kopia lustrzana https://github.com/villares/sketch-a-day
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rodzic
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"""
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Alexandre B A Villares http://abav.lugaralgum.com - GPL v3
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Version 180811
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A helper for the Processing gifAnimation library (https://github.com/jordanorelli)
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ported to Processing 3 by 01010101 (https://github.com/01010101)
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Download the library from https://github.com/01010101/GifAnimation/archive/master.zip
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This helper was inspired by an example by Art Simon https://github.com/APCSPrinciples/AnimatedGIF/
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Put at the start of your sketch:
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add_library('gifAnimation')
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from gif_exporter import gif_export
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and at the end of draw():
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gif_export(GifMaker)
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"""
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def gif_export(GifMaker, # gets a reference to the library
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filename="exported", # .gif will be added
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repeat=0, # 0 makes it an "endless" animation
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quality=128, # quality range 0 - 255
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delay=400, # this is quick
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frames=0,
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finish=False): # 0 will stop on keyPressed or frameCount >= 100000
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global gifExporter
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try:
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gifExporter
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except NameError:
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gifExporter = GifMaker(this, filename + ".gif")
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gifExporter.setRepeat(repeat)
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gifExporter.setQuality(quality)
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gifExporter.setDelay(delay)
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gif_export._frame = frameCount
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print("gif start")
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gifExporter.addFrame()
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if finish:
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gifExporter.finish()
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print("gif saved")
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noLoop()
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return False
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if frames != 0 and frameCount - gif_export._frame >= frames:
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gifExporter.finish()
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#background(255)
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print("gif saved")
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del(gifExporter)
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noLoop()
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return False
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else:
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return True
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@ -0,0 +1,48 @@
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def my_box(side):
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front = ((-1, +1, -1),
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(-1, +1, +1),
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(+1, +1, +1),
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(+1, +1, -1),
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)
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back = ((-1, -1, -1),
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(-1, -1, +1),
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(+1, -1, +1),
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(+1, -1, -1),
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)
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left = ((-1, -1, -1),
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(-1, -1, +1),
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(-1, +1, +1),
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(-1, +1, -1),
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)
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right = ((+1, -1, -1),
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(+1, -1, +1),
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(+1, +1, +1),
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(+1, +1, -1),
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)
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down = ((-1, -1, -1),
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(+1, -1, -1),
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(+1, +1, -1),
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(-1, +1, -1),
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)
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top = ((-1, -1, +1),
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(+1, -1, +1),
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(+1, +1, +1),
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(-1, +1, +1),
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)
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faces = ((top, color(255)),
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(down, color(0)),
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(right, color(150)),
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(left, color(150)),
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(back, color(75)),
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(front, color(75)),
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)
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for pts, shade in faces:
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hs = side / 2 # half side
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#fill(shade)
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beginShape()
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for pt in pts:
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x, y, z = pt
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vertex(x * hs, y * hs, z * hs)
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endShape(CLOSE)
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@ -0,0 +1,234 @@
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# Alexandre B A Villares - https://abav.lugaralgum.com/sketch-a-day
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SKETCH_NAME = "s239" # 20180825
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# made my own randint so no need of this: # from random import randint
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from gif_export_wrapper import gif_export
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from my_box import my_box
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add_library('gifAnimation')
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add_library('peasycam')
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add_library('dxf')
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add_library('OBJExport')
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GRID_SIZE = 32
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OUTPUT = ".gif"
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# Cutting-plane position (press + & - to change)
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cut_plane = GRID_SIZE
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export = False
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def setup():
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print_text_for_readme(SKETCH_NAME, OUTPUT)
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size(700, 700, P3D)
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colorMode(HSB)
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# optional PeasyCam setup to allow orbiting with a mouse drag
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cam = PeasyCam(this, 100)
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cam.setMinimumDistance(1000)
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cam.setMaximumDistance(1000)
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# sets border and grid spacing
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Node.border = 50
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Node.spacing = (width - Node.border * 2) / GRID_SIZE
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# Node.nodes is a list of nodes in a 3D grid
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for x in range(GRID_SIZE):
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for y in range(GRID_SIZE):
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for z in range(GRID_SIZE):
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new_node = Node(x, y, z)
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Node.nodes.append(new_node)
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Node.grid[x, y, z] = new_node
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# crear objects
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create_frames()
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# create_tubes()
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def draw():
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global export
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rotateY(QUARTER_PI)
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lights()
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background(100)
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if export:
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beginRaw("nervoussystem.obj.OBJExport", "filename.obj")
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for node in Node.nodes:
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if node.iz < cut_plane:
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node.plot()
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if export:
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endRaw()
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export = False
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def keyPressed():
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""" press P to save an image """
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if key in ['p', 'P']:
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saveFrame("####" + SKETCH_NAME + OUTPUT)
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if key == " ":
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for node in Node.nodes:
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node.cor = None
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create_frames()
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# create_tubes()
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if key == "g":
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gif_export(GifMaker, delay=2000, filename=SKETCH_NAME)
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if key == "f":
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gif_export(GifMaker, finish=True)
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# cut plane adjust
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global cut_plane, export
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if key == "-":
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cut_plane -= 1
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print(cut_plane)
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if key in ['+', '=']:
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cut_plane += 1
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print(cut_plane)
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if key == 'e':
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export = True
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def big_box(px, py, pz, w, h=None, d=None, c=255):
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h = h if h else w
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d = d if d else w
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for z in range(pz, pz + d):
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for y in range(py, py + h):
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for x in range(px, px + w):
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if (0 <= x < GRID_SIZE and
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0 <= y < GRID_SIZE and
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0 <= z < GRID_SIZE):
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Node.grid[(x, y, z)].cor = c
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def cube_frame(px, py, pz, w, h=None, d=None, c=255):
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h = h if h else w
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d = d if d else w
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for z in range(pz, pz + d + 1):
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for y in range(py, py + h + 1):
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for x in range(px, px + w + 1):
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if (0 <= x < GRID_SIZE and
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0 <= y < GRID_SIZE and
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0 <= z < GRID_SIZE):
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if ((x == px and y == py) or
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(x == px + w and y == py + h) or
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(x == px + w and y == py) or
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(x == px and y == py) or
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(x == px and y == py + h) or
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(y == py + h and z == pz) or
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(y == py + h and z == pz + d) or
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(y == py and z == pz) or
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(y == py and z == pz + d) or
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(z == pz and x == px) or
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(z == pz + d and x == px) or
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(z == pz and x == px + w) or
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(z == pz + d and x == px + w)
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):
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Node.grid[(x, y, z)].cor = c
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else:
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pass
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# Node.grid[(x, y, z)].cor = None
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def create_tubes():
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# sets the objects, list of tuples -> hollowed boxes
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seed = int(random(1000)) # seed = 205
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println("seed: {}".format(seed))
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randomSeed(seed)
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m = GRID_SIZE - 1
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tube_list = []
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num_tubes = 10
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border = 1
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for i in range(num_tubes):
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# random size in range 3 to GRID_SIZE - borders
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w = randint(3, m - border * 2)
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h = randint(3, m - border * 2)
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d = randint(3, m - border * 2)
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# random position
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x = randint(border, m - w - border)
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y = randint(border, m - h - border)
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z = randint(border, m - d - border)
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box_tuple = (x, y, z, w, h, d)
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print(box_tuple)
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tube_list.append(box_tuple)
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# solid boxes
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for i in range(num_tubes):
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x, y, z, w, h, d = tube_list[i]
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big_box(x, y, z, w, h, d,
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color(64 + (i % 3) * 32, 200, 200))
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# erase inside boxes, making tubes
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for i in range(num_tubes):
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x, y, z, w, h, d = tube_list[i]
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side = (i % 3) + 1
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if side == 1:
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h -= 2
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w -= 2
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z -= 1
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elif side == 2:
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d -= 2
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h -= 2
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x -= 1
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else:
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w -= 2
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d -= 2
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y -= 1
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big_box(x + 1, y + 1, z + 1, w, h, d,
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# use color(0) below, instead of None to debug
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# color(0))
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None)
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def create_frames():
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# sets the objects, list of tuples -> hollowed boxes
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seed = int(random(1000)) # seed = 205
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println("seed: {}".format(seed))
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randomSeed(seed)
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m = GRID_SIZE - 1
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box_list = []
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num_boxes = 10
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border = 1
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for i in range(num_boxes):
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# random size in range 3 to GRID_SIZE - borders
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w = randint(3, m - border * 2)
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h = randint(3, m - border * 2)
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d = randint(3, m - border * 2)
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# random position
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x = randint(border, m - w - border)
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y = randint(border, m - h - border)
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z = randint(border, m - d - border)
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box_tuple = (x, y, z, w, h, d)
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# print(box_tuple)
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box_list.append(box_tuple)
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# solid boxes
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for i in range(num_boxes):
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x, y, z, w, h, d = box_list[i]
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cube_frame(x, y, z, w, h, d, color(64 + (i % 3) * 32, 200, 200))
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class Node():
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nodes = []
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grid = dict()
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def __init__(self, x, y, z):
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self.ix = x
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self.iy = y
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self.iz = z
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self.x = Node.border + Node.spacing / 2 + x * Node.spacing - width / 2
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self.y = Node.border + Node.spacing / 2 + y * Node.spacing - width / 2
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self.z = Node.border + Node.spacing / 2 + z * Node.spacing - width / 2
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self.size_ = 1
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self.cor = None
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def plot(self):
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""" draws box """
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if self.cor:
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# stroke(0, 200)
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noStroke() #stroke(0)
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fill(self.cor)
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with pushMatrix():
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translate(self.x, self.y, self.z)
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my_box(Node.spacing * self.size_)
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def randint(a, b=None):
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if not b:
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b = a
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a = 0
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return int(random(a, b + 1))
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def print_text_for_readme(name, output):
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""" prints text in the console to add to project README.md """
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println("""
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{1}: [code](https://github.com/villares/sketch-a-day/tree/master/{0}) [[Py.Processing](https://villares.github.io/como-instalar-o-processing-modo-python/index-EN)]
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""".format(name, name[1:], output)
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)
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Ładowanie…
Reference in New Issue