size(width, height)

main
Alexandre B A Villares 2018-09-25 09:31:04 -03:00
rodzic cd6cabb7c1
commit 65189d5511
1 zmienionych plików z 7 dodań i 8 usunięć

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@ -16,7 +16,7 @@ def setup():
size(700, 700)
rectMode(CENTER)
def draw():
background(250)
# ensamble of 5 , on grid also order=5
@ -77,9 +77,9 @@ def fill(r, g=None, b=None):
else:
current_fill = (r, r, r)
def size(h, w):
global height, width
height, width = h, w
def size(w, h):
global width, height
width, height = w, h
def noLoop():
global _pause
@ -108,18 +108,18 @@ def run():
_pause = False
setup()
# Set the height and width of the screen
screen = pygame.display.set_mode([height, width])
screen = pygame.display.set_mode([width, height])
pygame.display.set_caption(SKETCH_NAME)
clock = pygame.time.Clock()
draw()
# Loop until the user clicks the close button.
while not _done:
# This limits the while loop to a max of 10 times per second.
# Leave this out and we will use all CPU we can.
clock.tick(10)
# Get Pygame events
for event in pygame.event.get(): # User did something
if event.type == pygame.QUIT: # If user clicked close
_done = True # Flag that we are _done so we exit this loop
@ -133,7 +133,6 @@ def run():
# Go ahead and update the screen with what we've drawn.
# This MUST happen after all the other drawing commands.
pygame.display.flip()
# Be IDLE friendly
pygame.quit()