Alexandre B A Villares 2018-03-25 23:09:25 -03:00
rodzic 8368cef193
commit 36f177597a
6 zmienionych plików z 92 dodań i 37 usunięć

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@ -0,0 +1,33 @@
"""
Alexandre B A Villares http://abav.lugaralgum.com - GPL v3
A helper for the Processing gifAnimation library (https://github.com/jordanorelli)
ported to Processing 3 by 01010101 (https://github.com/01010101)
Download the library from https://github.com/01010101/GifAnimation/archive/master.zip
This helper was inspired by an example by Art Simon https://github.com/APCSPrinciples/AnimatedGIF/
Put add_library('gifAnimation') at the start of your sketch
and add gif_export(GifMaker) at the end of draw()
"""
def gif_export(GifMaker, # gets a reference to the library
filename="exported", # .gif will be added
repeat=0, # 0 makes it an "endless" animation
quality=255, # quality range 0 - 255
delay=170, # this is quick
frames=0): # 0 will stop on keyPressed or frameCount >= 100000
global gifExporter
try:
gifExporter
except NameError:
gifExporter = GifMaker(this, filename + ".gif")
gifExporter.setRepeat(repeat)
gifExporter.setQuality(quality)
gifExporter.setDelay(delay)
gifExporter.addFrame()
if (frames == 0 and keyPressed or frameCount >= 100000) \
or (frames != 0 and frameCount >= frames):
gifExporter.finish()
print("gif saved")
exit()

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@ -6,14 +6,14 @@ https://abav.lugaralgum.com/sketch-a-day
import random as rnd
#add_library('gifAnimation')
#from gif_exporter import gif_export
add_library('gifAnimation')
from gif_exporter import gif_export
from slider import Slider
A = Slider(1, 40, 10) #, 'q', 'a')
B = Slider(1, 40, 10) #, 'w', 's')
C = Slider(1, 40, 10) #, 'e', 'd')
D = Slider(1, 40, 10) #, 'r', 'f')
A = Slider(1, 40, 10, 'q', 'a')
B = Slider(1, 40, 10, 'w', 's')
C = Slider(1, 40, 10, 'e', 'd')
D = Slider(1, 40, 10, 'r', 'f')
# I need these globals because I want to call the sliders after drawing
a, b, c, d = 1, 1, 1, 1
@ -72,10 +72,11 @@ def draw():
d = int(D.value()) # grid num
# uncomment next lines to export GIF
# if not frameCount % 10:
# gif_export(GifMaker,
# frames=2000,
# filename=SKETCH_NAME)
if not frameCount % 10:
gif_export(GifMaker,
frames=2000,
delay=340,
filename=SKETCH_NAME)
def grid(x, y, num, size_, space, func):
for i in range(x, x + num * space, space):
@ -86,5 +87,5 @@ def rnd_choice(collection):
i = int(random(len(collection)))
return collection[i]
def keyPressed():
saveFrame(SKETCH_NAME + '_###.gif')
# def keyPressed():
# saveFrame(SKETCH_NAME + '_###.gif')

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@ -1,42 +1,63 @@
"""
Slider code based on Peter Farell's htts://twitter.com/hackingmath
https://github.com/hackingmath/python-sliders http://farrellpolymath.com/
"""
class Slider:
def __init__(self,low,high,default):
def __init__(self, low, high, default, more_key, less_key):
'''slider has range from low to high
and is set to default'''
self.low = low
self.high = high
self.val = default
self.clicked = False
def position(self,x,y):
self.more = more_key
self.less = less_key
def position(self, x, y):
'''slider's position on screen'''
self.x = x
self.y = y
#the position of the rect you slide:
self.rectx = self.x + map(self.val,self.low,self.high,0,120)
# the position of the rect you slide:
self.rectx = self.x + map(self.val, self.low, self.high, 0, 120)
self.recty = self.y - 10
def value(self):
'''updates the slider and returns value'''
#gray line behind slider
fill(0)
rect(self.x,self.y-10,120, 20)
pushStyle()
rectMode(CENTER)
# black translucid rect behind slider
fill(0, 100)
noStroke()
rect(self.x + 60, self.y, 130, 20)
# gray line behind slider
strokeWeight(4)
stroke(200)
line(self.x,self.y,self.x + 120,self.y)
#press mouse to move slider
if mousePressed and dist(mouseX,mouseY,self.rectx,self.recty) < 20:
self.rectx = mouseX
#constrain rectangle
line(self.x, self.y, self.x + 120, self.y)
# press mouse to move slider
if (self.x < mouseX < self.x + 120 and
self.y < mouseY < self.y + 20):
fill(250)
textSize(10)
text(str(self.val), self.rectx, self.recty + 35)
if mousePressed:
self.rectx = mouseX
# key usage
if keyPressed:
if key == self.more:
self.rectx += 2
if key == self.less:
self.rectx -= 2
# constrain rectangle
self.rectx = constrain(self.rectx, self.x, self.x + 120)
#draw rectangle
# draw rectangle
strokeWeight(1)
stroke(0)
fill(self.val, 200, 200)
rect(self.rectx,self.recty,10,20)
self.val = map(self.rectx,self.x,self.x + 120,self.low,self.high)
#draw label
fill(0)
textSize(10)
text(int(self.val),self.rectx,self.recty + 35)
return self.val
fill(255)
rect(self.rectx, self.recty + 10, 10, 20)
self.val = map(self.rectx, self.x, self.x + 120, self.low, self.high)
# draw label
popStyle()
return self.val