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				|  | @ -1,236 +0,0 @@ | |||
| # -*- coding: utf-8 -*- | ||||
| 
 | ||||
| ROTATION = {0: 0, | ||||
|             BOTTOM: 0, | ||||
|             DOWN: 0, | ||||
|             1: HALF_PI, | ||||
|             LEFT: HALF_PI, | ||||
|             2: PI, | ||||
|             TOP: PI, | ||||
|             UP: PI, | ||||
|             3: PI + HALF_PI, | ||||
|             RIGHT: PI + HALF_PI, | ||||
|             BOTTOM + RIGHT: 0, | ||||
|             DOWN + RIGHT: 0, | ||||
|             DOWN + LEFT: HALF_PI, | ||||
|             BOTTOM + LEFT: HALF_PI, | ||||
|             TOP + LEFT: PI, | ||||
|             UP + LEFT: PI, | ||||
|             TOP + RIGHT: PI + HALF_PI, | ||||
|             UP + RIGHT: PI + HALF_PI, | ||||
|             } | ||||
| 
 | ||||
| def quarter_circle(x, y, radius, quadrant): | ||||
|     circle_arc(x, y, radius, ROTATION[quadrant], HALF_PI) | ||||
| 
 | ||||
| def half_circle(x, y, radius, quadrant): | ||||
|     circle_arc(x, y, radius, ROTATION[quadrant], PI) | ||||
| 
 | ||||
| def circle_arc(x, y, radius, start_ang, sweep_ang): | ||||
|     arc(x, y, radius * 2, radius * 2, start_ang, start_ang + sweep_ang) | ||||
| 
 | ||||
| def poly_arc(x, y, radius, start_ang, sweep_ang, num_points=2): | ||||
|     angle = sweep_ang / int(num_points) | ||||
|     a = start_ang | ||||
|     with beginShape(): | ||||
|         while a <= start_ang + sweep_ang: | ||||
|             sx = x + cos(a) * radius | ||||
|             sy = y + sin(a) * radius | ||||
|             vertex(sx, sy) | ||||
|             a += angle | ||||
| 
 | ||||
| def arc_poly(x, y, d, _, start_ang, end_ang, num_points=5): | ||||
|     sweep_ang = end_ang - start_ang | ||||
|     angle = sweep_ang / int(num_points) | ||||
|     a = start_ang | ||||
|     with beginShape(): | ||||
|         while a <= end_ang: | ||||
|             sx = x + cos(a) * d / 2 | ||||
|             sy = y + sin(a) * d / 2 | ||||
|             vertex(sx, sy) | ||||
|             a += angle | ||||
| 
 | ||||
| def bar(x1, y1, x2, y2, thickness=None, shorter=0, ends=(1, 1)): | ||||
|     """ | ||||
|     O código para fazer as barras, dois pares (x, y), | ||||
|     um parâmetro de encurtamento: shorter | ||||
|     """ | ||||
|     L = dist(x1, y1, x2, y2) | ||||
|     if not thickness: | ||||
|         thickness = 10 | ||||
|     with pushMatrix(): | ||||
|         translate(x1, y1) | ||||
|         angle = atan2(x1 - x2, y2 - y1) | ||||
|         rotate(angle) | ||||
|         offset = shorter / 2 | ||||
|         line(thickness / 2, offset, thickness / 2, L - offset) | ||||
|         line(-thickness / 2, offset, -thickness / 2, L - offset) | ||||
|         if ends[0]: | ||||
|             half_circle(0, offset, thickness / 2, UP) | ||||
|         if ends[1]: | ||||
|             half_circle(0, L - offset, thickness / 2, DOWN) | ||||
| 
 | ||||
| def var_bar(p1x, p1y, p2x, p2y, r1, r2=None): | ||||
|     """ | ||||
|     Tangent/tangent shape on 2 circles of arbitrary radius | ||||
|     """ | ||||
|     if r2 is None: | ||||
|         r2 = r1 | ||||
|     #line(p1x, p1y, p2x, p2y) | ||||
|     d = dist(p1x, p1y, p2x, p2y) | ||||
|     ri = r1 - r2 | ||||
|     if d > abs(ri): | ||||
|         rid = (r1 - r2) / d | ||||
|         if rid > 1: | ||||
|             rid = 1 | ||||
|         if rid < -1: | ||||
|             rid = -1 | ||||
|         beta = asin(rid) + HALF_PI | ||||
|         with pushMatrix(): | ||||
|             translate(p1x, p1y) | ||||
|             angle = atan2(p1x - p2x, p2y - p1y) | ||||
|             rotate(angle + HALF_PI) | ||||
|             x1 = cos(beta) * r1 | ||||
|             y1 = sin(beta) * r1 | ||||
|             x2 = cos(beta) * r2 | ||||
|             y2 = sin(beta) * r2 | ||||
|             #print((d, beta, ri, x1, y1, x2, y2)) | ||||
|             with pushStyle(): | ||||
|                 noStroke() | ||||
|                 beginShape() | ||||
|                 vertex(-x1, -y1) | ||||
|                 vertex(d - x2, -y2) | ||||
|                 vertex(d, 0) | ||||
|                 vertex(d - x2, +y2) | ||||
|                 vertex(-x1, +y1) | ||||
|                 vertex(0, 0) | ||||
|                 endShape(CLOSE) | ||||
|             line(-x1, -y1, d - x2, -y2) | ||||
|             line(-x1, +y1, d - x2, +y2) | ||||
|             arc(0, 0, r1 * 2, r1 * 2, | ||||
|                 -beta - PI, beta - PI) | ||||
|             arc(d, 0, r2 * 2, r2 * 2, | ||||
|                 beta - PI, PI - beta) | ||||
|     else: | ||||
|         ellipse(p1x, p1y, r1 * 2, r1 * 2) | ||||
|         ellipse(p2x, p2y, r2 * 2, r2 * 2) | ||||
| 
 | ||||
| def poly_filleted(p_list, r_list=None, open_poly=False): | ||||
|     """ | ||||
|     draws a 'filleted' polygon with variable radius | ||||
|     dependent on roundedCorner() | ||||
|     """ | ||||
|     if not r_list: | ||||
|         r_list = [0] * len(p_list) | ||||
|      | ||||
|      | ||||
|     if not open_poly: | ||||
|         with pushStyle(): | ||||
|             noStroke() | ||||
|             beginShape() | ||||
|             for p0, p1 in zip(p_list, [p_list[-1]] + p_list[:-1]): | ||||
|                 m = (PVector(p0.x, p0.y) + PVector(p1.x, p1.y)) / 2 | ||||
|                 vertex(m.x, m.y) | ||||
|             endShape(CLOSE) | ||||
|         for p0, p1, p2, r in zip(p_list, | ||||
|                                 [p_list[-1]] + p_list[:-1], | ||||
|                                 [p_list[-2]] + [p_list[-1]] + p_list[:-2], | ||||
|                                 [r_list[-1]] + r_list[:-1] | ||||
|                                 ): | ||||
|             m1 = (PVector(p0.x, p0.y) + PVector(p1.x, p1.y)) / 2 | ||||
|             m2 = (PVector(p2.x, p2.y) + PVector(p1.x, p1.y)) / 2 | ||||
|             roundedCorner(p1, m1, m2, r) | ||||
|     else: | ||||
|             for p0, p1, p2, r in zip(p_list[:-1], | ||||
|                                 [p_list[-1]] + p_list[:-2], | ||||
|                                 [p_list[-2]] + [p_list[-1]] + p_list[:-3], | ||||
|                                 [r_list[-1]] + r_list[:-2] | ||||
|                                 ): | ||||
|                 m1 = (PVector(p0.x, p0.y) + PVector(p1.x, p1.y)) / 2 | ||||
|                 m2 = (PVector(p2.x, p2.y) + PVector(p1.x, p1.y)) / 2 | ||||
|                 roundedCorner(p1, m1, m2, r) | ||||
|              | ||||
| 
 | ||||
| def roundedCorner(pc, p1, p2, r): | ||||
|     """ | ||||
|     Based on Stackoverflow C# rounded corner post  | ||||
|     https://stackoverflow.com/questions/24771828/algorithm-for-creating-rounded-corners-in-a-polygon | ||||
|     """ | ||||
|     def GetProportionPoint(pt, segment, L, dx, dy): | ||||
|         factor = float(segment) / L if L != 0 else segment | ||||
|         return PVector((pt.x - dx * factor), (pt.y - dy * factor)) | ||||
| 
 | ||||
|     # Vector 1 | ||||
|     dx1 = pc.x - p1.x | ||||
|     dy1 = pc.y - p1.y | ||||
| 
 | ||||
|     # Vector 2 | ||||
|     dx2 = pc.x - p2.x | ||||
|     dy2 = pc.y - p2.y | ||||
| 
 | ||||
|     # Angle between vector 1 and vector 2 divided by 2 | ||||
|     angle = (atan2(dy1, dx1) - atan2(dy2, dx2)) / 2 | ||||
| 
 | ||||
|     # The length of segment between angular point and the | ||||
|     # points of intersection with the circle of a given radius | ||||
|     tng = abs(tan(angle)) | ||||
|     segment = r / tng if tng != 0 else r | ||||
| 
 | ||||
|     # Check the segment | ||||
|     length1 = sqrt(dx1 * dx1 + dy1 * dy1) | ||||
|     length2 = sqrt(dx2 * dx2 + dy2 * dy2) | ||||
| 
 | ||||
|     min_len = min(length1, length2) | ||||
| 
 | ||||
|     if segment > min_len: | ||||
|         segment = min_len | ||||
|         max_r = min_len * abs(tan(angle)) | ||||
|     else: | ||||
|         max_r = r | ||||
| 
 | ||||
|     # Points of intersection are calculated by the proportion between | ||||
|     # length of vector and the length of the segment. | ||||
|     p1Cross = GetProportionPoint(pc, segment, length1, dx1, dy1) | ||||
|     p2Cross = GetProportionPoint(pc, segment, length2, dx2, dy2) | ||||
| 
 | ||||
|     # Calculation of the coordinates of the circle | ||||
|     # center by the addition of angular vectors. | ||||
|     dx = pc.x * 2 - p1Cross.x - p2Cross.x | ||||
|     dy = pc.y * 2 - p1Cross.y - p2Cross.y | ||||
| 
 | ||||
|     L = sqrt(dx * dx + dy * dy) | ||||
|     d = sqrt(segment * segment + max_r * max_r) | ||||
| 
 | ||||
|     circlePoint = GetProportionPoint(pc, d, L, dx, dy) | ||||
| 
 | ||||
|     # StartAngle and EndAngle of arc | ||||
|     startAngle = atan2(p1Cross.y - circlePoint.y, p1Cross.x - circlePoint.x) | ||||
|     endAngle = atan2(p2Cross.y - circlePoint.y, p2Cross.x - circlePoint.x) | ||||
| 
 | ||||
|     # Sweep angle | ||||
|     sweepAngle = endAngle - startAngle | ||||
| 
 | ||||
|     # Some additional checks | ||||
|     if sweepAngle < 0: | ||||
|         startAngle, endAngle = endAngle, startAngle | ||||
|         sweepAngle = -sweepAngle | ||||
| 
 | ||||
|     if sweepAngle > PI: | ||||
|         startAngle, endAngle = endAngle, startAngle | ||||
|         sweepAngle = TWO_PI - sweepAngle | ||||
| 
 | ||||
|     # Draw result using graphics | ||||
|     # noStroke() | ||||
|     with pushStyle(): | ||||
|         noStroke() | ||||
|         beginShape() | ||||
|         vertex(p1.x, p1.y) | ||||
|         vertex(p1Cross.x, p1Cross.y) | ||||
|         vertex(p2Cross.x, p2Cross.y) | ||||
|         vertex(p2.x, p2.y) | ||||
|         endShape(CLOSE) | ||||
| 
 | ||||
|     line(p1.x, p1.y, p1Cross.x, p1Cross.y) | ||||
|     line(p2.x, p2.y, p2Cross.x, p2Cross.y) | ||||
|     arc(circlePoint.x, circlePoint.y, 2 * max_r, 2 * max_r, | ||||
|         startAngle, startAngle + sweepAngle, OPEN) | ||||
										
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							| Po Szerokość: | Wysokość: | Rozmiar: 88 KiB | 
|  | @ -0,0 +1,86 @@ | |||
| # Alexandre B A Villares - https://abav.lugaralgum.com/sketch-a-day | ||||
| # unfolded piramid | ||||
| 
 | ||||
| def setup(): | ||||
|     size(600, 600) | ||||
|      | ||||
| def draw(): | ||||
|     background(200) | ||||
|     translate(300, 300) | ||||
|     pontos = estrela(4, 200, 75) | ||||
|     fill(255) | ||||
|     beginShape() | ||||
|     for i, ponto in enumerate(pontos): | ||||
|         vertex(*ponto) | ||||
|     endShape(CLOSE) | ||||
|     noFill() | ||||
|     beginShape() | ||||
|     for i, ponto in enumerate(pontos): | ||||
|         if i % 2 == 0: | ||||
|             #text(str(i//2), ponto[0], ponto[1]) | ||||
|             vertex(*ponto) | ||||
|     endShape(CLOSE)     | ||||
|     lista_b = pontos[1:] + [pontos[0]] | ||||
|     arestas = zip(pontos, lista_b) | ||||
|     abas = arestas[::2] | ||||
|     fill(255) | ||||
|     for a in abas: | ||||
|         p1, p2 = a | ||||
|         glue_tab(p2, p1, 10) | ||||
|      | ||||
| def estrela(np, re, ri): | ||||
|     vertices_estrela = [] | ||||
|     n = np * 2 | ||||
|     for i in range(n): | ||||
|         ang = radians(i * 360. / n) | ||||
|         if i % 2 == 0: r = ri | ||||
|         else: r = re | ||||
|         x = sin(ang) * r | ||||
|         y = cos(ang) * r | ||||
|         vertices_estrela.append((x, y)) | ||||
|     return vertices_estrela | ||||
| 
 | ||||
| def glue_tab(p1, p2, tab_w, cut_ang=QUARTER_PI): | ||||
|     """ | ||||
|     draws a trapezoidal or triangular glue tab along edge defined by p1 and p2, | ||||
|     with width tab_w and cut angle a | ||||
|     """ | ||||
|     al = atan2(p1[0] - p2[0], p1[1] - p2[1]) | ||||
|     a1 = al + cut_ang + PI | ||||
|     a2 = al - cut_ang | ||||
|     # calculate cut_len to get the right tab width | ||||
|     cut_len = tab_w / sin(cut_ang) | ||||
|     f1 = (p1[0] + cut_len * sin(a1), | ||||
|           p1[1] + cut_len * cos(a1)) | ||||
|     f2 = (p2[0] + cut_len * sin(a2), | ||||
|           p2[1] + cut_len * cos(a2)) | ||||
|     edge_len = dist(p1[0], p1[1], p2[0], p2[1]) | ||||
| 
 | ||||
|     if edge_len > 2 * cut_len * cos(cut_ang):  # 'normal' trapezoidal tab | ||||
|         beginShape() | ||||
|         vertex(*p1)  # vertex(p1[0], p1[1]) | ||||
|         vertex(*f1) | ||||
|         vertex(*f2) | ||||
|         vertex(*p2) | ||||
|         endShape() | ||||
|     else:  # short triangular tab | ||||
|         fm = ((f1[0] + f2[0]) / 2, (f1[1] + f2[1]) / 2) | ||||
|         beginShape() | ||||
|         vertex(*p1) | ||||
|         vertex(*fm)  # middle way of f1 and f2 | ||||
|         vertex(*p2) | ||||
|         endShape()     | ||||
| 
 | ||||
| 
 | ||||
| def settings(): | ||||
|     from os import path | ||||
|     global SKETCH_NAME | ||||
|     SKETCH_NAME = path.basename(sketchPath()) | ||||
|     OUTPUT = ".png" | ||||
|     println( | ||||
|         """ | ||||
|  | ||||
| 
 | ||||
| [{0}](https://github.com/villares/sketch-a-day/tree/master/2019/{0}) [[Py.Processing](https://villares.github.io/como-instalar-o-processing-modo-python/index-EN)] | ||||
| """.format(SKETCH_NAME, OUTPUT) | ||||
|     ) | ||||
|  | @ -22,8 +22,14 @@ Get updates from my sort-of-weekly newsletter: [[sketch-mail](https://villares.o | |||
| 
 | ||||
| ## 2019 | ||||
| 
 | ||||
| 
 | ||||
| --- | ||||
| 
 | ||||
|  | ||||
| 
 | ||||
| [sketch_190501a](https://github.com/villares/sketch-a-day/tree/master/2019/sketch_190501a) [[Py.Processing](https://villares.github.io/como-instalar-o-processing-modo-python/index-EN)] | ||||
| 
 | ||||
| --- | ||||
| 
 | ||||
|  | ||||
| 
 | ||||
|  |  | |||
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