kopia lustrzana https://github.com/villares/sketch-a-day
day 62!
rodzic
3301909849
commit
89d2af87c7
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"""
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sketch 62 180303 - Alexandre B A Villares
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https://abav.lugaralgum.com/sketch-a-day
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"""
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import random as rnd
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import copy as cp
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SPACING, MARGIN, RANGE = 50, 75, 1
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DRAWING = [] # drawing elements 'D_nodes'
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SAVE_FRAMES = False
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def setup():
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size(600, 600)
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rectMode(CENTER)
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noFill()
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create_drawing(DRAWING)
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def keyPressed():
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global RANGE
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if key == 'n':
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create_drawing(DRAWING)
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if key == 'b':
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for node in DRAWING:
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node.copy_target(-1, 1) # target back to the first points
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if key == '=' or key == "+":
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RANGE += .5
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if key == '-' and RANGE > 1:
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RANGE -= .5
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def create_drawing(drawing):
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"""
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clears the list of nodes and creates a a new drawing appending a
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list of nodes/drawing elements: arrows, connecting lines and lonely nodes
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"""
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drawing[:] = []
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for x in range(MARGIN, 1 + width - MARGIN, SPACING):
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for y in range(MARGIN, 1 + height - MARGIN, SPACING):
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drawing.append(D_node(x, y, DRAWING))
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for node in drawing: # para cada elemento do drawing
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node.randomize_target(0, RANGE * SPACING) # set of random targets
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node.copy_target(0, -1) # backup of original targets
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node.randomize_target(1, RANGE * SPACING) # secondary set of random targets
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def draw():
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background(200)
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fc = frameCount % 300 - 150
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if fc < 0:
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fase = 0
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elif 0 <= fc < 149:
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fase = map(fc, 0, 149, 0, 1)
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# and frameCount < 1050: # add/remove 300 for longer/shorter
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elif fc == 149:
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fase = 0
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for node in DRAWING:
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node.copy_target(1, 0)
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node.randomize_target(1, RANGE * SPACING)
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# draws circles/'lines', non-arrows
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for node in (n for n in DRAWING if not n.is_arrow):
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node.plot(fase)
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# draws arrows
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for node in (n for n in DRAWING if n.is_arrow):
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node.plot(fase)
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if SAVE_FRAMES and not fc % 10:
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saveFrame("####.tga")
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class D_node(object):
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""" Drawing elements, arrows or circles that might point to another element """
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def __init__(self, x, y, drawing):
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self.x = x
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self.y = y
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self.t_size = rnd.choice([5, 10, 15]) # t_size
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self.s_weight = rnd.choice([1, 2, 3]) # s_weight
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self.is_arrow = rnd.choice([True, False])
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self.points_to = [[], [], []] # current targets, next targets, initial targets
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self.drawing = drawing
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def plot(self, amt, other=None):
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strokeWeight(self.s_weight)
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stroke(self.s_color(amt))
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for other in self.points_now(amt):
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if self.is_arrow:
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seta(self.x, self.y, other.x, other.y,
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self.t_size, self.s_weight * 5, # shorten amount, head size
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rect, self.t_size) # tail func, tail size
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else:
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line(self.x, self.y, other.x, other.y)
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ellipse(self.x, self.y, self.t_size, self.t_size)
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if not other:
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if self.is_arrow:
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other = self
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seta(self.x, self.y, other.x, other.y,
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self.t_size, self.s_weight * 5,
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rect, self.t_size)
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else:
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ellipse(self.x, self.y, self.t_size, self.t_size)
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def randomize_target(self, index, range_times_spacing):
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self.points_to[index][:] = []
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for _ in range(3):
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rnd_node = rnd.choice(self.drawing)
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while dist(self.x, self.y, rnd_node.x, rnd_node.y) > range_times_spacing:
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rnd_node = rnd.choice(self.drawing)
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if (self.x, self.y) != (rnd_node.x, rnd_node.y) and random(10) < 5:
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self.points_to[index].append(PVector(rnd_node.x, rnd_node.y))
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def copy_target(self, origin, destination):
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self.points_to[destination] = cp.deepcopy(self.points_to[origin])
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def never_empty(self, points):
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if not points:
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return [PVector(self.x, self.y)]
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else:
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return points
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def points_now(self, amt=0):
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points = []
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if amt == 0 or amt == 1:
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return self.points_to[int(amt)]
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else:
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#for p0 in self.never_empty(self.points_to[0]):
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p0 = self.never_empty(self.points_to[0])[0] # not all interpolated arrows are shown
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for p1 in self.never_empty(self.points_to[1]):
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points.append(PVector(lerp(p0.x, p1.x, amt),
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lerp(p0.y, p1.y, amt)))
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return points
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def s_color(self, amt):
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if amt == 0 or amt == 1:
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if not self.points_to[int(amt)]:
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return color(0, 0, 255)
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elif self.is_arrow:
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return color(0)
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else:
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return color(255)
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else:
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return lerpColor(self.s_color(0), self.s_color(1), amt)
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def seta(x1, y1, x2, y2, shorter=0, head=None,
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tail_func=None, tail_size=None):
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"""
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Seta means arrow in Portuguese
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"""
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L = dist(x1, y1, x2, y2)
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if not head:
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head = max(L / 10, 10)
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with pushMatrix():
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translate(x1, y1)
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angle = atan2(x1 - x2, y2 - y1)
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rotate(angle)
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offset = shorter / 2
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strokeCap(ROUND)
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if L > head * 2:
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line(0, L - offset, -head / 3, L - offset - head)
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line(0, L - offset, head / 3, L - offset - head)
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strokeCap(SQUARE)
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line(0, offset, 0, L - offset)
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if tail_func and tail_size:
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tail_func(0, 0, tail_size, tail_size)
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@ -0,0 +1,2 @@
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mode=Python
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mode.id=jycessing.mode.PythonMode
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