Alexandre B A Villares 2019-01-28 10:32:07 -02:00
rodzic ac8651fb3e
commit 3e5d6de8ec
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# -*- coding: utf-8 -*-
from random import choice
class Cell():
border = 0
RES = 4.
grid = dict()
debug_mode = False
# constants
# ortho neighbours
ONL = ((+0, -1, +0),
(-1, +0, +0), # (+0, +0, +0),
(+1, +0, +0),
(+0, +1, +0),
(+0, +0, -1), (+0, +0, +1),
)
# diagonal neighbours
DNL = ((+1, +1, +0),
(-1, -1, +0), # (+0, +0, +0),
(+1, -1, +0),
(-1, +1, +0),
(+0, -1, +1),
(-1, +0, +1),
(+1, +0, +1),
(+0, +1, +1),
(+0, -1, -1),
(-1, +0, -1),
(+1, +0, -1),
(+0, +1, -1),
)
def __init__(self, index, cell_size, state=False):
self.index = index
self.state = state
self.size_ = cell_size
self.mouse_down = False
self.variation = "a"
self.ang = choice((0, 1, 2, 3))
self.calculate_pos()
def calculate_pos(self):
i, j, k = self.index
self.pos = PVector(Cell.border + self.size_ / 2 + i * self.size_ - width / 2,
Cell.border + self.size_ / 2 +
j * self.size_ - height / 2,
k * self.size_)
def update(self, mx, my):
# mouse over & selection treatment
hs = self.size_ / 2
px, py = self.pos.x + width / 2, self.pos.y + height / 2
self.mouse_on = (px - hs < mx < px + hs and
py - hs < my < py + hs)
if self.mouse_on and mousePressed:
self.mouse_down = True
elif self.mouse_down:
self.state = not self.state
self.mouse_down = False
def plot(self, mode):
if self.state:
strokeWeight(1)
self.draw_mode()
if mode == -1:
fill(100, 100, 100, 10)
noStroke()
rect(self.pos.x, self.pos.y, self.size_, self.size_)
noFill()
def draw_mode(self):
""" draws node """
siz = self.size_
with pushMatrix():
translate(self.pos.x, self.pos.y, self.pos.z)
if Cell.debug_mode:
fill(255, 0, 100)
text(self.module, 0, 0)
noFill() # stroke(0)
strokeWeight(2)
stroke(255)
box(siz / 3)
strokeWeight(2)
i, j, k = self.index
for (ni, nj, nk) in Cell.ONL:
nb = Cell.grid.get((i + ni, j + nj, k + nk), None)
if nb and nb.state:
stroke(200)
with pushMatrix():
translate(ni * siz / 3, nj * siz / 3, nk * siz / 3)
box(siz / 3)
for (ni, nj, nk) in Cell.DNL:
nb = Cell.grid.get((i + ni, j + nj, k + nk), None)
if nb and nb.state:
stroke(64 + (ni * 2 + nj * 3 + nk * 5) * 16, 255, 200)
with pushMatrix():
translate(ni * siz / 3, nj * siz / 3, nk * siz / 3)
box(siz / 3)

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"""
Alexandre B A Villares http://abav.lugaralgum.com - GPL v3
A helper for the Processing gifAnimation library https://github.com/extrapixel/gif-animation/tree/3.0
Download from https://github.com/villares/processing-play/blob/master/export_GIF/unzip_and_move_to_libraries_GifAnimation.zip
This helper was inspired by an example by Art Simon https://github.com/APCSPrinciples/AnimatedGIF/
# add at the start of your sketch:
add_library('gifAnimation')
from gif_exporter import gif_export
# add at the end of draw():
gif_export(GifMaker)
"""
def gif_export(GifMaker, # gets a reference to the library
filename="exported", # .gif will be added
repeat=0, # 0 makes it an "endless" animation
quality=255, # quality range 0 - 255
delay=900, # this is quick
# 0 will stop on keyPressed or frameCount >= 100000
frames=0,
finish=False): # force stop
global gifExporter
try:
gifExporter
except NameError:
gifExporter = GifMaker(this, filename + ".gif")
gifExporter.setRepeat(repeat)
gifExporter.setQuality(quality)
gifExporter.setDelay(delay)
gifExporter.addFrame()
if frames == 0:
if keyPressed and key == "e":
finish = True
if finish:
gifExporter.finish()
print("gif saved")
exit()

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# Alexandre B A Villares - https://abav.lugaralgum.com/sketch-a-day
SKETCH_NAME, OUTPUT = "sketch_190127a", ".gif" # find sketch name yourself!
from cell import Cell
from random import choice
add_library('GifAnimation')
add_library('peasycam')
from gif_exporter import gif_export
CELL_SIZE = 100
modulus = 3
mode = 0
save_frame = False
frame_saved = 0
def setup():
#hint(ENABLE_DEPTH_SORT)
size(600, 600, P3D)
colorMode(HSB)
global grid_size
grid_size = width / CELL_SIZE
rectMode(CENTER)
strokeCap(SQUARE)
cam = PeasyCam(this, 700)
def init_grid(f=None):
# default grid is with random state for cells
if f == None:
f = lambda i, j: choice((True, False))
# number of collums and rows -2 for default cell sized border
w = int(width // CELL_SIZE) # - 2
h = int(height // CELL_SIZE) # - 2
z = 3
# print(w, h)
for i in range(w):
for j in range(h):
for k in range(z):
Cell.grid[(i, j, k)] = Cell((i, j, k), CELL_SIZE, f(i, j))
def draw():
global save_frame, frame_saved
background(0)
for c in Cell.grid.values():
c.update(mouseX, mouseY)
for c in Cell.grid.values():
c.plot(mode)
if save_frame:
save_frame = False
frame_saved += 1
gif_export(GifMaker, SKETCH_NAME)
println(frame_saved)
def keyPressed():
global mode, modulus, save_frame
if key == "g" or key == "G":
save_frame = True
if key == "s" or key == "S":
saveFrame(SKETCH_NAME + "_#######.png")
if key != CODED and key in "01234567789":
mode = int(key)
if key == "-":
mode = -1
if key == " ":
t = lambda i, j: True
f = lambda i, j: False
init_grid(choice((t, f)))
if key == "r":
init_grid()
if key == "x":
init_grid(lambda i, j: (i + j) % modulus)
if key == "<" and modulus > 2:
modulus -= 1
if key == ">":
modulus += 1
if key == "z":
move_grid()
if keyCode == RIGHT:
move_grid(x=1, y=0)
if keyCode == LEFT:
move_grid(x=-1, y=0)
if keyCode == UP:
move_grid(x=0, y=-1)
if keyCode == DOWN:
move_grid(x=0, y=1)
def move_grid(x=1, y=1):
w, h = width // CELL_SIZE, height // CELL_SIZE
new_grid = dict()
for i in range(w):
for j in range(h):
for k in range(h):
c = Cell.grid.get((i, j, k), None)
if c:
c.index = ((i + x) % w, (j + y) % h, k)
c.calculate_pos()
new_grid[c.index] = c
Cell.grid = new_grid
# print text to add to the project's README.md
def settings():
println(
"""
![{0}](2019/{0}/{0}{1})
[{0}](https://github.com/villares/sketch-a-day/tree/master/2019/{0}) [[Py.Processing](https://villares.github.io/como-instalar-o-processing-modo-python/index-EN)]
""".format(SKETCH_NAME, OUTPUT)
)