kopia lustrzana https://github.com/villares/sketch-a-day
22a 22b
rodzic
ff2ae08d0c
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8181a17b75
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"""
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Alexandre B A Villares http://abav.lugaralgum.com - GPL v3
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A helper for the Processing gifAnimation library https://github.com/extrapixel/gif-animation/tree/3.0
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Download from https://github.com/villares/processing-play/blob/master/export_GIF/unzip_and_move_to_libraries_GifAnimation.zip
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This helper was inspired by an example by Art Simon https://github.com/APCSPrinciples/AnimatedGIF/
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v2019_09_23
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# add at the start of your sketch:
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add_library('gifAnimation')
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from gif_animation_helper import gif_export
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# add at the end of draw():
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gif_export(GifMaker, "filename")
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"""
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def gif_export(GifMaker, # gets a reference to the library
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filename="exported", # .gif will be added
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repeat=0, # 0 makes it an "endless" animation
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quality=100, # quality range 0 - 255
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delay=170, # this is quick
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frames=0, # 0 will stop on keyPressed or frameCount >= 100000
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finish=False): # force stop
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global gifExporter
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try:
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gifExporter
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except NameError:
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gifExporter = GifMaker(this, filename + ".gif")
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gifExporter.setRepeat(repeat)
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gifExporter.setQuality(quality)
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gifExporter.setDelay(delay)
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print("gif recording started")
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gifExporter.addFrame()
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if (frames == 0 and keyPressed and key == "e" or
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frames != 0 and frameCount >= frames):
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finish = True
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if finish:
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gifExporter.finish()
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print("gif saved, exit")
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exit()
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Plik binarny nie jest wyświetlany.
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Po Szerokość: | Wysokość: | Rozmiar: 6.8 MiB |
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add_library('GifAnimation')
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from gif_animation_helper import gif_export
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grids = []
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def setup():
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size(600, 600)
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for function in (grid, shuffled_grid, shoebot_shuffled):
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grids.append(make_a_grid(function, 50))
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def draw():
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background(0)
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g = lerp_grid(grids[0], grids[2],
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0.5 + sin(radians(frameCount)) / 2)
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plot_a_grid(g)
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gif_export(GifMaker, sketch_name())
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if frameCount == 360:
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gif_export(GifMaker, finish=True)
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def plot_a_grid(a_grid):
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noStroke()
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for x, y, siz, cor in a_grid:
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fill(cor)
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ellipse(x, y, siz, siz)
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def shuffled_grid(cols, rows, colSize=1, rowSize=1):
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from random import shuffle
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sg = list(grid(cols, rows, colSize, rowSize))
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shuffle(sg)
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return sg
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def grid(cols, rows, colSize=1, rowSize=1):
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"""
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Returns an iterator that contains coordinate tuples.
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As seen in Shoebot & Nodebox (minus 'shuffled mode')
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A common way to use is:
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# for x, y in grid(10, 10, 12, 12):
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# rect(x, y, 10, 10)
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"""
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rowRange = range(int(rows))
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colRange = range(int(cols))
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for y in rowRange:
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for x in colRange:
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yield (x * colSize, y * rowSize)
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def shoebot_shuffled(cols, rows, colSize=1, rowSize=1):
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from random import shuffle
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rowRange = list(range(int(rows)))
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colRange = list(range(int(cols)))
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shuffle(rowRange)
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shuffle(colRange)
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for y in rowRange:
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for x in colRange:
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yield (x * colSize, y * rowSize)
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def make_a_grid(grid_function, i_offset=50):
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colorMode(HSB)
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i = i_offset
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a_grid = []
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offset_x, offset_y = 30, 30
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for x, y in grid_function(10, 10, 60, 60):
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c = color(i * 2.5 % 256, 255, 200)
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s = 10 + abs(40 - (.8 * i))
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a_grid.append((x + offset_x, y + offset_y, s, c))
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i = (i + 1) % 101
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return a_grid
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def lerp_grid(a_grid, b_grid, t):
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c_grid = []
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for a_el, b_el in zip(a_grid, b_grid):
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c_el = (lerp(a_el[0], b_el[0], t),
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lerp(a_el[1], b_el[1], t),
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lerp(a_el[2], b_el[2], t),
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lerpColor(a_el[3], b_el[3], t),
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)
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c_grid.append(c_el)
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return c_grid
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def sketch_name():
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from os import path
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sketch = sketchPath()
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return path.basename(sketch)
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@ -0,0 +1,44 @@
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"""
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Alexandre B A Villares http://abav.lugaralgum.com - GPL v3
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A helper for the Processing gifAnimation library https://github.com/extrapixel/gif-animation/tree/3.0
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Download from https://github.com/villares/processing-play/blob/master/export_GIF/unzip_and_move_to_libraries_GifAnimation.zip
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This helper was inspired by an example by Art Simon https://github.com/APCSPrinciples/AnimatedGIF/
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v2019_09_23
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# add at the start of your sketch:
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add_library('gifAnimation')
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from gif_animation_helper import gif_export
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# add at the end of draw():
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gif_export(GifMaker, "filename")
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"""
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def gif_export(GifMaker, # gets a reference to the library
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filename="exported", # .gif will be added
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repeat=0, # 0 makes it an "endless" animation
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quality=100, # quality range 0 - 255
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delay=170, # this is quick
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frames=0, # 0 will stop on keyPressed or frameCount >= 100000
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finish=False): # force stop
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global gifExporter
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try:
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gifExporter
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except NameError:
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gifExporter = GifMaker(this, filename + ".gif")
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gifExporter.setRepeat(repeat)
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gifExporter.setQuality(quality)
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gifExporter.setDelay(delay)
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print("gif recording started")
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gifExporter.addFrame()
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if (frames == 0 and keyPressed and key == "e" or
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frames != 0 and frameCount >= frames):
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finish = True
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if finish:
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gifExporter.finish()
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print("gif saved, exit")
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exit()
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Plik binarny nie jest wyświetlany.
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Po Szerokość: | Wysokość: | Rozmiar: 7.7 MiB |
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@ -0,0 +1,83 @@
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add_library('GifAnimation')
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from gif_animation_helper import gif_export
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grids = []
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def setup():
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size(600, 600)
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for function in (grid, shuffled_grid, shoebot_shuffled):
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grids.append(make_a_grid(function, 50))
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def draw():
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background(0)
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g = lerp_grid(grids[0], grids[2],
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0.5 + sin(radians(frameCount)) / 2)
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plot_a_grid(g)
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gif_export(GifMaker, sketch_name())
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if frameCount == 360:
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gif_export(GifMaker, finish=True)
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def plot_a_grid(a_grid):
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noStroke()
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for x, y, siz, cor in a_grid:
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fill(cor)
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ellipse(x, y, siz, siz)
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def shuffled_grid(cols, rows, colSize=1, rowSize=1):
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from random import shuffle
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sg = list(grid(cols, rows, colSize, rowSize))
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shuffle(sg)
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return sg
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def grid(cols, rows, colSize=1, rowSize=1):
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"""
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Returns an iterator that contains coordinate tuples.
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As seen in Shoebot & Nodebox (minus 'shuffled mode')
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A common way to use is:
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# for x, y in grid(10, 10, 12, 12):
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# rect(x, y, 10, 10)
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"""
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rowRange = range(int(rows))
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colRange = range(int(cols))
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for y in rowRange:
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for x in colRange:
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yield (x * colSize, y * rowSize)
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def shoebot_shuffled(cols, rows, colSize=1, rowSize=1):
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from random import shuffle
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rowRange = list(range(int(rows)))
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colRange = list(range(int(cols)))
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shuffle(rowRange)
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shuffle(colRange)
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for y in rowRange:
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for x in colRange:
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yield (x * colSize, y * rowSize)
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def make_a_grid(grid_function, i_offset=50):
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colorMode(HSB)
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i = i_offset
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a_grid = []
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offset_x, offset_y = 30, 30
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for x, y in grid_function(10, 10, 60, 60):
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c = color(i * 2.5 % 256, 255, 200)
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s = 10 + abs(40 - (.8 * i))
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a_grid.append((x + offset_x, y + offset_y, s, c))
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i = (i + 1) % 101
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return a_grid
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def lerp_grid(a_grid, b_grid, t):
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c_grid = []
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for a_el, b_el in zip(a_grid, b_grid):
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c_el = (lerp(a_el[0], b_el[0], t),
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lerp(a_el[1], b_el[1], t),
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lerp(a_el[2], b_el[2], t),
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lerpColor(a_el[3], b_el[3], t),
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)
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c_grid.append(c_el)
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return c_grid
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def sketch_name():
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from os import path
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sketch = sketchPath()
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return path.basename(sketch)
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