Create sketch_2020_02_03a.pyde

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Alexandre B A Villares 2020-02-03 23:54:13 -02:00
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"""
Number of possible quads on 3x3: 78
Number of 2-quad combinations: 3003
Without overlaping points: 111
Cols: 37 Rows: 3
"""
add_library('pdf')
from itertools import product, combinations
SPACE, BORDER = 30, 0
def setup():
"""Prepare screen or SVG and geometry."""
global two_quad_combos,quad_pairs, W, H
size(1110, 90) # used to debug on screen
# size(320, 1020, PDF, "49x14.pdf") # export
strokeJoin(ROUND)
# Calculate all 3-point combinations on a 3x3 grid
grid_points = product((-1, 0, 1), repeat=2)
point_tuples = combinations(grid_points, 4)
# Identify quads (discard colinear point triples with zero area)
quads = []
for pt in point_tuples:
if not triangle_area(pt[:3]):
continue
if not triangle_area((pt[0], pt[1], pt[3])):
continue
if not triangle_area((pt[0], pt[2], pt[3])):
continue
if not triangle_area(pt[1:]):
continue
quads.append(pt)
println("Number of possible quads: {}"
.format(len(quads)))
# Calculate the 2-quad combinations
two_quad_combos = list(combinations(quads, 2))
println("Number of 2-quad combinations: {}"
.format(len(two_quad_combos)))
# no superimposing points
quad_pairs = []
for t0, t1 in two_quad_combos:
num_points = len(set(t0 + t1))
if num_points == 8:
quad_pairs.append((t0, t1))
println("Without overlaping points: {}"
.format(len(quad_pairs)))
# Maybe calculate display grid dimensions?
# columns = sqr(n)
# lines = ceiling(n / columns)
W = (width - BORDER * 2) // SPACE
H = (height - BORDER * 2) // SPACE
println("Cols: {} Rows: {}"
.format(W, H))
global i
i = 0
def draw():
"""Draw geometry."""
global i
background(240)
for y in range(H):
for x in range(W):
if i < len(quad_pairs):
pushMatrix()
translate(BORDER + SPACE / 2 + SPACE * x,
BORDER + SPACE / 2 + SPACE * y)
draw_combo(quad_pairs[i])
popMatrix()
i += 1
# exit() # for PDF export()
noLoop()
def keyPressed():
saveFrame("frame.png")
def draw_combo(combo):
"""Draw a combination of 2 quads, interpolating 2 others."""
t0, t3 = combo[0], combo[1]
t1, t2 = lerp_poly(t0, t3, 0.33), lerp_poly(t0, t3, 0.66)
# quads = (t0, t3)
quads = (t0, t1, t2, t3)
# Colors for the quads
c0, c3 = color(200, 100, 0), color(0, 100, 100)
c1, c2 = lerpColor(c0, c3, .33), lerpColor(c0, c3, .66)
# colors = (c0, c3) # (c0, c1, c2, c3)
colors = (c0, c1, c2, c3)
# For each quad, draw it in a different stroke color.
noFill()
half_combo = SPACE * .4 # this size lets the combinations touch
for t, c in zip(quads, colors):
stroke(c)
draw_poly(scale_poly(t, half_combo))
def draw_poly(p_list, closed=True):
"""Draw a polygon from a list of points (vectors or tuples)."""
beginShape()
for p in p_list:
if len(p) == 2 or p[2] == 0:
vertex(p[0], p[1])
else:
vertex(*p)
if closed:
endShape(CLOSE)
else:
endShape()
def lerp_poly(p0, p1, t):
"""Create interpolated version of poly - using tuples for points """
return [tuple(lerp(c0, c1, t) for c0, c1 in zip(sp0, sp1))
for sp0, sp1 in zip(p0, p1)]
def scale_poly(p_list, s):
"""Return a scaled version of a list of points (as tuples)."""
return [(p[0] * s, p[1] * s) for p in p_list]
def triangle_area(t):
return (t[1][0] * (t[2][1] - t[0][1]) +
t[2][0] * (t[0][1] - t[1][1]) +
t[0][0] * (t[1][1] - t[2][1]))