villares 2020-03-22 22:02:20 -03:00
rodzic ff2ae08d0c
commit 8181a17b75
6 zmienionych plików z 254 dodań i 0 usunięć

Wyświetl plik

@ -0,0 +1,44 @@
"""
Alexandre B A Villares http://abav.lugaralgum.com - GPL v3
A helper for the Processing gifAnimation library https://github.com/extrapixel/gif-animation/tree/3.0
Download from https://github.com/villares/processing-play/blob/master/export_GIF/unzip_and_move_to_libraries_GifAnimation.zip
This helper was inspired by an example by Art Simon https://github.com/APCSPrinciples/AnimatedGIF/
v2019_09_23
# add at the start of your sketch:
add_library('gifAnimation')
from gif_animation_helper import gif_export
# add at the end of draw():
gif_export(GifMaker, "filename")
"""
def gif_export(GifMaker, # gets a reference to the library
filename="exported", # .gif will be added
repeat=0, # 0 makes it an "endless" animation
quality=100, # quality range 0 - 255
delay=170, # this is quick
frames=0, # 0 will stop on keyPressed or frameCount >= 100000
finish=False): # force stop
global gifExporter
try:
gifExporter
except NameError:
gifExporter = GifMaker(this, filename + ".gif")
gifExporter.setRepeat(repeat)
gifExporter.setQuality(quality)
gifExporter.setDelay(delay)
print("gif recording started")
gifExporter.addFrame()
if (frames == 0 and keyPressed and key == "e" or
frames != 0 and frameCount >= frames):
finish = True
if finish:
gifExporter.finish()
print("gif saved, exit")
exit()

Plik binarny nie jest wyświetlany.

Po

Szerokość:  |  Wysokość:  |  Rozmiar: 6.8 MiB

Wyświetl plik

@ -0,0 +1,83 @@
add_library('GifAnimation')
from gif_animation_helper import gif_export
grids = []
def setup():
size(600, 600)
for function in (grid, shuffled_grid, shoebot_shuffled):
grids.append(make_a_grid(function, 50))
def draw():
background(0)
g = lerp_grid(grids[0], grids[2],
0.5 + sin(radians(frameCount)) / 2)
plot_a_grid(g)
gif_export(GifMaker, sketch_name())
if frameCount == 360:
gif_export(GifMaker, finish=True)
def plot_a_grid(a_grid):
noStroke()
for x, y, siz, cor in a_grid:
fill(cor)
ellipse(x, y, siz, siz)
def shuffled_grid(cols, rows, colSize=1, rowSize=1):
from random import shuffle
sg = list(grid(cols, rows, colSize, rowSize))
shuffle(sg)
return sg
def grid(cols, rows, colSize=1, rowSize=1):
"""
Returns an iterator that contains coordinate tuples.
As seen in Shoebot & Nodebox (minus 'shuffled mode')
A common way to use is:
# for x, y in grid(10, 10, 12, 12):
# rect(x, y, 10, 10)
"""
rowRange = range(int(rows))
colRange = range(int(cols))
for y in rowRange:
for x in colRange:
yield (x * colSize, y * rowSize)
def shoebot_shuffled(cols, rows, colSize=1, rowSize=1):
from random import shuffle
rowRange = list(range(int(rows)))
colRange = list(range(int(cols)))
shuffle(rowRange)
shuffle(colRange)
for y in rowRange:
for x in colRange:
yield (x * colSize, y * rowSize)
def make_a_grid(grid_function, i_offset=50):
colorMode(HSB)
i = i_offset
a_grid = []
offset_x, offset_y = 30, 30
for x, y in grid_function(10, 10, 60, 60):
c = color(i * 2.5 % 256, 255, 200)
s = 10 + abs(40 - (.8 * i))
a_grid.append((x + offset_x, y + offset_y, s, c))
i = (i + 1) % 101
return a_grid
def lerp_grid(a_grid, b_grid, t):
c_grid = []
for a_el, b_el in zip(a_grid, b_grid):
c_el = (lerp(a_el[0], b_el[0], t),
lerp(a_el[1], b_el[1], t),
lerp(a_el[2], b_el[2], t),
lerpColor(a_el[3], b_el[3], t),
)
c_grid.append(c_el)
return c_grid
def sketch_name():
from os import path
sketch = sketchPath()
return path.basename(sketch)

Wyświetl plik

@ -0,0 +1,44 @@
"""
Alexandre B A Villares http://abav.lugaralgum.com - GPL v3
A helper for the Processing gifAnimation library https://github.com/extrapixel/gif-animation/tree/3.0
Download from https://github.com/villares/processing-play/blob/master/export_GIF/unzip_and_move_to_libraries_GifAnimation.zip
This helper was inspired by an example by Art Simon https://github.com/APCSPrinciples/AnimatedGIF/
v2019_09_23
# add at the start of your sketch:
add_library('gifAnimation')
from gif_animation_helper import gif_export
# add at the end of draw():
gif_export(GifMaker, "filename")
"""
def gif_export(GifMaker, # gets a reference to the library
filename="exported", # .gif will be added
repeat=0, # 0 makes it an "endless" animation
quality=100, # quality range 0 - 255
delay=170, # this is quick
frames=0, # 0 will stop on keyPressed or frameCount >= 100000
finish=False): # force stop
global gifExporter
try:
gifExporter
except NameError:
gifExporter = GifMaker(this, filename + ".gif")
gifExporter.setRepeat(repeat)
gifExporter.setQuality(quality)
gifExporter.setDelay(delay)
print("gif recording started")
gifExporter.addFrame()
if (frames == 0 and keyPressed and key == "e" or
frames != 0 and frameCount >= frames):
finish = True
if finish:
gifExporter.finish()
print("gif saved, exit")
exit()

Plik binarny nie jest wyświetlany.

Po

Szerokość:  |  Wysokość:  |  Rozmiar: 7.7 MiB

Wyświetl plik

@ -0,0 +1,83 @@
add_library('GifAnimation')
from gif_animation_helper import gif_export
grids = []
def setup():
size(600, 600)
for function in (grid, shuffled_grid, shoebot_shuffled):
grids.append(make_a_grid(function, 50))
def draw():
background(0)
g = lerp_grid(grids[0], grids[2],
0.5 + sin(radians(frameCount)) / 2)
plot_a_grid(g)
gif_export(GifMaker, sketch_name())
if frameCount == 360:
gif_export(GifMaker, finish=True)
def plot_a_grid(a_grid):
noStroke()
for x, y, siz, cor in a_grid:
fill(cor)
ellipse(x, y, siz, siz)
def shuffled_grid(cols, rows, colSize=1, rowSize=1):
from random import shuffle
sg = list(grid(cols, rows, colSize, rowSize))
shuffle(sg)
return sg
def grid(cols, rows, colSize=1, rowSize=1):
"""
Returns an iterator that contains coordinate tuples.
As seen in Shoebot & Nodebox (minus 'shuffled mode')
A common way to use is:
# for x, y in grid(10, 10, 12, 12):
# rect(x, y, 10, 10)
"""
rowRange = range(int(rows))
colRange = range(int(cols))
for y in rowRange:
for x in colRange:
yield (x * colSize, y * rowSize)
def shoebot_shuffled(cols, rows, colSize=1, rowSize=1):
from random import shuffle
rowRange = list(range(int(rows)))
colRange = list(range(int(cols)))
shuffle(rowRange)
shuffle(colRange)
for y in rowRange:
for x in colRange:
yield (x * colSize, y * rowSize)
def make_a_grid(grid_function, i_offset=50):
colorMode(HSB)
i = i_offset
a_grid = []
offset_x, offset_y = 30, 30
for x, y in grid_function(10, 10, 60, 60):
c = color(i * 2.5 % 256, 255, 200)
s = 10 + abs(40 - (.8 * i))
a_grid.append((x + offset_x, y + offset_y, s, c))
i = (i + 1) % 101
return a_grid
def lerp_grid(a_grid, b_grid, t):
c_grid = []
for a_el, b_el in zip(a_grid, b_grid):
c_el = (lerp(a_el[0], b_el[0], t),
lerp(a_el[1], b_el[1], t),
lerp(a_el[2], b_el[2], t),
lerpColor(a_el[3], b_el[3], t),
)
c_grid.append(c_el)
return c_grid
def sketch_name():
from os import path
sketch = sketchPath()
return path.basename(sketch)