Alexandre B A Villares 2018-03-06 19:22:15 -03:00
rodzic ade46d93b9
commit 32537ac88e
3 zmienionych plików z 41 dodań i 29 usunięć

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@ -8,6 +8,14 @@ If you enjoy this, make a small donation [here](https://www.paypal.com/cgi-bin/w
----
![s065](s065/s065.gif)
065: [code](https://github.com/villares/sketch-a-day/tree/master/s065) [[Py.Processing](https://villares.github.io/como-instalar-o-processing-modo-python/index-EN)]
Arrow grid networks are now objects...
----
![s064](s064/s064.gif)
064: [code](https://github.com/villares/sketch-a-day/tree/master/s064) [[Py.Processing](https://villares.github.io/como-instalar-o-processing-modo-python/index-EN)]

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@ -3,11 +3,10 @@ sketch 65 180396 - Alexandre B A Villares
https://abav.lugaralgum.com/sketch-a-day
"""
import random as rnd
import copy as cp
SAVE_FRAMES = True
SAVE_FRAMES, STOP = True, False
def setup():
global d1, d2, d3
@ -16,10 +15,8 @@ def setup():
noFill()
d1 = Drawing(SPACING=50, MARGIN=125, COLOR=color(0, 255, 0))
d2 = Drawing(SPACING=100, MARGIN=100, COLOR=color(0, 0, 255))
d3 = Drawing(SPACING=150, MARGIN=75, COLOR=color(255, 0,0 ))
d3 = Drawing(SPACING=150, MARGIN=75, COLOR=color(255, 0, 0))
def draw():
background(200)
fc = frameCount % 300 - 150
@ -29,6 +26,8 @@ def draw():
fase = map(fc, 0, 149, 0, 1)
# and frameCount < 1050: # add/remove 300 for longer/shorter
elif fc == 149:
if STOP:
noLoop()
fase = 0
d1.randomize()
d2.randomize()
@ -37,21 +36,17 @@ def draw():
d1.plot(fase)
d2.plot(fase)
d3.plot(fase)
if SAVE_FRAMES and not fc % 10:
saveFrame("####.tga")
# def keyPressed():
# global RANGE
# if key == 'n':
# create_drawing(DRAWING)
# if key == 'b':
# for node in DRAWING:
# node.copy_target(-1, 1) # target back to the first points
# if key == '=' or key == "+":
# RANGE += .5
# if key == '-' and RANGE > 1:
# RANGE -= .5
def keyPressed():
global STOP
if key == 'b':
d1.go_back()
d2.go_back()
d3.go_back()
STOP = True
class Drawing():
@ -65,17 +60,23 @@ class Drawing():
self.SPACING, self.MARGIN, self.RANGE = SPACING, MARGIN, RANGE
for x in range(MARGIN, 1 + width - MARGIN, SPACING):
for y in range(MARGIN, 1 + height - MARGIN, SPACING):
self.drawing.append(D_node(x, y, self.drawing, self.single_color))
self.drawing.append(
D_node(x, y, self.drawing, self.single_color))
for node in self.drawing: # para cada elemento do drawing
node.randomize_target(0, RANGE * SPACING) # set of random targets
node.copy_target(0, -1) # backup of original targets
node.randomize_target(1, RANGE * SPACING) # secondary set of random targets
# secondary set of random targets
node.randomize_target(1, RANGE * SPACING)
def randomize(self):
for node in self.drawing:
node.copy_target(1, 0)
node.randomize_target(1, self.RANGE * self.SPACING)
def go_back(self):
for node in self.drawing:
node.copy_target(-1, 1) # target back to the first points
def plot(self, fase):
# draws circles/'lines', non-arrows
for node in (n for n in self.drawing if not n.is_arrow):
@ -95,7 +96,8 @@ class D_node(object):
self.t_size = rnd.choice([5, 10, 15]) # t_size
self.s_weight = rnd.choice([1, 2, 3]) # s_weight
self.is_arrow = rnd.choice([True, False])
self.points_to = [[], [], []] # current targets, next targets, initial targets
# current targets, next targets, initial targets
self.points_to = [[], [], []]
self.drawing = drawing
self.single_color = s_color
@ -105,8 +107,9 @@ class D_node(object):
for other in self.points_now(amt):
if self.is_arrow:
seta(self.x, self.y, other.x, other.y,
self.t_size, self.s_weight * 5, # shorten amount, head size
rect, self.t_size) # tail func, tail size
# shorten amount, head size
self.t_size, self.s_weight * 5,
rect, self.t_size) # tail func, tail size
else:
line(self.x, self.y, other.x, other.y)
ellipse(self.x, self.y, self.t_size, self.t_size)
@ -142,11 +145,12 @@ class D_node(object):
if amt == 0 or amt == 1:
return self.points_to[int(amt)]
else:
#for p0 in self.never_empty(self.points_to[0]):
p0 = self.never_empty(self.points_to[0])[0] # not all interpolated arrows are shown
for p1 in self.never_empty(self.points_to[1]):
points.append(PVector(lerp(p0.x, p1.x, amt),
lerp(p0.y, p1.y, amt)))
# for p0 in self.never_empty(self.points_to[0]):
# not all interpolated arrows are shown
p0 = self.never_empty(self.points_to[0])[0]
for p1 in self.never_empty(self.points_to[1]):
points.append(PVector(lerp(p0.x, p1.x, amt),
lerp(p0.y, p1.y, amt)))
return points
def s_color(self, amt):
@ -180,4 +184,4 @@ def seta(x1, y1, x2, y2, shorter=0, head=None,
strokeCap(SQUARE)
line(0, offset, 0, L - offset)
if tail_func and tail_size:
tail_func(0, 0, tail_size, tail_size)
tail_func(0, 0, tail_size, tail_size)