kopia lustrzana https://github.com/villares/sketch-a-day
fixed 68's comments!
rodzic
a1c4299fe7
commit
43fa7feb96
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@ -1,21 +1,24 @@
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"""
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sketch 67 180308 - Alexandre B A Villares
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sketch 68 180309 - Alexandre B A Villares
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https://abav.lugaralgum.com/sketch-a-day
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"""
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from __future__ import division
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from slider import Slider
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i = Slider(PI / 6, TWO_PI / 3, QUARTER_PI)
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j = Slider(1, 4, 2)
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k = Slider(10, 50, 25)
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I, J, K = 1, 1, 1 # dummy initial slider values
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# slider_object = Slider(lowest, highest, initial value)
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i = Slider(PI / 6, TWO_PI / 3, QUARTER_PI) # angle, changes number of sides
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j = Slider(1, 4, 2) # depth, changes number of recursions (fiddled afterwards)
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k = Slider(10, 50, 25) # offset, changes scale
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I, J, K = 1, 1, 1 # dummy initial slider global values
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# ^ I need these globals because I want to read/draw sliders
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# at the end of the draw loop so they draw on top
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def setup():
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size(600, 600)
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colorMode(HSB)
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colorMode(HSB) # makes it easy to cycle colors through Hues...
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noFill()
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# Position Sliders (x, y)
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i.position(20, 20)
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j.position(20, 60)
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k.position(20, 100)
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@ -26,18 +29,19 @@ def draw():
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poly_shape(width / 2, height/2, I, J, K)
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# Read and update sliders
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I = i.value() # from PI/6 to TWO_PI/3
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j.high = 3 + I * 1.5 # change J's upper limit
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j.high = 3 + I * 1.5 # change J's upper limit...
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J = j.value() # 1 to 3 + I * 1.5
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K = k.value() # 10 to 50
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#if not frameCount % 100: saveFrame("s####.tga")
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#if not frameCount % 100: saveFrame("s####.tga") # uncomment to save frames!
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def poly_shape(x, y, angle, D, offset):
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stroke((frameCount / 2 * D) % 256, 255, 255, 255)
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strokeWeight(D)
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with pushMatrix():
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translate(x, y)
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# rotate(radians(30))
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# rotate(radians(30)) # saved for the next day ;) !
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radius = D * offset
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# create a polygon on a ps PShape object
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ps = createShape()
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ps.beginShape()
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a = 0
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@ -46,9 +50,11 @@ def poly_shape(x, y, angle, D, offset):
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sy = sin(a) * radius
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ps.vertex(sx, sy)
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a += angle
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ps.endShape(CLOSE)
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shape(ps, 0, 0)
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if D > 1:
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ps.endShape(CLOSE) # end of PShape creation
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shape(ps, 0, 0) # Draw the PShape
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if D > 1: # if the recursion 'distance'/'depth' allows...
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for i in range(ps.getVertexCount()):
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pv = ps.getVertex(i) # PVector
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# for each vertex
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pv = ps.getVertex(i) # gets vertex as a PVector
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# recusively call poly_shape with a smaller D
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poly_shape(pv.x, pv.y, angle, D - 1, offset)
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