kopia lustrzana https://github.com/villares/sketch-a-day
day 129
rodzic
7faf101927
commit
378da663bc
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@ -0,0 +1,43 @@
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"""
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Alexandre B A Villares http://abav.lugaralgum.com - GPL v3
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A helper for the Processing gifAnimation library (https://github.com/jordanorelli)
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ported to Processing 3 by 01010101 (https://github.com/01010101)
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Download the library from https://github.com/01010101/GifAnimation/archive/master.zip
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This helper was inspired by an example by Art Simon https://github.com/APCSPrinciples/AnimatedGIF/
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Put at the start of your sketch:
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add_library('gifAnimation')
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from gif_exporter import gif_export
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and at the end of draw():
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gif_export(GifMaker)
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"""
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def gif_export(GifMaker, # gets a reference to the library
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filename="exported", # .gif will be added
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repeat=0, # 0 makes it an "endless" animation
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quality=100, # quality range 0 - 255
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delay=170, # this is quick
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frames=0): # 0 will stop on keyPressed or frameCount >= 100000
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global gifExporter
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try:
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gifExporter
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except NameError:
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gifExporter = GifMaker(this, filename + ".gif")
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gifExporter.setRepeat(repeat)
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gifExporter.setQuality(quality)
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gifExporter.setDelay(delay)
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gif_export._frame = frameCount
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print("gif start")
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gifExporter.addFrame()
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if (frames == 0 and keyPressed or frameCount - gif_export._frame >= 100000) \
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or (frames != 0 and frameCount - gif_export._frame >= frames):
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gifExporter.finish()
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background(255)
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print("gif saved")
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del(gifExporter)
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return False
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else:
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return True
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@ -0,0 +1,196 @@
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# -*- coding: utf-8 -*-
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from __future__ import unicode_literals
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from javax.swing import JOptionPane
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"""
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This will hpefully switch between Arduino (Firmata) variable input and
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nice sliders based on Peter Farell's Sliders htts://twitter.com/hackingmath
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https://github.com/hackingmath/python-sliders http://farrellpolymath.com/
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"""
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class Input:
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def __init__(self, Arduino, slider_pins):
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self.select_source(Arduino)
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if self.source > 0:
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self.arduino = Arduino(this, Arduino.list()[self.source], 57600)
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else:
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# start, end, default
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A = Slider(0, 1023, 512)
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B = Slider(0, 1023, 512)
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C = Slider(0, 1023, 512)
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D = Slider(0, 1023, 512)
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A.position(40, height - 70)
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B.position(40, height - 30)
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C.position(width - 140, height - 70)
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D.position(width - 140, height - 30)
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# a, b, c, d = slider_pins
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# self.sliders = {a: A, b: B, c: C, d: D}
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a, b = slider_pins
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self.sliders = {a: A, b: B}
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def analog(self, pin):
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if self.source:
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return self.arduino.analogRead(pin)
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else:
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return self.sliders[pin].val
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def update(self):
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if not self.source:
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for pin, slider in self.sliders.iteritems():
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slider.update()
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def keyPressed(self):
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if key == 'a':
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self.sliders[1].down = True
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if key == 'd':
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self.sliders[1].up = True
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if key == 's':
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self.sliders[2].down = True
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if key == 'w':
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self.sliders[2].up = True
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# if keyCode == LEFT:
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# self.sliders[3].down = True
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# if keyCode == RIGHT:
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# self.sliders[3].up = True
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# if keyCode == DOWN:
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# self.sliders[4].down = True
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# if keyCode == UP:
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# self.sliders[4].up = True
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def keyReleased(self):
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if key == 'a':
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self.sliders[1].down = False
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if key == 'd':
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self.sliders[1].up = False
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if key == 's':
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self.sliders[2].down = False
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if key == 'w':
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self.sliders[2].up = False
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# if keyCode == LEFT:
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# self.sliders[3].down = False
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# if keyCode == RIGHT:
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# self.sliders[3].up = False
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# if keyCode == DOWN:
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# self.sliders[4].down = False
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# if keyCode == UP:
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# self.sliders[4].up = False
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def digital(self, pin):
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space_pressed = keyPressed and key == ' '
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if self.source:
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if pin == 13:
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return self.arduino.digitalRead(13) or space_pressed
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else:
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return arduino.digitalRead(pin)
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else:
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return space_pressed
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def select_source(self, Arduino):
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# Input.Arduino = Arduino # to make available on this module
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port_list = [str(num) + ": " + port for num, port
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in enumerate(Arduino.list())]
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if not port_list:
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port_list.append(None)
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self.source = option_pane("O seu Arduino está conectado?",
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"Escolha a porta ou pressione Cancel\npara usar 'sliders':",
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port_list,
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-1) # index for default option
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self.help()
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def help(self):
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if self.source:
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message = """ Teclas:
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'h' para esta ajuda
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'p' para salvar uma imagem
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'g' para salvar um GIF
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Tombe a lousa para lousa para limpar o desenho!"""
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else:
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message = """ Teclas:
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'h' para esta ajuda
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'p' para salvar uma imagem
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'g' para salvar um GIF
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'a' (-) ou 'd' (+) para o slider 1
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's' (-) ou 'w' (+) para o slider 2
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←(-) ou → (+) para o slider 3
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↓ (-) ou ↑ (+) para o slider 4
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[barra de espaço] para limpar o desenho"""
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ok = JOptionPane.showMessageDialog(None, message)
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def option_pane(title, message, options, default=None, index_only=True):
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if default == None:
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default = options[0]
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elif index_only:
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default = options[default]
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selection = JOptionPane.showInputDialog(
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frame,
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message,
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title,
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JOptionPane.INFORMATION_MESSAGE,
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None, # for Java null
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options,
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default) # must be in options, otherwise 1st is shown
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if selection:
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if index_only:
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return options.index(selection)
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else:
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return selection
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class Slider:
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SLIDERS = []
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def __init__(self, low, high, default):
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'''slider has range from low to high
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and is set to default'''
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self.low = low
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self.high = high
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self.val = default
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self.clicked = False
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self.up, self.down = False, False
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Slider.SLIDERS.append(self)
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def position(self, x, y):
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'''slider's position on screen'''
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self.x = x
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self.y = y
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# the position of the rect you slide:
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self.rectx = self.x + map(self.val, self.low, self.high, 0, 120)
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self.recty = self.y - 10
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def update(self):
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'''updates the slider'''
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pushStyle()
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rectMode(CENTER)
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# black translucid rect behind slider
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fill(0, 100)
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noStroke()
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rect(self.x + 60, self.y, 130, 20)
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# gray line behind slider
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strokeWeight(4)
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stroke(200)
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line(self.x, self.y, self.x + 120, self.y)
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# press mouse to move slider
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if (self.x < mouseX < self.x + 120 and
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self.y < mouseY < self.y + 20):
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fill(250)
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textSize(10)
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text(str(int(self.val)), self.rectx, self.recty + 35)
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if mousePressed:
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self.rectx = mouseX
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# key usage
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if self.up:
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self.rectx += 1
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if self.down:
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self.rectx -= 1
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# constrain rectangle
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self.rectx = constrain(self.rectx, self.x, self.x + 120)
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# draw rectangle
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strokeWeight(1)
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fill(255)
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rect(self.rectx, self.recty + 10, 10, 20)
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self.val = map(self.rectx, self.x, self.x + 120, self.low, self.high)
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popStyle()
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Plik binarny nie jest wyświetlany.
Po Szerokość: | Wysokość: | Rozmiar: 1.1 MiB |
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@ -0,0 +1,141 @@
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# Alexandre B A Villares - https://abav.lugaralgum.com/sketch-a-day
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SKETCH_NAME = "s129" # 180509
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GRID_SIDE = 40 # colunas na grade
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add_library('gifAnimation')
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from gif_exporter import *
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def setup():
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global input, GIF_EXPORT
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size(600, 600, P2D)
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frameRate(2)
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# textAlign(CENTER, CENTER)
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noFill()
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Cell.CELLS = []
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GIF_EXPORT = False
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create_grid()
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def draw():
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# background(64, 127, 127, 128)
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fill(64, 64, 127, 128)
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rect(0, 0, width, height)
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for cell in Cell.CELLS:
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cell.draw_()
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# uncomment next lines to export GIF
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global GIF_EXPORT
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if GIF_EXPORT:
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GIF_EXPORT = gif_export(GifMaker,
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frames=50,
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delay=200,
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filename=SKETCH_NAME)
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Cell.update()
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def create_grid():
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global SPAC_SIZE
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# espaçamento entre os elementos
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SPAC_SIZE = int(width / GRID_SIDE)
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# empty list
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Cell.CELLS[:] = []
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# append new cells to grid
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for x in range(GRID_SIDE): # um x p/ cada coluna
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for y in range(GRID_SIDE): # um y p/ cada linha
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new_cell = Cell(x,y)
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Cell.CELL_GRID[x][y] = new_cell
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Cell.CELLS.append(new_cell)
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for cell in Cell.CELLS:
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cell.status = int(random(10)>7)
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cell.update_nc()
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def keyPressed():
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global GIF_EXPORT
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if key == 'p': # save PNG
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saveFrame("####.png")
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if key == 'g': # save GIF
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GIF_EXPORT = True
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if key == 'h':
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input.help()
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if key == 'r':
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create_grid()
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class Cell():
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CELLS = []
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CELL_GRID = [[None]*GRID_SIDE for _ in range(GRID_SIDE)]
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def __init__(self, x, y):
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self.x = x
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self.y = y
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self.status = 0
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self.nc = 6
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self.next = 0
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self.color_ = color(255, 0, 0)
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def update_nc(self):
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'''
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update neighbour count (self.nc)
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AND apply the 'game' rule
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'''
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self.nc = self.count_neighbours()
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# cells with 1, 5 or 6 neighbours die
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if self.nc < 2:
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self.next = 0
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elif self.nc > 4:
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self.next = 0
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else:
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self.next = 1
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@classmethod
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def update(cls):
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for cell in cls.CELLS:
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cell.status = cell.next
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for cell in cls.CELLS:
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cell.update_nc()
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cell.color_ = map(cell.nc, 0, 6, 0, 255)
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def draw_(self):
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if self.status:
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fill(self.color_)
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noStroke()
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s = SPAC_SIZE * 1.2
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v = SPAC_SIZE * 1.5
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h = SPAC_SIZE * sqrt(3)
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if self.y % 2:
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x = self.x * h + h / 4
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else:
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x = self.x * h - h / 4
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y = self.y * v
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ellipse(x, y, s, s)
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# pointy_hexagon(x, y, s)
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fill(255)
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text(str((self.nc)), x, y)
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if dist(mouseX, mouseY, x, y) < s:
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for cell in self.neighbours():
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if cell: print(cell.x, cell.y)
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def count_neighbours(self):
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count = 0
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for cell in self.neighbours():
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if cell and cell.status:
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count += 1
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return count
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def neighbours(self):
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neighbour_list = []
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offset_list = [(-1, 0), (0, -1), (0, 1), (1, 0), (1, -1), (1, 1)]
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for offset_x, offset_y in offset_list:
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try:
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neighbour = Cell.CELL_GRID[self.x + offset_x][self.y + offset_y]
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neighbour_list.append(neighbour)
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except IndexError:
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pass
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return neighbour_list
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@staticmethod
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def item_at_x_y(x, y, collection, w, h):
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if 0 < x < w and 0 < y < h:
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return collection[x + y * w]
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return None
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@ -0,0 +1,143 @@
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# Alexandre B A Villares - https://abav.lugaralgum.com/sketch-a-day
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SKETCH_NAME = "s129" # 180509
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GRID_SIDE = 50 # colunas na grade
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add_library('gifAnimation')
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from gif_exporter import *
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def setup():
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global input, GIF_EXPORT
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size(600, 600, P2D)
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frameRate(3)
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# textAlign(CENTER, CENTER)
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noFill()
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Cell.CELLS = []
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GIF_EXPORT = False
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create_grid()
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def draw():
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# background(64, 127, 127, 128)
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fill(64, 64, 127, 128)
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rect(0, 0, width, height)
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for cell in Cell.CELLS:
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cell.draw_()
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# uncomment next lines to export GIF
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global GIF_EXPORT
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if GIF_EXPORT:
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GIF_EXPORT = gif_export(GifMaker,
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frames=50,
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delay=200,
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filename=SKETCH_NAME)
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Cell.update()
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def create_grid():
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global SPAC_SIZE
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# espaçamento entre os elementos
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SPAC_SIZE = int(width / GRID_SIDE)
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# empty list
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Cell.CELLS[:] = []
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# append new cells to grid
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for x in range(GRID_SIDE): # um x p/ cada coluna
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for y in range(GRID_SIDE): # um y p/ cada linha
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new_cell = Cell(x, y)
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if random(10) > 2:
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new_cell.status = 1
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Cell.CELLS.append(new_cell)
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Cell.set_neighbours()
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def keyPressed():
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global GIF_EXPORT
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if key == 'p': # save PNG
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saveFrame("####.png")
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if key == 'g': # save GIF
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GIF_EXPORT = True
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if key == 'h':
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input.help()
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if key == 'r':
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create_grid()
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class Cell():
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CELLS = []
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def __init__(self, x, y):
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self.x = x
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self.y = y
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self.status = 0
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self.next = 0
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self.nc = 6
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self.nl = []
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self.color_ = color(255, 0, 0)
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def update_nc(self):
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'''
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update neighbour count (self.nc)
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AND apply the 'game' rule
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'''
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self.nc = self.count_neighbours()
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# cells with 1, 4, 5 or 6 neighbours die
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if self.nc < 2:
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self.next = 0
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elif self.nc > 5:
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self.next = 0
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else:
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self.next = 1
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@classmethod
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def set_neighbours(cls):
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for cell in cls.CELLS:
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cell.nl = cell.neighbours()
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@classmethod
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def update(cls):
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for cell in cls.CELLS:
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cell.status = cell.next
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for cell in cls.CELLS:
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cell.update_nc()
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cell.color_ = map(cell.nc, 0, 6, 0, 255)
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def draw_(self):
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if self.status:
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fill(self.color_)
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||||
noStroke()
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||||
s = SPAC_SIZE * 1.2
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v = SPAC_SIZE * 1.5
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h = SPAC_SIZE * sqrt(3)
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if self.y % 2:
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x = self.x * h + h / 4
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else:
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x = self.x * h - h / 4
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y = self.y * v
|
||||
ellipse(x, y, s, s)
|
||||
# pointy_hexagon(x, y, s)
|
||||
if dist(mouseX, mouseY, x, y) < s:
|
||||
fill(255)
|
||||
text(str(self.nc), x, y)
|
||||
println(self.nl)
|
||||
|
||||
def count_neighbours(self):
|
||||
count = 0
|
||||
for cell in self.nl:
|
||||
if cell and cell.status:
|
||||
count += 1
|
||||
return count
|
||||
|
||||
def neighbours(self):
|
||||
neighbour_list = []
|
||||
offset_list = [(-1, 0), (0, -1), (0, 1), (1, 0), (1, -1), (1, 1)]
|
||||
for offset_x, offset_y in offset_list:
|
||||
neighbour = Cell.item_at_x_y(self.x + offset_x,
|
||||
self.y + offset_y,
|
||||
Cell.CELLS,
|
||||
GRID_SIDE, GRID_SIDE)
|
||||
neighbour_list.append(neighbour)
|
||||
return neighbour_list
|
||||
|
||||
@staticmethod
|
||||
def item_at_x_y(x, y, collection, w, h):
|
||||
if 0 < x < w and 0 < y < h:
|
||||
return collection[x + y * w]
|
||||
return None
|
Ładowanie…
Reference in New Issue