kopia lustrzana https://github.com/villares/sketch-a-day
				
				
				
			day 122
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								README.md
								
								
								
								
							
							
						
						
									
										14
									
								
								README.md
								
								
								
								
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			@ -8,7 +8,19 @@ If you enjoy this, make a small donation [here](https://www.paypal.com/cgi-bin/w
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----
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122: [code](https://github.com/villares/sketch-a-day/tree/master/s122)  [[Py.Processing](https://villares.github.io/como-instalar-o-processing-modo-python/index-EN)]
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----
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121: [code](https://github.com/villares/sketch-a-day/tree/master/s121)  [[Py.Processing](https://villares.github.io/como-instalar-o-processing-modo-python/index-EN)]
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----
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120: [code](https://github.com/villares/sketch-a-day/tree/master/s120)  [[Py.Processing](https://villares.github.io/como-instalar-o-processing-modo-python/index-EN)]
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			@ -0,0 +1,43 @@
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"""
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Alexandre B A Villares http://abav.lugaralgum.com - GPL v3 
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A helper for the Processing gifAnimation library (https://github.com/jordanorelli)
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ported to Processing 3 by 01010101 (https://github.com/01010101)
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Download the library from https://github.com/01010101/GifAnimation/archive/master.zip
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This helper was inspired by an example by Art Simon https://github.com/APCSPrinciples/AnimatedGIF/
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Put  at the start of your sketch:
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   add_library('gifAnimation')
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   from gif_exporter import gif_export
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and at the end of draw():
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    gif_export(GifMaker)
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"""
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def gif_export(GifMaker,             # gets a reference to the library
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               filename="exported",  # .gif will be added
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               repeat=0,             # 0 makes it an "endless" animation
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               quality=182,          # quality range 0 - 255
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               delay=170,            # this is quick
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               frames=0):            # 0 will stop on keyPressed or frameCount >= 100000
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    global gifExporter
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    try:
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        gifExporter
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    except NameError:
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        gifExporter = GifMaker(this, filename + ".gif")
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        gifExporter.setRepeat(repeat)
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        gifExporter.setQuality(quality)
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        gifExporter.setDelay(delay)
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        gif_export._frame = frameCount
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        print("gif start")
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    gifExporter.addFrame()
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    if (frames == 0 and keyPressed or frameCount - gif_export._frame >= 100000) \
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            or (frames != 0 and frameCount - gif_export._frame >= frames):
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        gifExporter.finish()
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        background(255)
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        print("gif saved")
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        del(gifExporter)
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        return False
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    else:
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        return True
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			@ -0,0 +1,193 @@
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# -*- coding: utf-8 -*-
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from __future__ import unicode_literals
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from javax.swing import JOptionPane
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"""
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This will hpefully switch between Arduino (Firmata) variable input and
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nice sliders based on Peter Farell's Sliders htts://twitter.com/hackingmath
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https://github.com/hackingmath/python-sliders http://farrellpolymath.com/
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"""
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class Input:
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    def __init__(self, Arduino, slider_pins):
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        self.select_source(Arduino)
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        if self.source > 0:
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            self.arduino = Arduino(this, Arduino.list()[self.source], 57600)
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        else:
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            # start, end, default
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            A = Slider(0, 1023, 128)
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            B = Slider(0, 1023, 128)
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            C = Slider(0, 1023, 128)
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            D = Slider(0, 1023, 128)
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            A.position(40, height - 70)
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            B.position(40, height - 30)
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            C.position(width - 140, height - 70)
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            D.position(width - 140, height - 30)
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            a, b, c, d = slider_pins
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            self.sliders = {a: A, b: B, c: C, d: D}
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    def analog(self, pin):
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        if self.source:
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            return self.arduino.analogRead(pin)
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        else:
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            return self.sliders[pin].val
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    def update(self):
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        if not self.source:
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            for pin, slider in self.sliders.iteritems():
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                slider.update()
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    def keyPressed(self):
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        if key == 'a':
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            self.sliders[1].down = True
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        if key == 'd':
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            self.sliders[1].up = True
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        if key == 's':
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            self.sliders[2].down = True
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        if key == 'w':
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            self.sliders[2].up = True
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        if keyCode == LEFT:
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            self.sliders[3].down = True
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        if keyCode == RIGHT:
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            self.sliders[3].up = True
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        if keyCode == DOWN:
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            self.sliders[4].down = True
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        if keyCode == UP:
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            self.sliders[4].up = True
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    def keyReleased(self):
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        if key == 'a':
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            self.sliders[1].down = False
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        if key == 'd':
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            self.sliders[1].up = False
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        if key == 's':
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            self.sliders[2].down = False
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        if key == 'w':
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            self.sliders[2].up = False
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        if keyCode == LEFT:
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            self.sliders[3].down = False
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        if keyCode == RIGHT:
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            self.sliders[3].up = False
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        if keyCode == DOWN:
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            self.sliders[4].down = False
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        if keyCode == UP:
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            self.sliders[4].up = False
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    def digital(self, pin):
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        space_pressed = keyPressed and key == ' '
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        if self.source:
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            if pin == 13:
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                return self.arduino.digitalRead(13) or space_pressed
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            else:
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                return arduino.digitalRead(pin)
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        else:
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            return space_pressed
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    def select_source(self, Arduino):
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        # Input.Arduino = Arduino  # to make available on this module
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        port_list = [str(num) + ": " + port for num, port
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                     in enumerate(Arduino.list())]
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        if not port_list:
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            port_list.append(None)
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        self.source = option_pane("O seu Arduino está conectado?",
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                                  "Escolha a porta ou pressione Cancel\npara usar 'sliders':",
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                                  port_list,
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                                  -1)  # index for default option
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        self.help()
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    def help(self):
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        if self.source:
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            message = """   Teclas:
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            'h' para esta ajuda
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            'p' para salvar uma imagem
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            'g' para salvar um GIF
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            Tombe a lousa para lousa para limpar o desenho!"""
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        else:
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            message = """    Teclas:
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            'h' para esta ajuda
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            'p' para salvar uma imagem
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            'g' para salvar um GIF
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            'a' (-) ou 'd' (+) para o slider 1
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            's' (-) ou 'w' (+) para o slider 2
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             ←(-) ou  → (+) para o slider 3
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             ↓  (-) ou  ↑  (+) para o slider 4
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            [barra de espaço] para limpar o desenho"""
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        ok = JOptionPane.showMessageDialog(None, message)
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def option_pane(title, message, options, default=None, index_only=True):
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    if default == None:
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        default = options[0]
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    elif index_only:
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        default = options[default]
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    selection = JOptionPane.showInputDialog(
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        frame,
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        message,
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        title,
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        JOptionPane.INFORMATION_MESSAGE,
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        None,  # for Java null
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        options,
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        default)  # must be in options, otherwise 1st is shown
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    if selection:
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        if index_only:
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            return options.index(selection)
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        else:
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            return selection
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class Slider:
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    SLIDERS = []
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    def __init__(self, low, high, default):
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        '''slider has range from low to high
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        and is set to default'''
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        self.low = low
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        self.high = high
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        self.val = default
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        self.clicked = False
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        self.up, self.down = False, False
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        Slider.SLIDERS.append(self)
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    def position(self, x, y):
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        '''slider's position on screen'''
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        self.x = x
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        self.y = y
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        # the position of the rect you slide:
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        self.rectx = self.x + map(self.val, self.low, self.high, 0, 120)
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        self.recty = self.y - 10
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    def update(self):
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        '''updates the slider'''
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        pushStyle()
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        rectMode(CENTER)
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        # black translucid rect behind slider
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        fill(0, 100)
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        noStroke()
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        rect(self.x + 60, self.y, 130, 20)
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        # gray line behind slider
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        strokeWeight(4)
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        stroke(200)
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        line(self.x, self.y, self.x + 120, self.y)
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        # press mouse to move slider
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        if (self.x < mouseX < self.x + 120 and
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                self.y < mouseY < self.y + 20):
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            fill(250)
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            textSize(10)
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            text(str(int(self.val)), self.rectx, self.recty + 35)
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            if mousePressed:
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                self.rectx = mouseX
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        # key usage
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        if self.up:
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            self.rectx += 1
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        if self.down:
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            self.rectx -= 1
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        # constrain rectangle
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        self.rectx = constrain(self.rectx, self.x, self.x + 120)
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        # draw rectangle
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        strokeWeight(1)
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        fill(255)
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        rect(self.rectx, self.recty + 10, 10, 20)
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        self.val = map(self.rectx, self.x, self.x + 120, self.low, self.high)
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        popStyle()
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											Plik binarny nie jest wyświetlany.
										
									
								
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		 Po Szerokość: | Wysokość: | Rozmiar: 24 MiB  | 
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			@ -0,0 +1,179 @@
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# Alexandre B A Villares - https://abav.lugaralgum.com/sketch-a-day
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# inspired by a Processing implementation of Game of Life By Joan Soler-Adillon
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SKETCH_NAME = "s121"  # 180501
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GIF_EXPORT = False
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add_library('serial')  # import processing.serial.*;
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add_library('arduino')  # import cc.arduino.*;
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add_library('gifAnimation')
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from gif_exporter import *
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from inputs import *
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cellSize = 16  # Size of cells
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# How likely for a cell to be alive at start (in percentage)
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probabilityOfAliveAtStart = 15
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# Variables for timer
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interval = 100
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lastRecordedTime = 0
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# Colors for active/inactive cells
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alive = color(0, 200, 0)
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dead = color(0)
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pause = False  # Pause
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def setup():
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    frameRate(10)
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    global input
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    global grid_w, grid_h
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    global cells  # Array of cells
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    global cellsBuffer  # Buffer while changing the others in the interations
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    size(600, 600)
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    colorMode(HSB)
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    # Instantiate arrays
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		||||
    input = Input(Arduino, slider_pins=[1, 2, 3, 4])
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    grid_w, grid_h = int(width / cellSize), int(height / cellSize)
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    cells = [[None] * grid_w for _ in range(grid_h)]
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		||||
    cellsBuffer = [[None] * grid_w for _ in range(grid_h)]
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    # This stroke will draw the background grid
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		||||
    noFill()  # stroke(48)
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    noSmooth()
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		||||
    # Initialization of cells
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		||||
    for x in range(grid_w):
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		||||
        for y in range(grid_h):
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		||||
            state = random(100)
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		||||
            if state > probabilityOfAliveAtStart:
 | 
			
		||||
                state = 0
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		||||
            else:
 | 
			
		||||
                state = 1
 | 
			
		||||
            cells[x][y] = state  # Save state of each cell
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		||||
    background(0)  # Fill in black in case cells don't cover all the windows
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		||||
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		||||
def draw():
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		||||
    background(0)
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		||||
    global lastRecordedTime
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		||||
    # Draw grid
 | 
			
		||||
    for x in range(grid_w):
 | 
			
		||||
        for y in range(grid_h):
 | 
			
		||||
            if cells[x][y] == 1:
 | 
			
		||||
                n = calc_neighbours(x, y)
 | 
			
		||||
                stroke((n*25 + frameCount) % 256, 255, 255)  # If alive
 | 
			
		||||
            else:
 | 
			
		||||
                noStroke()  # fill(dead)  # If dead
 | 
			
		||||
            pointy_hexagon(x * cellSize, y * cellSize, cellSize)
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		||||
    # Iterate if timer ticks
 | 
			
		||||
    if millis() - lastRecordedTime > interval:
 | 
			
		||||
        if not pause:
 | 
			
		||||
            iteration()
 | 
			
		||||
            lastRecordedTime = millis()
 | 
			
		||||
    # Create new cells manually on pause
 | 
			
		||||
    if pause and mousePressed:
 | 
			
		||||
        # Map and adef out of bound errors
 | 
			
		||||
        xCellOver = int(map(mouseX, 0, width, 0, width / cellSize))
 | 
			
		||||
        xCellOver = constrain(xCellOver, 0, width / cellSize - 1)
 | 
			
		||||
        yCellOver = int(map(mouseY, 0, height, 0, height / cellSize))
 | 
			
		||||
        yCellOver = constrain(yCellOver, 0, height / cellSize - 1)
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		||||
        # Check against cells in buffer
 | 
			
		||||
        if cellsBuffer[xCellOver][yCellOver] == 1:  # Cell is alive
 | 
			
		||||
            cells[xCellOver][yCellOver] = 0  # Kill
 | 
			
		||||
        else:  # Cell is dead
 | 
			
		||||
            cells[xCellOver][yCellOver] = 1  # Make alive
 | 
			
		||||
    # And then save to buffer once mouse goes up
 | 
			
		||||
    elif pause and not mousePressed:
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		||||
        # Save cells to buffer
 | 
			
		||||
        # (so we opeate with one array keeping the other intact)
 | 
			
		||||
        for x in range(grid_w):
 | 
			
		||||
            for y in range(grid_h):
 | 
			
		||||
                cellsBuffer[x][y] = cells[x][y]
 | 
			
		||||
                
 | 
			
		||||
    global GIF_EXPORT
 | 
			
		||||
    if GIF_EXPORT:
 | 
			
		||||
        GIF_EXPORT = gif_export(GifMaker,
 | 
			
		||||
                                frames=1000,
 | 
			
		||||
                                delay=500,
 | 
			
		||||
                                filename=SKETCH_NAME)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
def iteration():  # When the clock ticks
 | 
			
		||||
    # Save cells to buffer
 | 
			
		||||
    # (so we opeate with one array keeping the other intact)
 | 
			
		||||
    for x in range(grid_w):
 | 
			
		||||
        for y in range(grid_h):
 | 
			
		||||
            cellsBuffer[x][y] = cells[x][y]
 | 
			
		||||
    # Visit each cell:
 | 
			
		||||
    for x in range(grid_w):
 | 
			
		||||
        for y in range(grid_h):
 | 
			
		||||
            # And visit all the neighbours of each cell
 | 
			
		||||
            neighbours = calc_neighbours(x, y)
 | 
			
		||||
            if cellsBuffer[x][y] == 1:
 | 
			
		||||
                if neighbours < 2 or neighbours > 3:
 | 
			
		||||
                    cells[x][y] = 0  # Die unless it has 2 or 3 neighbours
 | 
			
		||||
            else:  # The cell is dead: make it live if necessary
 | 
			
		||||
                if neighbours == 3:
 | 
			
		||||
                    cells[x][y] = 1  # Only if it has 3 neighbours
 | 
			
		||||
 | 
			
		||||
def calc_neighbours(x, y):
 | 
			
		||||
    neighbours = 0  # We'll count the neighbours
 | 
			
		||||
    for xx in range(x - 1, x + 2):
 | 
			
		||||
        for yy in range(y - 1, y + 2):
 | 
			
		||||
                    # Make sure you are not out of bounds
 | 
			
		||||
            if 0 <= xx < grid_w and 0 <= yy < grid_w:
 | 
			
		||||
                # Make sure to check against self
 | 
			
		||||
                if not (xx == x and yy == y):
 | 
			
		||||
                    if cellsBuffer[xx][yy] == 1:
 | 
			
		||||
                        # Check alive neighbours and count them
 | 
			
		||||
                        neighbours = neighbours + 1
 | 
			
		||||
    return neighbours
 | 
			
		||||
 | 
			
		||||
def keyPressed():
 | 
			
		||||
    global pause
 | 
			
		||||
    if key == 'r' or key == 'R':
 | 
			
		||||
        # Restart: reinitialization of cells
 | 
			
		||||
        for x in range(grid_w):
 | 
			
		||||
            for y in range(grid_h):
 | 
			
		||||
                state = random(100)
 | 
			
		||||
                if state > probabilityOfAliveAtStart:
 | 
			
		||||
                    state = 0
 | 
			
		||||
                else:
 | 
			
		||||
                    state = 1
 | 
			
		||||
                cells[x][y] = state  # Save state of each cell
 | 
			
		||||
    if key == ' ':  # On/off of pause
 | 
			
		||||
        pause = not pause
 | 
			
		||||
    if (key == 'c' or key == 'C'):  # Clear all
 | 
			
		||||
        for x in range(grid_w):
 | 
			
		||||
            for y in range(grid_h):
 | 
			
		||||
                cells[x][y] = 0  # Save all to zero
 | 
			
		||||
    global GIF_EXPORT
 | 
			
		||||
    if key == 'p':  # save PNG
 | 
			
		||||
        saveFrame("####.png")
 | 
			
		||||
    if key == 'g':  # save GIF
 | 
			
		||||
        GIF_EXPORT = True
 | 
			
		||||
    if key == 'h':
 | 
			
		||||
        input.help()
 | 
			
		||||
 | 
			
		||||
    # input.keyPressed()
 | 
			
		||||
 | 
			
		||||
def keyReleased():
 | 
			
		||||
    input.keyReleased()
 | 
			
		||||
 | 
			
		||||
def rnd_choice(collection):
 | 
			
		||||
    i = int(random(len(collection)))
 | 
			
		||||
    return collection[i]
 | 
			
		||||
 | 
			
		||||
def item_at_x_y(x, y, collenction, width_):
 | 
			
		||||
    return collection[x + y * width_]
 | 
			
		||||
 | 
			
		||||
def pointy_hexagon(x, y, r):
 | 
			
		||||
    with pushMatrix():
 | 
			
		||||
        translate(x, y)
 | 
			
		||||
        rotate(radians(30))  # pointy, comment out for "flat_hexagon()"
 | 
			
		||||
        beginShape()
 | 
			
		||||
        for i in range(6):
 | 
			
		||||
            sx = cos(i * TWO_PI / 6) * r
 | 
			
		||||
            sy = sin(i * TWO_PI / 6) * r
 | 
			
		||||
            vertex(sx, sy)
 | 
			
		||||
        endShape(CLOSE)
 | 
			
		||||
										
											Plik binarny nie jest wyświetlany.
										
									
								
							| 
		 Po Szerokość: | Wysokość: | Rozmiar: 4.0 MiB  | 
		Ładowanie…
	
		Reference in New Issue