kopia lustrzana https://github.com/villares/sketch-a-day
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# Alexandre B A Villares - https://abav.lugaralgum.com / sketch - a - day
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SKETCH_NAME = "s167" # 180615
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add_library('peasycam')
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boxes, lines, walls = [], [], []
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def setup():
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global space
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size(600, 600, P3D)
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hint(DISABLE_DEPTH_TEST)
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strokeWeight(2)
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# noSmooth()
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cam = PeasyCam(this, 100)
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cam.setMinimumDistance(100)
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cam.setMaximumDistance(1000)
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grid_dim = 10
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space = width / grid_dim
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for ix in range(grid_dim):
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for iy in range(grid_dim):
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for iz in range(grid_dim):
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x = space / 2 + ix * space - width / 2 + random(2)
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y = space / 2 + iy * space - width / 2 + random(2)
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z = space / 2 + iz * space - width / 2 # + random(-2, 2)
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boxes.append(PVector(x, y, z))
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for p in boxes:
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for op in boxes:
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if p != op:
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stroke(200, 0, 100)
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if (dist(p.x, p.y, p.z,
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op.x, op.y, op.z) < space * 1):
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lines.append((p, op))
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for (p1, p2) in lines:
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for (p3, p4) in lines:
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if p1 != p3 and p1 != p4 and p2 != p3 and p2 != p4:
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if p1.z == p2.z and p3.z == p4.z and p1.z != p3.z:
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if (dist(p1.x, p1.y, p1.z, p3.x, p3.y, p3.z) < space + 3 and
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dist(p2.x, p2.y, p2.z, p4.x, p4.y, p4.z) < space + 3):
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walls.append((p1, p2, p3, p4))
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println(len(walls))
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def draw():
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background(200)
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for w in walls:
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p1, p2, p3, p4 = w
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fill(100, 0, 200, 10)
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noStroke()
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beginShape()
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vertex(p1.x, p1.y, p1.z)
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vertex(p2.x, p2.y, p2.z)
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vertex(p4.x, p4.y, p4.z)
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vertex(p3.x, p3.y, p3.z)
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endShape(CLOSE)
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for (p, op) in lines:
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stroke(200, 0, 100)
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line(p.x, p.y, p.z, op.x, op.y, op.z)
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for p in boxes:
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pushMatrix()
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translate(p.x, p.y, p.z)
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fill(0)
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noStroke()
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box(2)
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popMatrix()
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