kopia lustrzana https://github.com/villares/sketch-a-day
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@ -8,6 +8,12 @@ If you enjoy this, make a small donation [here](https://www.paypal.com/cgi-bin/w
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----
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144: [code](https://github.com/villares/sketch-a-day/tree/master/s144) [[Py.Processing](https://villares.github.io/como-instalar-o-processing-modo-python/index-EN)]
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----
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143: [code](https://github.com/villares/sketch-a-day/tree/master/s143) [[Py.Processing](https://villares.github.io/como-instalar-o-processing-modo-python/index-EN)]
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@ -0,0 +1,44 @@
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"""
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Alexandre B A Villares http://abav.lugaralgum.com - GPL v3
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A helper for the Processing gifAnimation library (https://github.com/jordanorelli)
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ported to Processing 3 by 01010101 (https://github.com/01010101)
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Download the library from https://github.com/01010101/GifAnimation/archive/master.zip
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This helper was inspired by an example by Art Simon https://github.com/APCSPrinciples/AnimatedGIF/
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Put at the start of your sketch:
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add_library('gifAnimation')
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from gif_exporter import gif_export
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and at the end of draw():
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gif_export(GifMaker)
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"""
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def gif_export(GifMaker, # gets a reference to the library
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filename="exported", # .gif will be added
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repeat=0, # 0 makes it an "endless" animation
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quality=128, # quality range 0 - 255
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delay=170, # this is quick
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frames=0): # 0 will stop on keyPressed or frameCount >= 100000
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global gifExporter
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try:
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gifExporter
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except NameError:
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gifExporter = GifMaker(this, filename + ".gif")
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gifExporter.setRepeat(repeat)
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gifExporter.setQuality(quality)
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gifExporter.setDelay(delay)
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gif_export._frame = frameCount
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print("gif start")
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gifExporter.addFrame()
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if (frames == 0 and keyPressed or frameCount - gif_export._frame >= 100000) \
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or (frames != 0 and frameCount - gif_export._frame >= frames):
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gifExporter.finish()
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#background(255)
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print("gif saved")
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del(gifExporter)
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noLoop()
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return False
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else:
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return True
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Plik binarny nie jest wyświetlany.
Po Szerokość: | Wysokość: | Rozmiar: 48 KiB |
Plik binarny nie jest wyświetlany.
Po Szerokość: | Wysokość: | Rozmiar: 2.9 MiB |
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@ -0,0 +1,71 @@
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# Alexandre B A Villares - https://abav.lugaralgum.com/sketch-a-day
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SKETCH_NAME = "s144" # 180524
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add_library('gifAnimation')
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from gif_export_wrapper import *
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def setup():
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print_text_for_readme(SKETCH_NAME)
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size(700, 700, P3D)
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noFill()
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ortho()
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def draw():
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background(200)
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translate(width / 2, height / 2)
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grid = 4
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border = 0
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space = (width - border * 2) / grid
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for x in range(grid):
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for y in range(grid):
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px = border + space / 2 + x * space
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py = border + space / 2 + y * space
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with pushMatrix():
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translate(px - width / 2, py - height / 2)
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rotateX(PI * frameCount / 25.)
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rotateY(PI * frameCount / 100.)
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poly_shape(0, 0, TWO_PI / 4, rot=y + 1, gen=4, scaling=x)
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gif_export(GifMaker, repeat=1, frames=99, filename=SKETCH_NAME)
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def poly_shape(x, y, angle, rot, gen, scaling):
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rnd = 0
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with pushMatrix():
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translate(x, y)
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rotate(angle / rot)
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# + random(-rnd, rnd)
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radius = map(scaling, 0, 3, gen * 8, gen ** 2 * 2.7)
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ps = createShape() # to create a polygon on a ps PShape object
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ps.beginShape()
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a = 0
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while a < TWO_PI:
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sx = cos(a) * radius
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sy = sin(a) * radius
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ps.vertex(sx + random(-rnd, rnd), sy + random(-rnd, rnd))
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a += angle
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ps.endShape(CLOSE) # end of PShape creation
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if keyPressed:
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shape(ps, 0, 0)
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else:
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with pushMatrix():
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rotate(PI / 4)
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box(radius * sqrt(2)) # Draw the PShape
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if gen > 1: # if the recursion 'distance'/'depth' allows...
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for i in range(ps.getVertexCount()): # for each vertex
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pv = ps.getVertex(i) # gets vertex as a PVector
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# recusively call poly_shape with a smaller D
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poly_shape(pv.x, pv.y, angle, rot, gen - 1, scaling)
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def keyPressed():
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loop()
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def print_text_for_readme(name):
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println("""
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{1}: [code](https://github.com/villares/sketch-a-day/tree/master/{0}) [[Py.Processing](https://villares.github.io/como-instalar-o-processing-modo-python/index-EN)]
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""".format(name, name[1:])
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)
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