro de encurtamento: shorter
e para o tamanho da cabeça da seta: head
"""
rectMode(CENTER)
L = dist(x1, y1, x2, y2)
if not head:
head = max(L / 10, 5)
with pushMatrix():
translate(x1, y1)
angle = atan2(x1 - x2, y2 - y1)
rotate(angle)
offset = shorter / 2
strokeCap(ROUND)
line(0, L - offset, -head / 3, L - offset - head)
line(0, L - offset, head / 3, L - offset - head)
strokeCap(SQUARE)
line(0, offset, 0, L - offset)
if tail_func:
if not tail_size:
tail_size = head
tail_func(0, 0, tail_size, tail_size)

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mode=Python
mode.id=jycessing.mode.PythonMode

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53
s080/slider.py 100644
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"""
Slider code based on Peter Farell's htts://twitter.com/hackingmath
https://github.com/hackingmath/python-sliders http://farrellpolymath.com/
"""
class Slider:
def __init__(self, low, high, default):
'''slider has range from low to high
and is set to default'''
self.low = low
self.high = high
self.val = default
self.clicked = False
def position(self, x, y):
'''slider's position on screen'''
self.x = x
self.y = y
# the position of the rect you slide:
self.rectx = self.x + map(self.val, self.low, self.high, 0, 120)
self.recty = self.y - 10
def value(self):
'''updates the slider and returns value'''
pushStyle()
rectMode(CENTER)
# black translucid rect behind slider
fill(0, 100)
noStroke()
rect(self.x + 60, self.y, 130, 20)
# gray line behind slider
strokeWeight(4)
stroke(200)
line(self.x, self.y, self.x + 120, self.y)
# press mouse to move slider
if dist(mouseX, mouseY, self.rectx + 5, self.recty + 10) < 20:
fill(250)
textSize(10)
text(str(self.val), self.rectx, self.recty + 35)
if mousePressed:
self.rectx = mouseX
# constrain rectangle
self.rectx = constrain(self.rectx, self.x, self.x + 120)
# draw rectangle
strokeWeight(1)
fill(255)
rect(self.rectx, self.recty + 10, 10, 20)
self.val = map(self.rectx, self.x, self.x + 120, self.low, self.high)
# draw label
popStyle()
return self.val